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ramming speed - 12/1/2017 7:04:47 PM   
vaalen

 

Posts: 380
Joined: 1/13/2008
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I have not been able to find an answer to this in the manual.

Often, when I want to ram a ship, the enemy ship is within four hexes, and the line remains green when I place the ram cursor on the target vessel. Will my ship use ramming speed in this instance?

And if it will not, how do i get to using ramming speed, if the enemy vessel is four or less hexes away?

And help will be appreciated.
Post #: 1
RE: ramming speed - 12/1/2017 8:31:50 PM   
fornost

 

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Joined: 4/2/2011
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Hi Vaalen,

even if your target is at 4 hexes, if you want to go to full speed, you can select an hex past the target making sure that the line turns red and that it goes through the hex your enemy is. Of course, if your target it's not immobilized, it might not be there when your ship arrives, but at full speed it will arrive sooner ;)

_____________________________

TURNOPIA DEVELOPER

(in reply to vaalen)
Post #: 2
RE: ramming speed - 12/1/2017 8:35:50 PM   
Zorch

 

Posts: 4192
Joined: 3/7/2010
Status: online
Ramming Speed! should have been the game title.

(in reply to fornost)
Post #: 3
RE: ramming speed - 12/1/2017 11:57:37 PM   
vaalen

 

Posts: 380
Joined: 1/13/2008
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quote:

ORIGINAL: fornost

Hi Vaalen,

even if your target is at 4 hexes, if you want to go to full speed, you can select an hex past the target making sure that the line turns red and that it goes through the hex your enemy is. Of course, if your target it's not immobilized, it might not be there when your ship arrives, but at full speed it will arrive sooner ;)

Hi Fornost,

Thanks for your clear answer. i now know what to do.

(in reply to fornost)
Post #: 4
RE: ramming speed - 12/2/2017 2:17:26 PM   
vaalen

 

Posts: 380
Joined: 1/13/2008
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quote:

ORIGINAL: Zorch

Ramming Speed! should have been the game title.


Maybe you can use that title for your next game, the one you are going to do on the galley wars between the Turks and the Christian nations in the sixteenth century.

At least, i hope you will do a game like this.

(in reply to Zorch)
Post #: 5
RE: ramming speed - 12/4/2017 7:48:27 AM   
Niessuh

 

Posts: 276
Joined: 10/23/2013
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That is an interesting period and warfare is quite similar, although there was a change in which the artillery began to dominate naval combat

_____________________________

Daniel López
Creator of Qvadriga and Mare Nostrvm

(in reply to vaalen)
Post #: 6
RE: ramming speed - 12/6/2017 7:43:47 PM   
vaalen

 

Posts: 380
Joined: 1/13/2008
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quote:

ORIGINAL: Turnopia

That is an interesting period and warfare is quite similar, although there was a change in which the artillery began to dominate naval combat


True, but that does add another area of engagement. It would be awesome to see a good representation of Lepanto and similar battles.

(in reply to Niessuh)
Post #: 7
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