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Few question about Air managment

 
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Few question about Air managment - 12/3/2017 11:13:58 AM   
guctony


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Hi I have some questions about Air Base management.

Does NBAD bases have a built in advantage for night bombing or they are cosmetic.
If I do understand correct from Forum posts IAD/IAB bases only do intercept in opponent action turn. They don't escort. But In my turn I can use them for escort in mission plane selection. can someone confirm.

If I am correct there can be only 24 air groups that can participate in ground attack missions. In which case AI is tend to pick some relatively preferable units all the time which keeps some units not bombing/flying until the preferred batch is consumed by fatigue. So Can I conclude that in practice there is no need for Front AIR HQ arranged with more then 24 groups when I try to maximize their XP by bombing what ever I found. I find the number 24 by counting the number of groups available in mission selector.

U2 transport planes has very short leg to efficiently supply Partisans. Does planes In VVS bases has non limited range in regards to supplying partisans. Or the hordes of U2 transport planes good for using front line supply. Specially considering low ammo has bad die roll effect for Russian player.

Just for confirmation it is written in forum that maximum 6 bomber units for the airbases ideal for support issues. will even less bombers in an air base will increase some die rolls or increase the number of planes available.

What would be the best advice to manage air group size increase. Should all air groups TOE should be locked and increase incrementally to lessen its effect.

Does guard designation for Air bases provide extra benefits or is it just cosmetic.




_____________________________

It turns out that capitalism requires scarcity to operate



You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete. BUCKMINSTER FULLER
Post #: 1
RE: Few question about Air managment - 12/3/2017 11:47:40 AM   
Stelteck

 

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all airfield name are cosmetic except VVS which are used also for partisan ressupply.

U2 transport are terrible at partisan supply (and everything else), good planes for that are LI-2 or long range bomber such as IL-4 configured as night flight only.

(in reply to guctony)
Post #: 2
RE: Few question about Air managment - 12/3/2017 12:05:57 PM   
Zecke

 

Posts: 1224
Joined: 1/15/2005
From: Hitoeton
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quote:

ORIGINAL: guctony

Hi I have some questions about Air Base management.

Does NBAD bases have a built in advantage for night bombing or they are cosmetic.
If I do understand correct from Forum posts IAD/IAB bases only do intercept in opponent action turn. They don't escort. But In my turn I can use them for escort in mission plane selection. can someone confirm.

If I am correct there can be only 24 air groups that can participate in ground attack missions. In which case AI is tend to pick some relatively preferable units all the time which keeps some units not bombing/flying until the preferred batch is consumed by fatigue. So Can I conclude that in practice there is no need for Front AIR HQ arranged with more then 24 groups when I try to maximize their XP by bombing what ever I found. I find the number 24 by counting the number of groups available in mission selector.

U2 transport planes has very short leg to efficiently supply Partisans. Does planes In VVS bases has non limited range in regards to supplying partisans. Or the hordes of U2 transport planes good for using front line supply. Specially considering low ammo has bad die roll effect for Russian player.

Just for confirmation it is written in forum that maximum 6 bomber units for the airbases ideal for support issues. will even less bombers in an air base will increase some die rolls or increase the number of planes available.

What would be the best advice to manage air group size increase. Should all air groups TOE should be locked and increase incrementally to lessen its effect.

Does guard designation for Air bases provide extra benefits or is it just cosmetic.

you never change things by fighting the existing reality.



right IAD/IAB bases only do intercept.

(in reply to guctony)
Post #: 3
RE: Few question about Air managment - 12/3/2017 12:09:08 PM   
Telemecus


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quote:

ORIGINAL: Zecke

right IAD/IAB bases only do intercept.



I understand that has been confirmed as incorrect. IAD/IAB/PVO are the same as every other airbase. If you put them in commands where there are no bombers they cannot escort of course, and if there are bombers in their command they can. This may have been the cause of confusion earlier, there are posts that can be searched for that tested this to find this to be the case. Johntoml for instance found there could be problems when using staging bases, but otherwise no impact.


quote:

ORIGINAL: Stelteck

all airfield name are cosmetic except VVS which are used also for partisan ressupply.


For completeness should add OSNAZ to be the same as VVS.

As I understand the current view on Soviet airbases they are equivalent except
-VVS/OSNAZ for partisan supply
-SAD for no guards status/disbands

quote:

ORIGINAL: guctony
Does guard designation for Air bases provide extra benefits or is it just cosmetic.


Guards designation does give a different flak set up. Also the morale boost will mean it can travel overground for less MPs per hex which in some cases can be very useful. General opinion seems to be though that guards airbases are not especially important- and that although not totally cosmetic almost is.

quote:

ORIGINAL: guctony
If I am correct there can be only 24 air groups that can participate in ground attack missions. In which case AI is tend to pick some relatively preferable units all the time which keeps some units not bombing/flying until the preferred batch is consumed by fatigue. So Can I conclude that in practice there is no need for Front AIR HQ arranged with more then 24 groups when I try to maximize their XP by bombing what ever I found. I find the number 24 by counting the number of groups available in mission selector.


If relying solely on the AI you might be correct. If you are more proactively managing which airgroups are used this might not be. For instance if you switch heavily fatigued groups to night missions to stop them participating in further missions, then you will need more than the AI's first selection. Number of missions you want to fly should be the main determinant of number of air groups, not AI selection code.

quote:

ORIGINAL: guctony
Just for confirmation it is written in forum that maximum 6 bomber units for the airbases ideal for support issues. will even less bombers in an air base will increase some die rolls or increase the number of planes available.


No die rolls are affected, it is purely a logistical question. In your airbase details you will see amounts for supply, ammo, fuel and support. Too many bombers being used a lot from one airbase will simply mean they stop flying because of lack of ammo or fuel. Too many aircraft for the support and damaged aircraft will go unrepaired or even destroyed during your logistics phase. Six bombers is a rule of thumb to not break these amounts - but again you can vary this if you are micromanaging.

quote:

ORIGINAL: guctony
Does planes In VVS bases has non limited range in regards to supplying partisans.

Partisan supply is still limited by the range of the planes that fly the missions. But planes like IL-4 do have very long ranges - they can for instance bomb Berlin on turn 1. So although not actually unlimited, you can treat it almost as if it were.

quote:

ORIGINAL: guctony
What would be the best advice to manage air group size increase. Should all air groups TOE should be locked and increase incrementally to lessen its effect.


If the issue is loss of experience by replacements almost always you are better off taking the replacements. The experience loss is slight and more than compensated for many times over by the extra numbers. There are other reasons to choke replacements in air groups though, for instance to airgroups that are withdrawing or recon groups that you would prefer to be smaller to use less supply/support for instance. If you are running low for a model in a pool you may actively want to choke replacements in lower experience groups and make sure they go to higher experience groups (replacements only partially dilute airgroup experience, so overall airforce experience is boosted by sending them to most experienced groups). Alternatively if you actively want the AI to autoswap the model of an airgroup, choking replacments is a way of increasing the odds that it will. Also note if you are choking airgroups from replacements you will have to adapt the percentage required to fly in your air doctrine accordingly.

< Message edited by Telemecus -- 12/3/2017 2:58:09 PM >

(in reply to Zecke)
Post #: 4
RE: Few question about Air managment - 12/3/2017 6:51:42 PM   
guctony


Posts: 521
Joined: 6/27/2009
Status: offline
Thank you so much for your time and reply it was the most enlightenment after going thru manual and forum

_____________________________

It turns out that capitalism requires scarcity to operate



You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete. BUCKMINSTER FULLER

(in reply to Telemecus)
Post #: 5
RE: Few question about Air managment - 12/5/2017 8:04:50 AM   
56ajax

 

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From: Carnegie, Australia
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And keep your command structure reasonably flat, disband any unnecessary Air HQs.

And Heavy Bombers require more trucks, can be quite demanding actually. So make sure your VVS bases that supply partisans have partisans in range, otherwise they just sit on the base doing nothing except demanding trucks.

(in reply to guctony)
Post #: 6
RE: Few question about Air managment - 12/5/2017 3:33:28 PM   
guctony


Posts: 521
Joined: 6/27/2009
Status: offline

quote:

ORIGINAL: johntoml56

And keep your command structure reasonably flat, disband any unnecessary Air HQs.

And Heavy Bombers require more trucks, can be quite demanding actually. So make sure your VVS bases that supply partisans have partisans in range, otherwise they just sit on the base doing nothing except demanding trucks.

How to disband Air HQ.
disband option is not available

_____________________________

It turns out that capitalism requires scarcity to operate



You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete. BUCKMINSTER FULLER

(in reply to 56ajax)
Post #: 7
RE: Few question about Air managment - 12/5/2017 3:37:29 PM   
Telemecus


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Joined: 3/20/2016
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If you are on v1.11.01 I know disband has been removed for army level air HQs in Soviet side. I believe the subsidiary HQs can still be disbanded. I quite like to keep them as an extra ratings check, but most say disband them to use the manpower elsewhere.

(in reply to guctony)
Post #: 8
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