Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

R&D Visibility

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Gary Grigsby's Eagle Day to Bombing the Reich >> R&D Visibility Page: [1]
Login
Message << Older Topic   Newer Topic >>
R&D Visibility - 12/15/2017 5:09:03 AM   
anthonykevinluke

 

Posts: 245
Joined: 8/31/2001
Status: offline
In any further upgrades of this great old game is it feasible to see a % towards success in R&D, such as in WITP-AE?

Regards,

AKL
Post #: 1
RE: R&D Visibility - 12/15/2017 4:46:50 PM   
warshipbuilder


Posts: 694
Joined: 2/23/2013
From: C-eh-n-eh-d-eh
Status: offline
If there are any further tweaks that can be done to R&D, they will be looked at. As far as some kind of new system for that, it is not going to happen.

I am not familiar with what has been done with WITP so I can't say. Simovitch has a better handle on R&D than I do and may be able to give you a more enlightened answer.

_____________________________

warshipbuilder

Any ship can be a minesweeper, once.
Editor WitE2Pedia
ED/BTR Ressurection Project

(in reply to anthonykevinluke)
Post #: 2
RE: R&D Visibility - 12/16/2017 2:39:02 AM   
simovitch


Posts: 4295
Joined: 2/14/2006
Status: offline
Yes, this is possible. This feature was supposed to have been developed by Harley but I'm not seeing it in the version that was given to us.
It would be nice to have.

_____________________________

simovitch


(in reply to anthonykevinluke)
Post #: 3
RE: R&D Visibility - 12/16/2017 8:43:13 AM   
harley


Posts: 1692
Joined: 10/13/2005
Status: offline
Hey guys. I don’t remember intent to offer a view of the current progress other than the currently scheduled arrival. Whilst I’ve posted the maths behind the new system previously I think I always wanted some mystery there.

It’s worth noting there is no RNG in this, it’s pure math. Make the required parts, hit the threshold and win.

_____________________________

gigiddy gigiddy gig-i-ddy

(in reply to simovitch)
Post #: 4
RE: R&D Visibility - 12/16/2017 1:01:58 PM   
simovitch


Posts: 4295
Joined: 2/14/2006
Status: offline
Hi Harley, from the dev forum you wrote:

On the "List Air Units" page I have:
added filters by role
added "show enemy" button
added show total units, losses, replacements for player
added show losses for enemy <without any replacement or pool details>
added "upgrade type"
added research %


But I agree that research progress to completion should be kept somewhat mysterious.

The final release patch will be out soon and you will be able to use your save games, so don't be afraid to test away.

_____________________________

simovitch


(in reply to harley)
Post #: 5
RE: R&D Visibility - 12/18/2017 9:35:16 AM   
harley


Posts: 1692
Joined: 10/13/2005
Status: offline
lol this isn't the first thing you've called me out for saying a million years ago that I've forgotten. I dare say it will not be the last.



_____________________________

gigiddy gigiddy gig-i-ddy

(in reply to simovitch)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Gary Grigsby's Eagle Day to Bombing the Reich >> R&D Visibility Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.096