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Tutorial '44 - Ouch! Furball! and What about the airforce?

 
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Tutorial '44 - Ouch! Furball! and What about the airforce? - 12/9/2017 5:15:15 PM   
Oberst_Klink

 

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My 5th attempt (if I recall correctly?!) to shed some light on yet another aspect of the game. How does it work, I mean... above? The air-warfare, if one can call it that way, in TOAW IV... Well, I tried to discharge my voluntarily assigned duties to the best of my abilities. It's September 1944 and both sides, Germans and Soviets alike, got a few air units (and some ground targets) available to demonstrate how, in essence, the air-combat system in TOAW IV works. The setting is 6hrs/turn and our familiar 2.5km/hex Tutorial 'XX map.

Klink, Oberst




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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/9/2017 5:34:21 PM   
Oberst_Klink

 

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OK, what have we got there? One Staffel of a Gruppe each of a Jagdgeschwader, Kampfgeschwader. Schlachtkampfgeschwader , Nachtjagdgeschader and finally a Schlachtgeschwader.

A Staffel (plural Staffeln) usually had nine to 12 aircraft. As such it was slightly smaller, on average, than a British, Soviet or US squadron.

In plain English - a fighter, bomber, close air support, night fighter and close support squadron.

Yes, they are not designed in the proper historical terms; as a Staffel/Gruppe/Geschwader should look more like 1./I/JG 1, as in 1. Staffel, I Gruppe, Jagdgeschwader 1. But that's not the point, but subject for another OOB and TO&E tutorial.

Now, what we're about to do with them and their specific roles/tasks?

Klink, Oberst



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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/9/2017 5:50:03 PM   
Oberst_Klink

 

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A morning surprise for Uncle Joe's fly-boys...

Klink, Oberst




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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/9/2017 6:12:12 PM   
Oberst_Klink

 

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Aw'rite... what'ya see ain't really what you might see. Cos' more stuff happened.

Extracts:

AIRCombat:
AIRCombat:Target of opportunity: Axis Bau.Abst.Rgt.101, OT Road.Kol.102.
Combat :Removing available equipment from combat inventory.
AIRCombat:Begin Soviet Union frictional air support (ground attack).
AIRCombat:Air Support: Soviet Union VVS, 3rd Gds FB.
AIRCombat:Begin frictional anti aircraft fire.
AIRCombat:Attempt Penetration: Soviet Union VVS, 3rd Gds FB.
AIRCombat:Committed to furball (escort): Soviet Union VVS, 1st Gds FB.
Combat :
Combat : Smite: Soviet Union VVS, 1st Gds FB, (other), attrition%= 2.
Combat : Weighted direct combat losses: 0%
Combat : Check morale: Soviet Union VVS, 1st Gds FB, ouch=0,ouch threshold=50.
Combat : Morale check passed (low casualties).
Combat : End smite...
Combat :
AIRCombat: Committed to furball: Soviet Union VVS, 3rd Gds FB.
Combat :
Combat : Smite: Soviet Union VVS, 3rd Gds FB, (other), attrition%= 2.
Combat : Axis weapons firing on Soviet Union Il-2.
Combat : Potentially effective hit on Soviet Union Il-2 by Axis weapon.
Combat : Il-2(1) destroyed.
Combat : Weighted direct combat losses: 3%
Combat : Check morale: Soviet Union VVS, 3rd Gds FB, ouch=34,ouch threshold=50.
Combat : Morale check failed (loss tolerance exceeded).
Combat : End smite...


Goodness me... For some reason the Reds knew some of our construction peeps where there and tried to interdict/strafe them!

Klink, Oberst




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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/9/2017 6:22:17 PM   
Oberst_Klink

 

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Right... that went well, too. But the brand new 'Wunderwaffen', aka the jets (Me-262) must have suffered some malfunctions... they're reorganizing. I am sure the mechanics will fix it.

Klink, Oberst




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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/9/2017 6:47:20 PM   
Oberst_Klink

 

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Bliath! That's what you get, when you distribute extra rations of vodka to the troops. But I already instructed people's commissar Anatoly Kuragin to find (and dispose?!) of those slacking air-control officers!

Klinkovski, Polkovnik




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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/9/2017 7:09:10 PM   
Oberst_Klink

 

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:D Davay! 3a Rodina!

Klinkovski, Polkovnik




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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/9/2017 7:15:27 PM   
Oberst_Klink

 

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All went OK, except this :O

Combat :Begin Soviet Union attack on location 30,7.
Combat :Removing available equipment from combat inventory.
News :[R2, Red, FC, FC]
News :Axis Bau.Abst.Rgt.101, NSch.Lager defends [FC].
Combat :Removing available equipment from combat inventory.
News :Soviet Union VVS, 5th Gds LLB bombards the target [FC, R2].
Combat :Soviet Union VVS, 5th Gds LLB equipment added to combat inventory.
AIRCombat:Attempt Penetration: Soviet Union VVS, 5th Gds LLB.
News :Soviet Union VVS, 2nd Gds FB escort supports [FC, R0].
AIRCombat:Committed to furball (escort): Soviet Union VVS, 2nd Gds FB.
Combat : Soviet Union VVS, 2nd Gds FB escapes attrition (insufficient attack).
AIRCombat: Committed to furball: Soviet Union VVS, 5th Gds LLB.
Combat : Soviet Union VVS, 5th Gds LLB escapes attrition (insufficient attack).
AIRCombat:End penetration attempt.
Combat : Soviet Union VVS, 5th Gds LLB escapes attrition (insufficient attack).
ARTCombat:1206 kg/min weight of long range fire suppress entrenchment level in location 30,7 by 21%.
Combat : Defending unit under fire: NSch.Lager (attrit: 1)
Combat : Axis Bau.Abst.Rgt.101, NSch.Lager escapes attrition (insufficient attack).
Combat : Defending unit under fire: NSch.Lager (attrit: 0)
Combat : Axis Bau.Abst.Rgt.101, NSch.Lager escapes attrition (insufficient attack).
Combat :Removing available equipment from combat inventory.
News :Soviet Union VVS, 5th Gds LLB bombards the target [FC, R2].
Combat :Soviet Union VVS, 5th Gds LLB equipment added to combat inventory.
AIRCombat:Attempt Penetration: Soviet Union VVS, 5th Gds LLB.
News :Axis Luftwaffe, II/JG 1 intercept supports [FC].
AIRCombat:Committed to furball (escort): Soviet Union VVS, 2nd Gds FB.
Combat :
Combat : Smite: Soviet Union VVS, 2nd Gds FB, (other), attrition%= 0.
Combat : Weighted direct combat losses: 0%
Combat : Check morale: Soviet Union VVS, 2nd Gds FB, ouch=0,ouch threshold=50.
Combat : Morale check passed (low casualties).
Combat : End smite...
Combat :
AIRCombat: Committed to furball: Soviet Union VVS, 5th Gds LLB.
Combat :
Combat : Smite: Soviet Union VVS, 5th Gds LLB, (other), attrition%= 0.
Combat : Axis weapons firing on Soviet Union U-2VS.
Combat : Potentially effective hit on Soviet Union U-2VS by Axis weapon.
Combat : U-2VS(1) destroyed.
Combat : Axis weapons firing on Soviet Union U-2VS.
Combat : Potentially effective hit on Soviet Union U-2VS by Axis weapon.
Combat : U-2VS(1) damaged, sent to replacement pool.
Combat : Weighted direct combat losses: 21%
Combat : Check morale: Soviet Union VVS, 5th Gds LLB, ouch=189,ouch threshold=50.
Combat : Morale check failed (loss tolerance exceeded).
Combat : End smite...
Combat :
AIRCombat:Committed to furball (intercept): Axis Luftwaffe, II/JG 1.
Combat :
Combat : Smite: Axis Luftwaffe, II/JG 1, (other), attrition%= 2.
Combat : Weighted direct combat losses: 0%
Combat : Check morale: Axis Luftwaffe, II/JG 1, ouch=0,ouch threshold=50.
Combat : Morale check passed (low casualties).
Combat : End smite...
Combat :
AIRCombat:End penetration attempt.
Combat : Soviet Union VVS, 5th Gds LLB escapes attrition (insufficient attack).
ARTCombat:0 kg/min weight of long range fire suppress entrenchment level in location 30,7 by 0%.
Combat : Defending unit under fire: NSch.Lager (attrit: 0)
Combat : Axis Bau.Abst.Rgt.101, NSch.Lager escapes attrition (insufficient attack).
Combat : Defending unit under fire: NSch.Lager (attrit: 0)
Combat : Axis Bau.Abst.Rgt.101, NSch.Lager escapes attrition (insufficient attack).
News :Rounds(Start/Length/Total) : 3/2/4, Attackers broke off
News : Soviet Union approximate equipment and personnel losses - 4%
News : Axis approximate equipment and personnel losses - 0%
Combat :End Soviet Union attack on location 30,7.


Klinkovski, Polkovnik

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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/9/2017 7:20:56 PM   
Oberst_Klink

 

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The files... I need to retire, peeps. But will continue, ofc.

Feedback so far - appreciated! It's an order, thee know?!

Klink, Oberst & Klinkovski, Polkovnik

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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/10/2017 12:30:24 AM   
John B.


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Very interesting and entertaining. Thanks for posting this! I have an simple question, how did you plan the air attack on the bridge? Was it a pop up option with the cursor on the bridge hex or an option with each air unit that allows you to select the bridge you wish to attack?

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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/10/2017 2:37:28 AM   
Rosseau

 

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Same questions as John, above...

Against the AI, I am lazy and always chose interdict/CS/Air Sup as needed, but never specific targets. What kind of job does the AI do on its own?

And thanks for this - and will really need help with the new naval aspects in a future tutorial.

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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/10/2017 7:56:28 AM   
Oberst_Klink

 

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Any air unit capable to bomb can attack bridges. Select the air unit, let the mouse cursor hover over a bridge and cross hairs should show up, right-click and there we go. he same goes for airfield and port attacks. I will post a screenshot after my morning hike soon. - Edit: attached. Note (thanks Bob!): 'The estimate assumes the planes will actually reach the target.' So, in this case it's estimated, that 7% of the planes reach the target, it's not the chance of destroying the bridge.

Klink, Oberst




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< Message edited by Oberst_Klink -- 12/14/2017 1:17:57 PM >


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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/10/2017 10:32:50 AM   
Oberst_Klink

 

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The end of T1.

Klink, Oberst & Klinkovski, Polkovnik




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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/10/2017 12:05:53 PM   
Oberst_Klink

 

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There's always something...

Klinkovski, Polkovnik






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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/10/2017 2:39:43 PM   
Oberst_Klink

 

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OK, let's have a look at HQs and their importance for air units, too.

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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/10/2017 2:47:46 PM   
John B.


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Thanks for the specific answer and, again, for the tutorial as a whole!

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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/10/2017 3:04:50 PM   
Oberst_Klink

 

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quote:

ORIGINAL: John B.

Thanks for the specific answer and, again, for the tutorial as a whole!

Thanks John!

Words of encouragement boost my desire, moral and well... to plan yet another Tutorial :)

Klink, Oberst

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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/10/2017 3:08:49 PM   
Oberst_Klink

 

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Time for some R&R.

Klink, Oberst





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< Message edited by Oberst_Klink -- 12/10/2017 3:24:46 PM >


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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/10/2017 3:30:13 PM   
Oberst_Klink

 

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In der Nacht... we can fly even under crappy weather conditions!

Klink, Oberst




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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/10/2017 3:37:03 PM   
Oberst_Klink

 

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When grey cats roar...

Klink, Oberst




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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/10/2017 3:50:15 PM   
Oberst_Klink

 

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...and getting their prey.

Klink, Oberst




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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/10/2017 4:10:35 PM   
Oberst_Klink

 

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Какой ночной и проклятый комиссар Анатолий Курагин!

Клинковский, полковник




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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/10/2017 4:20:43 PM   
Oberst_Klink

 

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Here you see what I meant about the gunners and tankisti!

Combat : Smite: Axis 106.Inf.Division, StuG.Abt.106, (anti-armor), attrition%= 4.
Combat : Soviet Union weapons firing on Axis Sturmhaubitze 42.
ATCombat : 76.2mm AT Gun (ZiS-3) current terrain/lighting/weather dependent accuracy: 10%.
ATCombat : Sturmhaubitze 42 target cross section bias: 109%.
ATCombat : 76.2mm AT Gun (ZiS-3) current effective accuracy vs. Sturmhaubitze 42: 10%.
ATCombat : No hit on Axis Sturmhaubitze 42 by Soviet Union 76.2mm AT Gun (ZiS-3). (shot missed)
ATCombat : 76.2mm AT Gun (ZiS-3) current terrain/lighting/weather dependent accuracy: 10%.
ATCombat : Sturmhaubitze 42 target cross section bias: 109%.
ATCombat : 76.2mm AT Gun (ZiS-3) current effective accuracy vs. Sturmhaubitze 42: 10%.
ATCombat : No hit on Axis Sturmhaubitze 42 by Soviet Union 76.2mm AT Gun (ZiS-3). (shot missed)
ATCombat : 76.2mm AT Gun (ZiS-3) current terrain/lighting/weather dependent accuracy: 10%.
ATCombat : Sturmhaubitze 42 target cross section bias: 109%.
ATCombat : 76.2mm AT Gun (ZiS-3) current effective accuracy vs. Sturmhaubitze 42: 10%.
ATCombat : No hit on Axis Sturmhaubitze 42 by Soviet Union 76.2mm AT Gun (ZiS-3). (shot missed)
ATCombat : 76.2mm AT Gun (ZiS-3) current terrain/lighting/weather dependent accuracy: 10%.
ATCombat : Sturmhaubitze 42 target cross section bias: 109%.
ATCombat : 76.2mm AT Gun (ZiS-3) current effective accuracy vs. Sturmhaubitze 42: 10%.
ATCombat : No hit on Axis Sturmhaubitze 42 by Soviet Union 76.2mm AT Gun (ZiS-3). (shot missed)
ATCombat : T-34/76 (late) current terrain/lighting/weather dependent accuracy: 10%.
ATCombat : Sturmhaubitze 42 target cross section bias: 109%.
ATCombat : T-34/76 (late) current effective accuracy vs. Sturmhaubitze 42: 10%.
ATCombat : No hit on Axis Sturmhaubitze 42 by Soviet Union T-34/76 (late). (shot missed)
Combat : Weighted direct combat losses: 0%
Combat : Check morale: Axis 106.Inf.Division, StuG.Abt.106, ouch=0,ouch threshold=50.
Combat : Morale check passed (low casualties).
Combat : End smite...


Klinkovski, Polkovnik






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< Message edited by Oberst_Klink -- 12/10/2017 4:22:16 PM >


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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/10/2017 4:30:54 PM   
Oberst_Klink

 

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A line in the 'muck'?

Klinkovski, Polkovnik




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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/11/2017 10:56:36 AM   
Oberst_Klink

 

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Well... as you might be aware by now, the weather conditions are worsening. Time to give our boys a rest. I am hereby inviting you for some comments and general questions. I do intend to continue the series, perhaps focusing on other aspects, e.g. how to create/edit .OOB or something about the design philosophy of the .EQP file.

Klink, Oberst




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< Message edited by Oberst_Klink -- 12/11/2017 10:58:26 AM >


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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/11/2017 12:45:11 PM   
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Impressive tutorial as usual.

How did you know that 85mm AA guns are effective against high altitude aircrafts and not low ones (from the database?)?
Can you select the strike altitude (like in WitW)?

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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/11/2017 1:45:10 PM   
Oberst_Klink

 

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quote:

ORIGINAL: xavutrecht

Impressive tutorial as usual.

How did you know that 85mm AA guns are effective against high altitude aircrafts and not low ones (from the database?)?
Can you select the strike altitude (like in WitW)?

Bedankt, Xavier!

As for your question(s)... a picture says more than 1,000 words, nein?
And NO, unlike in WitW (were they certainly did a hell of a job to tweak the air-combat system), you can't select the attack altitude I am afraid.

Klink, Oberst




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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/11/2017 2:02:13 PM   
xavutrecht

 

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Ach! One of my blondie moments!!!
Dankje well.

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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/11/2017 2:47:43 PM   
Oberst_Klink

 

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Right. It's feedback time for all of you who (wasted?!) your time to have a look at my humble contribution(s). What next? We still got a year to waste..., as in Tutorial '45. Tutorial '50 probably will be the next step to introduce choppers, 1st/2nd generation of jet-fighters and the nasty business of colonial wars...

Klink, Oberst

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RE: Tutorial '44 - Ouch! Furball! and What about the ai... - 12/11/2017 3:34:30 PM   
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i had a few furball type in my combat results. im still trying to understand everything :)

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