From: Tucson, AZ
Here are my guidelines for play. Wondered if anyone has similar style. I base my units movement per turn on their general health. Dark greens can go 100% movemment points, light green 75%, yellow 50%, orange 25%, red don't move. I always digin. Never use ignore losses unless it's for an immediate political objective. Oranges and reds only ever attack with min. losses. Reds defend at min. losses. Artillery, HQs, and other support units are almost always set to minimize losses while in the rear. I autistically keep my formations cohesive on the map. If their front elements are all yellow or worse then they rest as a formation group. I also constantly check supply levels and routes so I get an instinctive sense of future turn conditions.
Compared to the AI I'm a very competent opponent. Expierenced human opponents would no doubt destroy me if I play this "realistic" method.
I like your methods. Your health color policy reminds me of my personal rule to rest the red ones, move the yellow
ones and shoot the green ones, and yes I get creamed when I play a human. Karri and I were playing FITE one time and I
happened upon some intel he posted and was shocked to find out that ALL his Axis units were cherry red. All of them.
He'd been driving them like that since the beginning of the game and we were on turn 30 or something like that. So
these younger whipper snappers don't quite get it......that it's a simulation of real life.