From: PDX (and now) London, UK
This thread started as a question about a new WITP 3.
As others have stated, that isn't likely. Keep an old computer active (maybe buy an extra), and keep an old version of MS Windows on it. I'm using Win 8 with a classic shell that simulates Win 7, and that works fine, and should keep working for a long time.
The rest of this thread has devolved into the usual debate about balance. Seems it's coming up a lot lately.
Although I don't have the same vehemence against those who play the Japanese side, I see the validity of points being made about a "beefed up" Japan. This age old moniker of "JFB" is incredibly misleading, though. There are players that trumpet their banzais, play only Japan and use every tool available to enhance the Japanese side past historical possibilities. There are a lot of "JFBs" who play more historically. They use moderate builds and conserve resources, don't push boundaries farther than historical, (and often don't even push as far in some areas) and don't raid extensively.
Aside form that, more and more players play both sides. Those players are the ones I trust the most with their opinions on balance. If you've not seen the effects of over-production, wasted resources and overdevelopment of infrastructure in an endgame as Japan, you have no idea how devastating these can be on there ability to wage war from mid-44 onward. The VP system in my eyes is pretty well balanced, too, having seen it on both sides.
That said, I'm disappointed that the cool options Japanese players have available to convert ships, get R & D personalised, use experimental designs and put them into practice, and that there is too much focus on certain historical certainties (like ship withdrawals) limit the personalisations and tweaks an Allied player can make.
Why don't B-26 have the option of being a 2E TB? Why is their no FF Wildcat(fish)? Why can't Langley be converted back to a CVL? Why aren't other experimental plane models added in for flavour and more interesting options for the Allies? Why aren't garrison levels and partizan activities prohibitive for the Japanese taking and holding all of China?
So there are things I wish the game included, but that doesn't mean I'm not happy with it. I think in capable hands, and if the Allies allow a CV combat early, (as they did historically on numerous occasions), even playing stock PDU-off the Japanese could win a decisive battle without doing virtually anything unhistorical. They simply "win" Midway.
Likewise, if the Japanese split the KB, or take risks that the Allies read well and jump on with force, the Allies can deal Japan crippling blows in 42 that they never recover from.
Both of these scenarios have plenty of examples in already played games. So it really comes down to playing the game. Can you as a player take what you know this game allows, and make the most of it against your opponent. That's why we're all still here playing it.
< Message edited by obvert -- 1/13/2018 9:49:48 AM >
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill