I found this thread comparing the two games but it's rather very negative for TOAW as it is from the WITE forum ...
Any comments ?
It all boils down to taste, preference and what different game engines try to achieve, reflect. WitE has producion, it's operational/strategic, it focuses on one specific theatre, and it does a good job. TOAW, and again I have to point out that it is, after all, an operational wargame construction set, perfectly suited for...well, operations up to a specific length (incl. CFNA I might add). E.g. If you compare shorter scenarios in WitE, e.g. all 4 battles of Kharkov, the 2 battles of Kiev, Bargration... it ain't up to the job. TOAW however is, because of the scale and things like the event engine. As many of you should know by now, I love the operational stuff, as in manoeuvring battalions, regiments, the combined arms stuff TOAW offers and simulates nicely. I ain't care about detailed flyboys or tin cans on the oceans... :D