Absolutely, the SC3 version is improved with the additional cost of MPPs. However, that costs might be
better realized if a strategic impact had to be considered, vice an immediately replenished resource like
MPPs. What I am proposing does not only cost MPPs, but cost time as well. In the current simulation the
German player forfeits 180 MPPs, but the navy stays intact. With this proposal it takes into consideration
the time to repair the ships.
SC3s current decision event only costs MPPs, which may not be considered strategic, as MPPs are again
available the next turn. This proposal makes the player select how the German navy should be used, which
is a strategic decision; and the impacts are more than just to the available MPPs levels, but to
operational capability in the near future.
What I am saying is that this proposal makes the German player think about how best to use the navy. In my
mind, I think the two most likely courses of action for the German to consider at the beginning of the war
is an invasion of Norway and its gain of MPPs, compared to a stronger fleet for an invasion of England.
I am sure there are more courses of action that exclude Norway and England, like a more robust surface
raiding capability, or just a force used to rule the Baltic.
I see the point made about leaving open the option to break into the Atlantic to raid in 1939. Possibly
this could be addressed by offering the decision to invade Norway in September 1939, but it only takes place
in April 1940; unless a 'Yes' is selected, then the German naval units are deployed at full strength at the
start of the game.