Difficulty / Bonuses

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PvtBenjamin
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Joined: Sat May 06, 2017 3:57 pm

Difficulty / Bonuses

Post by PvtBenjamin »

Bill,

AI has the ability to change Difficulty/Computer Bonuses.

Is it possible to incorporate Difficulty/Bonuses into the PBEM game when it is being set up?

There are a wide range of players from exceptional (not me) to new. This would allow players of varying abilities to play a reasonable PBEM game.

thanks.

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Taxman66
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Joined: Tue Mar 18, 2008 10:28 pm
Location: Columbia, MD. USA

RE: Difficulty / Bonuses

Post by Taxman66 »

There are some scripts that are defaulted to 'off' which stagger German MPP activation.
I'm not sure if both players would have to alter them or just the one setting up the game at the beginning.

But yeah the AI bonus would be easier (presuming it was just a bullet presentation) to add to a PBEM game if it was available.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
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BillRunacre
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RE: Difficulty / Bonuses

Post by BillRunacre »

Hi

The person setting up the game can switch on one of those German RESOURCE scripts and that will help provide a penalty to the Axis player.

It is the only feature we have in the campaigns of this nature at this time. Hopefully we can introduce something further for PBEM in future. [:)]

Bill
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