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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Modding previous scen Page: [1]
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Modding previous scen - 12/25/2017 11:37:23 AM   
traskott

 

Posts: 1387
Joined: 6/23/2008
From: Valladolid, Spain
Status: offline
Hi everyone

Merry Christmas to all, and a (silly?) question to begin the Christmas time:

If I load one scen, with it's own AI files and inmediately save it as a new scen at a diferent slot ( ie: Andy Scen 10,saved at slot 50 to edit it), will keep it the AI files, with all those nasty surprises?

Thanks
Post #: 1
RE: Modding previous scen - 12/26/2017 7:23:55 PM   
inqistor


Posts: 1431
Joined: 5/12/2010
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It only saves first AI file. Rest you have to copy manually.

(in reply to traskott)
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RE: Modding previous scen - 12/26/2017 9:35:11 PM   
traskott

 

Posts: 1387
Joined: 6/23/2008
From: Valladolid, Spain
Status: offline
That first AI file will work at a game against the AI?

Thanks...

(in reply to inqistor)
Post #: 3
RE: Modding previous scen - 12/26/2017 10:02:53 PM   
inqistor


Posts: 1431
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I suppose. I have tested it in Comp vs Comp for few months, and it seems to work fine.

Of course, until you move some important unit to another slot :)

< Message edited by inqistor -- 12/26/2017 10:03:36 PM >

(in reply to traskott)
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RE: Modding previous scen - 12/26/2017 10:06:09 PM   
traskott

 

Posts: 1387
Joined: 6/23/2008
From: Valladolid, Spain
Status: offline
No, no, I have just added units for me :) .

Well, at least there is an AI working against me... After weeks modding andy ironman scen, and 1 month playing it, if I had had to restart all over again could be....

(in reply to inqistor)
Post #: 5
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