Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Shooting down missiles?

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> Shooting down missiles? Page: [1]
Login
Message << Older Topic   Newer Topic >>
Shooting down missiles? - 12/22/2017 3:28:20 AM   
Shogouki


Posts: 144
Joined: 8/11/2013
Status: offline
Does anyone know if it's possible to mod missiles so that point defense weapons can shoot them down?
Post #: 1
RE: Shooting down missiles? - 12/22/2017 3:45:52 PM   
rjord1

 

Posts: 1399
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
I do not think it is possible.... I did see a topic on Steam a few years ago where someone had suggested the same thing about shooting down missiles as a hoped for suggestion for Distant Worlds Universe.

_____________________________

Space...The Final Frontier. These are the voyages of the starship Enterprise.
http://www.matrixgames.com/forums/tm.asp?m=4052020



(in reply to Shogouki)
Post #: 2
RE: Shooting down missiles? - 12/22/2017 11:16:41 PM   
Shogouki


Posts: 144
Joined: 8/11/2013
Status: offline
I was rather doubtful that it could be done but I just wanted to check. Thanks for the info.

(in reply to rjord1)
Post #: 3
RE: Shooting down missiles? - 12/23/2017 1:31:56 AM   
Retreat1970


Posts: 660
Joined: 11/6/2013
From: Wisconsin
Status: offline
Yes PD is for fighters only BUT, I would post in Bacon mod. You never know...

(in reply to Shogouki)
Post #: 4
RE: Shooting down missiles? - 12/23/2017 1:56:28 PM   
RogerBacon

 

Posts: 518
Joined: 5/17/2000
From: Miami, Florida, U.S.A.
Status: offline

quote:

ORIGINAL: Retreat1970

Yes PD is for fighters only BUT, I would post in Bacon mod. You never know...

Months ago when I found out that PD did not affect missiles I looked into changing it. I learned a lot about how weapons work, most of it not good. It turns out that there are no separate "projectiles". The projectile you see essentially IS the weapon. That's who no weapon will ever generate more than one object at a time. I wanted to make a fast firing, slow moving, long range weapons and that is impossible. Anyway, long story short, I abandoned the idea as unworkable.

(in reply to Retreat1970)
Post #: 5
RE: Shooting down missiles? - 3/29/2018 2:29:55 AM   
soulcatcher357

 

Posts: 35
Joined: 6/28/2015
Status: offline
You do this with countermeasures (reduces to hit; include fleet) and shields. I added an equivalent number of shields to design to stop the expected amount of weapons fire. Works for other weapon types too.

(in reply to RogerBacon)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> Shooting down missiles? Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.107