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RE: 3 January 1943

 
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RE: 3 January 1943 - 3/11/2019 9:52:23 AM   
LargeSlowTarget


Posts: 3851
Joined: 9/23/2000
From: Hessen, Germany - now living in France
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quote:

ORIGINAL: SierraJuliet

Calling on sage advice to assist with formulating a response to the developing situation east of Wake Island. At the cost of 1 Mavis scout plane (no prizes for guessing that American carriers are afoot) the size of the American presence becomes more apparent. Their fleets have moved westward 6 hexes since the previous day. If they stay on this course their transports should be 1 hex off Wake in 2 days time.

KB (Akagi, Shokaku, Zuikaku, Hiryu and Soryu + Kirishima, Hiei, Chiyoda, Chitose and 6 destroyers) is currently at Marcus Island. Had to make an unexpected stop over to fetch an Admiral to run things. Some one neglected to have the Admiral go on board at Yokohama before the fleet sailed. If KB does a 12-hex run it will be to the west of Wake and in position. Must do some checking on how far KB gets to Eniwetok – don’t want search planes from there getting a whiff. KB is stocked with 22 A6M5, 57 A6M3a, 81 A6M2, 133 Val and 80 Kate. Missing Kaga now without a doubt. Slightly overstocked with fighters but that will hopefully help with my game plan. Way too many A6M2 still on hand but it is what I have a present. Zuikaku and Shokaku have air radar although my plan is not to face the might of the Amierican air power. If I do it will be curtains.

As for Wake Island – it won’t last long once Americans hit the beaches. We have a paltry 33 supply left but all forces (134 AV behind level 4 forts are fully supplied – at present). The Americans will not be impeded by mines. I have search planes here but will only keep them here for one day more before pulling them out.

All available subs have been vectored here to help with spotting Allied vessels and maybe get lucky.

The weather may play a role. At present the conditions do look perfect but there is some foul weather to the south. Will keep an eye out and see if it changes in the next day or two. Moonlight is down to 3% so if Ed has timed his run for a moonless night, he has got it right.

My thinking (I’d call it a plan, but it is more contemplation of possibilities) then, if I can keep KB under wraps, is to keep KB in the wings and awaiting the Americans. Strongly thinking of detaching Kirishima, Hiei and a couple of destroyers to intercept the bombardment force and chance their luck. Then if KB is still unsighted look at a massed strike to hit the transports as they are dropping troops on the shore. Given the high number of Allied fleets about the danger of dispersal will high if I go after the carriers so hitting the landing ships might work best.

Then again, I could just call it a day and leave Wake to flounder and keep KB for another day. So, in a nutshell is it worth attempting a surprise or is the danger of losing KB without really achieving anything too high. Early ’43 and my chances of being competitive with KB will dwindle quickly as the year rolls on.

Any comments most appreciated. Can someone through me some stats on how far the American/British ship board search planes can fly before they hit the limit of their search?



To reply with a classic quote - “ATTACK. REPEAT. ATTACK.”

Although Wake is not important enough to risk losing KB, it is an opportunity to inflict damage with a hit-and-run strike.

KB is not spotted yet so you may suprise your opponent.

The enemy Death Star and its CAP and AA will only grow stronger from 1943 onwards - so the odds will get worse, better to strike now when there still is a chance to inflict damage.

Too bad Wake has no supplies, otherwise you could move some LBA fighters to Wake for CAP. Your opponent probably knows that his forces have been spotted and surprise is off, so he may launch preliminary airstrikes a day before the invasion. Fighter opposition on Wake may prompt your opponent to assign more escorts for D-Day - that would be the day to strike at the Allied carries from the flank against weakened CAP.

But as it is, your plan for a stand-off air strike at the transports followed by a rush of the BBs looks like the best option to me. Then get out and hope a sub gets a lucky shot.

Good luck.

_____________________________


(in reply to SierraJuliet)
Post #: 631
RE: 3 January 1943 - 3/11/2019 10:54:19 AM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: RangerJoe

Two Destroyer task forces with aggression sent to low might help. They go in, spot the enemy, launch torpedoes and skedaddle. Hopefully before any major damage occurs. Light cruisers could also be used but the are not as maneuverable.

MTBs moving with other ships in an Escort TF could also work. The other ships would refuel the MTBs, then the MTBs would be released in 2 ship task forces for their ride to glory . . . I actually did have a PT boat torpedo the Kaga in one game.

It is probably too late but the next time, have some subs loaded with mines. Even a floating minefield at sea laid that turn or before could mess some ships up. Sub transports from 1 hex away sending minisubs could also help. Anything to delay and increase damage.

Depending upon how good your Kate pilots are, you might want to sandbox this, but if they have very high experience and torpedo skills, a night torpedo attack on the invasion site might work. The transports should not be moving and AAA is halved. You might get lucky against the carriers but loaded transports are easier to sink. That might also help the defenders a lot more. You could also arrange it so you can be too far away from his carriers for them to strike you.



Well I have a grand total of 6 destroyers available. Probably not as topped up on fuel as I would like them to be and it would be stripping KB of destroyer escort. Haven't noticed any American subs (yet) as they seem to be fairly well placed all over the map trying to cause mayhem. No light cruisers within cooee I'm afraid. Same for MTBs. Wake is such a long hop from anywhere, kind of like going to retrieve the ball from long off at the MCG.

Subs with mines... something for later in the game. They would have worked a treat here as Ed has picked a dead straight line for the run in course to Wake.

I have contemplated the very thought of night torpedo attacks and have always came to the same conclusion that their ex and torp skills were never enough. Then again that didn't seem to be a problem for the pilots over Taranto or the brave souls Ark Royal sent out in weather most foul to hunt down Bismarck. You do at least have me looking through the skill levels of my Kate pilots. I might be surprised.

(in reply to RangerJoe)
Post #: 632
RE: 3 January 1943 - 3/11/2019 11:02:04 AM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: Bif1961

It depends what he has on his carriers, if he is using standard SBDs then 8 would be maximum. If he is using Vindicators with drop tanks on then they have a range of 10. If he is using F4F7Ps then you will run the risk of being spotted very far away as they have a range of 2,650 miles, with an operational range of 21. The good news is they made only 21 of them but did have one on some carriers, so they are carrier capable. If I were him I would have some if not all of them split up among my carriers to provide long range recon and naval search. What you didn't say was if any recon has been noticed over Guam. If the answer is yes how far away was the nearest American TF at the time. If no then you might have a way of answering the question as he would use some of them to recon Wake from long distance as he approached.


Thanks Bif. I would have thought the Vindicators would be long gone from his main strike carriers by now. 8 range is bad enough but 10... I should head for home now. 8 is a problem if I want to use those Vals with a max only of 7. This helps me think that saying hidden and going for the beaches is my best shot. F4F7Ps.... guess where I shall soon be going to find out what this nasty is. I will have a look a search reports for Guam and company. They certainly have some range. How far can the stock standard float planes carried on the BBs and CAs go.

(in reply to Bif1961)
Post #: 633
RE: 3 January 1943 - 3/11/2019 11:15:17 AM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: LargeSlowTarget


quote:

ORIGINAL: SierraJuliet

Calling on sage advice to assist with formulating a response to the developing situation east of Wake Island. At the cost of 1 Mavis scout plane (no prizes for guessing that American carriers are afoot) the size of the American presence becomes more apparent. Their fleets have moved westward 6 hexes since the previous day. If they stay on this course their transports should be 1 hex off Wake in 2 days time.

KB (Akagi, Shokaku, Zuikaku, Hiryu and Soryu + Kirishima, Hiei, Chiyoda, Chitose and 6 destroyers) is currently at Marcus Island. Had to make an unexpected stop over to fetch an Admiral to run things. Some one neglected to have the Admiral go on board at Yokohama before the fleet sailed. If KB does a 12-hex run it will be to the west of Wake and in position. Must do some checking on how far KB gets to Eniwetok – don’t want search planes from there getting a whiff. KB is stocked with 22 A6M5, 57 A6M3a, 81 A6M2, 133 Val and 80 Kate. Missing Kaga now without a doubt. Slightly overstocked with fighters but that will hopefully help with my game plan. Way too many A6M2 still on hand but it is what I have a present. Zuikaku and Shokaku have air radar although my plan is not to face the might of the Amierican air power. If I do it will be curtains.

As for Wake Island – it won’t last long once Americans hit the beaches. We have a paltry 33 supply left but all forces (134 AV behind level 4 forts are fully supplied – at present). The Americans will not be impeded by mines. I have search planes here but will only keep them here for one day more before pulling them out.

All available subs have been vectored here to help with spotting Allied vessels and maybe get lucky.

The weather may play a role. At present the conditions do look perfect but there is some foul weather to the south. Will keep an eye out and see if it changes in the next day or two. Moonlight is down to 3% so if Ed has timed his run for a moonless night, he has got it right.

My thinking (I’d call it a plan, but it is more contemplation of possibilities) then, if I can keep KB under wraps, is to keep KB in the wings and awaiting the Americans. Strongly thinking of detaching Kirishima, Hiei and a couple of destroyers to intercept the bombardment force and chance their luck. Then if KB is still unsighted look at a massed strike to hit the transports as they are dropping troops on the shore. Given the high number of Allied fleets about the danger of dispersal will high if I go after the carriers so hitting the landing ships might work best.

Then again, I could just call it a day and leave Wake to flounder and keep KB for another day. So, in a nutshell is it worth attempting a surprise or is the danger of losing KB without really achieving anything too high. Early ’43 and my chances of being competitive with KB will dwindle quickly as the year rolls on.

Any comments most appreciated. Can someone through me some stats on how far the American/British ship board search planes can fly before they hit the limit of their search?



To reply with a classic quote - “ATTACK. REPEAT. ATTACK.”

Although Wake is not important enough to risk losing KB, it is an opportunity to inflict damage with a hit-and-run strike.

KB is not spotted yet so you may suprise your opponent.

The enemy Death Star and its CAP and AA will only grow stronger from 1943 onwards - so the odds will get worse, better to strike now when there still is a chance to inflict damage.

Too bad Wake has no supplies, otherwise you could move some LBA fighters to Wake for CAP. Your opponent probably knows that his forces have been spotted and surprise is off, so he may launch preliminary airstrikes a day before the invasion. Fighter opposition on Wake may prompt your opponent to assign more escorts for D-Day - that would be the day to strike at the Allied carries from the flank against weakened CAP.

But as it is, your plan for a stand-off air strike at the transports followed by a rush of the BBs looks like the best option to me. Then get out and hope a sub gets a lucky shot.

Good luck.


I like your thinking and wish it was as easy as just sending out that order.

One shot down Mavis certainly should have let Ed know that I know he is on the way. Concur on the death star getting stronger... it is already a monster. Losing KB now will be the green light for a swift Pacific re conquest by the Americans... forget about the sideshow in Burma. If I can dent the Americans and keep KB in the game it should give me a little breathing space. The opportunity is here and it should not be spurned. It won't come around again.

Supply at Wake had been a sleeper for a while. The reason that KB was a sea was to escort a supply convoy to Wake - sounds a bit like overkill using all of KB but my thinking was all or nothing. That convoy will now stop at Marcus and KB will forge on alone. Surprise is my ace if I can maintain it. The other aspect is the weather. It is good now but in a day or so it may have changed and make things very interesting.

(in reply to LargeSlowTarget)
Post #: 634
3 January 1943 - 3/11/2019 12:37:06 PM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
Looks like no search planes reported over Guam, Tinian or Saipan. Checked out the F4F7. What a phenomenal search plane.

New complication when looking through KB. For reasons beyond me half of the strike planes are down for maintenance. Fighters are all good just the Vals and Kates. Max of 5 days to have them all available! Talk about a spanner in the works. Better to know now instead of wondering why only a paltry strike set out.

I have posted the new planned patrol position for KB. It should have KB about 19 hexes away from the next expected waypoint for the Allied fleets. It should also be far enough away from snooping eyes based at Eniwetok. The forecast for Marcus Island is thunderstorms so perhaps the weather in this location may also be inclement enough to hide the fleet.

Checked out the experience values of the Kate pilots. Just a few in the 80s with most in the 70s. From what I have read not anywhere near high enough to contemplate pulling off a successful night strike.




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(in reply to SierraJuliet)
Post #: 635
RE: 3 January 1943 - 3/11/2019 1:52:16 PM   
GetAssista

 

Posts: 1750
Joined: 9/19/2009
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quote:

ORIGINAL: SierraJuliet
Thanks Bif. I would have thought the Vindicators would be long gone from his main strike carriers by now. 8 range is bad enough but 10... I should head for home now. 8 is a problem if I want to use those Vals with a max only of 7. This helps me think that saying hidden and going for the beaches is my best shot. F4F7Ps.... guess where I shall soon be going to find out what this nasty is. I will have a look a search reports for Guam and company. They certainly have some range. How far can the stock standard float planes carried on the BBs and CAs go.

Just a reminder that carrier naval attacks cannot happen in excess of range 7 for Allies or range 8 for Japan

(in reply to SierraJuliet)
Post #: 636
RE: 3 January 1943 - 3/11/2019 2:32:57 PM   
RangerJoe


Posts: 991
Joined: 11/16/2015
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I am also referring to Bettys and Nells on night torpedo attacks. Check those pilots as well. I have had success using Catalinas also. But Emilys and Mavises use four engines so if lost, that is a lot of HI for replacements.

But now you know to have certain things set up such as subs with mines. Wait for the net attack or when you can catch him. Or even during his withdrawl to catch any damaged ships. But if you can send CVs home on escort status prior to any naval air attacks, it just makes it that much nicer for you. Not to mention flooding his egress path with submarines when his DDs may be damaged.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!


(in reply to GetAssista)
Post #: 637
RE: 3 January 1943 - 3/12/2019 1:50:01 AM   
Bif1961


Posts: 1393
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From: Phenix City, Alabama
Status: offline
The standard Kingfisher float planes are a range of 6.

(in reply to RangerJoe)
Post #: 638
4 January 1943 - 3/12/2019 8:39:46 AM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
4 January 1943

HOME ISLANDS


SS Tarpon launches 4 torpedoes and misses at 109,63 near Ise.

Japanese Ships

DD Tsuga
TK Toa Maru
TK San Clemente Maru


PACIFIC

SS I-33 is sighted by escort at 143,98 – guessing this constitutes the main landing force.

Japanese Ships

SS I-33^, hits 1

Allied Ships

BB Resolution~
BB Colorado
BB Maryland
CA Houston
DD Mugford
DD Helm
AP Ernest Hinds~+
AP President Taylor
AP President Buchanan~
AP President Tyler~
AP Monterey
AP William Ward Burrows
AP President Monroe
AP McCawley
AP Fuller
AK Procyon
AK Mercury
AK Almaack
AK Carina
DD Balch
DD Phelps
DD Jarvis

SS I-166
launches 4 torpedoes and misses at 143,98 near Wake Island.

Japanese Ships

SS I-166, hits 4

Allied Ships

DD Wilson
BB South Dakota
CA Chicago
CA Chester
CLAA Juneau
CLAA Atlanta
DD Sterett
DD Stack
DD Clark
DD Lang

SS I-33
launches 6 torpedoes and misses at 143,98 near Wake Island.

Japanese Ships

SS I-33^, hits 3

Allied Ships

DD Saufley
DD Nicholas
DD Grayson
DD Gwin


CHINA

Japanese morning Air attacks on Chengchow – 1 airbase hit, 1 airbase supply hit and 19 runway hits.

DEI

Japanese deliberate attack at 68,104 near Kolaka.


Attacking force 547 troops, 3 guns, 0 vehicles, Assault Value = 22
Defending force 90 troops, 0 guns, 0 vehicles, Assault Value = 1

Japanese adjusted assault: 11
Allied adjusted defense: 1

Japanese assault odds: 11 to 1

Combat modifiers
Defender: terrain(+), leaders(-), fatigue(-), experience(-)
Attacker: fatigue(-)

Assaulting units:
II/81st Naval Guard Unit

Defending units:
Kendari Cdo

BURMA

59/47 is occupied by the Japanese.





Repairs completed on PB Edo Maru at Yokohama=+, ship returned to service
Repairs completed on PB Take at Manila, ship returned to service

B5N1 Kate-Kankoh from Shoho-2 attacking a Electric Boat S-18 class SS at 106,124
a O19 Class class SS is reported HIT
Ki-48-Ib Lily-Sokei from 8th Sentai attacking a Barracuda class SS at 85,71
Ki-51a Sonia_ from 71st I.F.Chutai' attacking a Electric Boat S-18 class SS at 85,71
an Allied SS is reported HIT

Yokohama=+ expands airfield to size 6
Saigon expands fortifications to size 3
Pagan expands fortifications to size 3
Corvallis expands airfield to size 7

Ki-43-IIa Oscar upgrading to Ki-43-IIb Oscar at Maebashi
Ki-43-IIa Oscar upgrading to Ki-43-IIb Oscar at Harbin

DD Isonami beginning refit in shipyard at Manila
PB Take beginning refit in shipyard at Manila

Low garrison leads to damage and 1 VP loss from partisan attack at Phnom Penh (58, 69)!
Low garrison leads to damage and 1 VP loss from partisan attack at Clark Field (79, 76)!
Low garrison leads to damage and 1 VP loss from partisan attack at Kuching (58, 88)!
Low garrison leads to damage and 1 VP loss from partisan attack at Pucheng (86, 57)!
Low garrison leads to damage and 1 VP loss from partisan attack at 77/56 (77, 56)!

49th JAAF AF Bn arrives at Sapporo

As expected, the Allied fleet turns up another 6 hexes closer to Wake Island. Time for my aerial recon to bug out from Wake. I have a couple of I-Boats with float planes aboard. I shall employ them to do aerial search over Wake during the night time – should help to keep detection levels up. I have attached the map with weather reports. There is some foul weather around – I do wonder if it might be of assistance. Also wondering if the Allies will park their carriers 1 hex to the east of Wake or will they start moving around. A wondering death star will make a response for me difficult. A stationiary death star would be a big help. The maintenance issues with my strike plans is a drawn-out affair. Those planes that were taken out of service – most were for 4-5 days – too long I expect. Then again it may be good in that it will force me to wait before exposing KB – should it come to that. KB remains unsighted this turn.





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(in reply to Bif1961)
Post #: 639
RE: 3 January 1943 - 3/12/2019 8:42:22 AM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: RangerJoe

I am also referring to Bettys and Nells on night torpedo attacks. Check those pilots as well. I have had success using Catalinas also. But Emilys and Mavises use four engines so if lost, that is a lot of HI for replacements.

But now you know to have certain things set up such as subs with mines. Wait for the net attack or when you can catch him. Or even during his withdrawl to catch any damaged ships. But if you can send CVs home on escort status prior to any naval air attacks, it just makes it that much nicer for you. Not to mention flooding his egress path with submarines when his DDs may be damaged.


Thanks I shall check them out. Looking now at adding extra enhancements at Saipan, Tinian and Guam.

(in reply to RangerJoe)
Post #: 640
RE: 3 January 1943 - 3/12/2019 8:43:10 AM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: Bif1961

The standard Kingfisher float planes are a range of 6.


Thanks. I plan on staying at least 6 hexes away from the DS. Preferably more.

(in reply to Bif1961)
Post #: 641
3 January 1943 - 3/12/2019 8:49:49 AM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
Here is the mouse over of what recon reported on the Allied fleets. It looks brutal.

And if you are curious on how the I-Boats fared...

I-33 17(00) 10(02) 04(04) 00
I-166 17(00) 33(16) 03(01) 00

I recall that one for sure was hit by a DC.




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(in reply to SierraJuliet)
Post #: 642
RE: 3 January 1943 - 3/12/2019 2:45:57 PM   
Bif1961


Posts: 1393
Joined: 6/26/2008
From: Phenix City, Alabama
Status: offline
If you don't want to accidently attack it then you might want to stay 11 hexes away if possible. However it may move around to present a moving targets to your converging I-boats, so don't count on it staying in one place. You might want to hangout to the NE and as the carriers leave after a successful landing he might leave an exploitable gap in air coverage and you might be able to attack his transports reloading the extra troops he brought for the attack that exceed the 6,000 troop limit on Wake. So not only does he have to wait around to offload everything after taking the island he has to wait to reload the troops he needs to take off to get back down to near the 6,000 troop limit. He might get impatient with his carriers seeing you have reacted with anything other than subs and as he carriers start to cheat leaning towards home it may present a chance to sink reloaded transports and kill mainly combat units, as he will leave engineers base force small LCU and possibly CD and AAA behind on Wake. So as he pulls away with his slow reloaded amphibious TF without benefit of close CAP you can rush in an attack it from a distance away that his DS might be out of position to counter-attack your KB. Bide your time you are faster than his withdrawing amphibious TF loaded with LCUs he pulled off of Wake and will make ready for his next landing. The added benefit might be sinking APs before they can be converted to much more valuable and usable APAs.

(in reply to SierraJuliet)
Post #: 643
RE: 3 January 1943 - 3/12/2019 3:49:01 PM   
RangerJoe


Posts: 991
Joined: 11/16/2015
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A good idea. If you can get some good, fast DDs and Cls in the area for some high speed runs as well if he leaves unguarded transports. Or even try to get them behind him so they rush through his eggressing vessels. On a low visibility night with low aggression, you might be able to get a Long Lance attack in and then leave. They will run towards your KB while his fleet steams the other way - possibly leaving the cripples behind him.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!


(in reply to Bif1961)
Post #: 644
RE: 3 January 1943 - 3/12/2019 4:44:52 PM   
Bif1961


Posts: 1393
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From: Phenix City, Alabama
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I forgot to mention the handful of F3F-3Ps that are also available if he wants to base some on carriers. They have a range of 12 with drop tanks.

(in reply to RangerJoe)
Post #: 645
5 January 1943 - 3/13/2019 11:19:51 AM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
5 January 1943

HOME ISLANDS


SS Shad launches 2 torpedoes and misses at 103,81 near Iwo-Jima.

Japanese Ships

DD Amatsukaze
DD Yayoi


PACIFIC

TF 164 encounters mine field at Truk.

Japanese Ships

TB Kiji, Mine hits 1, on fire, heavy damage

SS Seal launches 4 torpedoes and misses at 112,108 near Truk.

Japanese Ships

DD Akebono
AO Ondo
AO Notoro


Allied morning Air attacks on Wake Coastal Gun Battalion at Wake Island – 47 casualties (1 gun lost). Fortresses and Liberator start the softening up process.

CHINA


Japanese morning Air attacks on Chengchow – 7 airbase hits, 2 airbase supply hits and 17 runway hits.

Japanese deliberate attack at 82,57.

Attacking force 24793 troops, 263 guns, 120 vehicles, Assault Value = 972
Defending force 51 troops, 0 guns, 0 vehicles, Assault Value = 3

Japanese adjusted assault: 1008
Allied adjusted defense: 1

Japanese assault odds: 1008 to 1 (fort level 1)

Japanese forces CAPTURE 82/57!!!

Combat modifiers
Defender: terrain(+)
Attacker:

Allied ground losses:
31 casualties reported
Squads: 2 destroyed, 0 disabled
Non Combat: 4 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units destroyed 1

Assaulting units:
58ID 52nd Infantry Brigade
39th Division
22nd Division
13th Army
4th Mortar Battalion

Defending units:
#Administration

BURMA

Japanese morning Air attack on 107th RAF Base Force at 54,50 – 33 casualties.

56/46 is occupied by the Japanese.

NORTH BORNEO

Japanese deliberate attack at Weston/Beaufort.


Attacking force 874 troops, 12 guns, 0 vehicles, Assault Value = 48
Defending force 1916 troops, 26 guns, 0 vehicles, Assault Value = 36

Japanese adjusted assault: 9
Allied adjusted defense: 34

Japanese assault odds: 1 to 3 (fort level 0)

Combat modifiers
Defender: terrain(+), leaders(-), preparation(-), fatigue(-)
morale(-), experience(-)
Attacker: leaders(-), fatigue(-)

Japanese ground losses:
24 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

Allied ground losses:
66 casualties reported
Squads: 0 destroyed, 6 disabled
Non Combat: 0 destroyed, 3 disabled
Engineers: 0 destroyed, 1 disabled

Assaulting units:
15th Naval Guard Unit

Defending units:
VII KNIL Battalion
Tarakan Defenses
Tarakan Base Force
Civilians

DEI

Japanese deliberate attack at 68,104 near Kolaka.


Attacking force 547 troops, 3 guns, 0 vehicles, Assault Value = 22
Defending force 95 troops, 0 guns, 0 vehicles, Assault Value = 1

Japanese adjusted assault: 11
Allied adjusted defense: 1

Japanese assault odds: 11 to 1

Combat modifiers
Defender: terrain(+), leaders(-), fatigue(-), experience(-)
supply(-)
Attacker: leaders(-)

Allied ground losses:
6 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
II/81st Naval Guard Unit

Defending units:
Kendari Cdo





F1M2 Pete-Kan from Mizuho-1' attacking SS Pompano at 115,62
SS Pompano is reported HIT

Aden expands port to size 9

Ki-46-II Dinah upgrading to Ki-46-III Dinah at Nagoya

E Hachijo beginning refit in shipyard at Manila
E Ishigaki beginning refit in shipyard at Manila

Low garrison leads to damage and 1 VP loss from partisan attack at Foochow (86, 60)!
Low garrison leads to damage and 1 VP loss from partisan attack at Taiyuan (91, 40)!
Low garrison leads to damage and 1 VP loss from partisan attack at Kuching (58, 88)!
Low garrison leads to damage and 1 VP loss from partisan attack at Kukong (79, 57)!
Low garrison leads to damage and 1 VP loss from partisan attack at 83/44 (83, 44)!

TK British Chemist is reported to have been sunk near Colombo on May 04, 1942

The withdrawal of the search planes from Wake Island has left me blind as the location of the Allied fleets. They must have stopped at least 1 hex away – not in the hex nex the island as I was expecting. A Catalina was shot down today. Worried that KB might have dealt with it, but it was mini KB currently covering a convoy dropping supply at Ponape. I tracked down the issue with my strike planes being in maintenance. Seems someone has left them wrack up far too much fatigue. A bad error and one that will influence the outcome of how things progress at Wake Island.

KB will remain well to the north west for another day. The weather is most interesting. The unsettled weather does appear to be moving northward – is it possible that it may just be of assistance.






Attachment (1)

(in reply to Bif1961)
Post #: 646
RE: 3 January 1943 - 3/13/2019 11:23:51 AM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: Bif1961

If you don't want to accidently attack it then you might want to stay 11 hexes away if possible. However it may move around to present a moving targets to your converging I-boats, so don't count on it staying in one place. You might want to hangout to the NE and as the carriers leave after a successful landing he might leave an exploitable gap in air coverage and you might be able to attack his transports reloading the extra troops he brought for the attack that exceed the 6,000 troop limit on Wake. So not only does he have to wait around to offload everything after taking the island he has to wait to reload the troops he needs to take off to get back down to near the 6,000 troop limit. He might get impatient with his carriers seeing you have reacted with anything other than subs and as he carriers start to cheat leaning towards home it may present a chance to sink reloaded transports and kill mainly combat units, as he will leave engineers base force small LCU and possibly CD and AAA behind on Wake. So as he pulls away with his slow reloaded amphibious TF without benefit of close CAP you can rush in an attack it from a distance away that his DS might be out of position to counter-attack your KB. Bide your time you are faster than his withdrawing amphibious TF loaded with LCUs he pulled off of Wake and will make ready for his next landing. The added benefit might be sinking APs before they can be converted to much more valuable and usable APAs.


Yes I fully expect DS to move around. I know I would do so. Certainly is enticing to go for those troops once loaded back onboard... all about timing and a conveniently absent Death Star. We shall see... waiting patiently.

What you say... even more long, long range scout planes. One day I may just indulge and gain me a taste of what it is like to command such riches.

(in reply to Bif1961)
Post #: 647
RE: 3 January 1943 - 3/13/2019 11:27:34 AM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: RangerJoe

A good idea. If you can get some good, fast DDs and Cls in the area for some high speed runs as well if he leaves unguarded transports. Or even try to get them behind him so they rush through his eggressing vessels. On a low visibility night with low aggression, you might be able to get a Long Lance attack in and then leave. They will run towards your KB while his fleet steams the other way - possibly leaving the cripples behind him.


6 heavy cruisers escorted by 3 Yugumo DDs have left the Home Islands. They appear to have avoided the submarine menace ranging up and down the coasts. Next turn they will surge past Chichi-jima. If the Allies dally they will turn up in time.

(in reply to RangerJoe)
Post #: 648
RE: 3 January 1943 - 3/13/2019 2:05:50 PM   
Bif1961


Posts: 1393
Joined: 6/26/2008
From: Phenix City, Alabama
Status: offline
Move AOs and AEs to Marcus and that way they, your surface forces, can do high speed runs between Wake and Marcus refuel and rearm and be back quickly. The triple threat of surface. subsurface and air attacks should bare some fruit to his determent. However, timing is everything

< Message edited by Bif1961 -- 3/13/2019 2:28:54 PM >

(in reply to SierraJuliet)
Post #: 649
RE: 3 January 1943 - 3/13/2019 2:47:59 PM   
RangerJoe


Posts: 991
Joined: 11/16/2015
Status: offline
Net time, if you have a glen equipped sub in the area, have it hang back with no air search. When your search planes evacuate then use your Glen for air search. If possible, have a replacement on board and/or ready to fly to the sub.

_____________________________

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing!


(in reply to Bif1961)
Post #: 650
6 January 1943 - 3/14/2019 6:49:45 AM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
6 January 1943

PACIFIC


SS I-2 launches 2 torpedoes and misses at 138,98 near Wake Island.

Japanese Ships

SS I-2, hits 2

Allied Ships

DD Kalk
BB Prince of Wales
CA Quincy
CA San Francisco
CA Astoria
DD McCall
AP Mount McKinley
AP Republic~
AP Santa Elena
AP Mariposa
AP President Polk
AP J Franklin Bell
AP Henry T Allen~
AP Wharton
AK Ara
AK Castor"
AK Arcturus
AK Adhara
AK Algorab
AK Libra
AK Crater
DD Drayton
DD Cummings
DD Dunlap

SS I-173
launches 4 torpedoes at 138,98 near Wake Island.

Allied Ships

xAP Ambrose E Burnside, Torpedo hits 1
xAP Stratford
xAP Iron Warrior
xAP Iron Prince
xAP Diomed
xAP Duntroon
xAP Haleakala
xAK Talamanca*
xAK Mizar*
xAK Hurricane
xAK Colbert
xAK Timber Rush
DD Buchanan


Allied ground losses:
Guns lost 2 (1 destroyed, 1 disabled)

SS I-2 is sighted by escort at 137, 98 near Wake Island.

Japanese Ships

SS I-2, hits 7

Allied Ships

DD Nicholas
DD Gwin


Allied morning Air attacks on Wake Coastal Gun Battalion at Wake Island – 88 casualties (1 non-combat squad destroyed).

Pre-Invasion action off Wake Island
Defensive Guns engage approaching landing force

56 Coastal gun shots fired in defense.

Allied Ships

BB Resolution~
BB Ramillies~
BB Royal Sovereign~
BB Idaho
BB Nevada
BB Colorado
BB Maryland
CA New Orleans
CA Salt Lake City
CA Pensacola
CA Houston
DD Balch
DD Jarvis
DD Mugford
DD Helm
AP Ernest Hinds~+


Japanese ground losses:
1019 casualties reported
Squads: 4 destroyed, 31 disabled
Non Combat: 19 destroyed, 50 disabled
Engineers: 2 destroyed, 2 disabled
Guns lost 37 (15 destroyed, 22 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)

Allied ground losses:
8 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 1 disabled

Amphibious Assault at Wake Island

Allied ground losses:
1617 casualties reported
Squads: 4 destroyed, 167 disabled
Non Combat: 2 destroyed, 85 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 41 (0 destroyed, 41 disabled)
Vehicles lost 22 (0 destroyed, 22 disabled)

A much higher set of disablements than I was expecting – surely all are prepped 100% for Wake Island. Is it due to the sheer number of combatants attempting to storm the beaches?

Allied shock attack at Wake Island.


Attacking force 13051 troops, 309 guns, 139 vehicles, Assault Value = 717
Defending force 3985 troops, 63 guns, 1 vehicle, Assault Value = 100

Allied adjusted assault: 42
Japanese adjusted defense: 8

Allied assault odds: 5 to 1 (fort level 4)

Allied Assault reduces fortifications to 0

Combat modifiers
Defender: forts(+), disruption(-), experience(-), supply(-)
Attacker: shock(+), leaders(-), disruption(-), supply(-)

Japanese ground losses:
1976 casualties reported
Squads: 72 destroyed, 37 disabled
Non Combat: 13 destroyed, 78 disabled
Engineers: 10 destroyed, 5 disabled
Guns lost 26 (18 destroyed, 8 disabled)
Vehicles lost 1 (1 destroyed, 0 disabled)

Allied ground losses:
3180 casualties reported
Squads: 87 destroyed, 96 disabled
Non Combat: 10 destroyed, 7 disabled
Engineers: 36 destroyed, 5 disabled
Guns lost 44 (30 destroyed, 14 disabled)
Vehicles lost 14 (10 destroyed, 4 disabled)

Assaulting units:
24th Infantry Div /11
102nd Cmbt Engineer Regiment
3rd Marine Div /11

Defending units:
Maizuru 2nd SNLF
44th Naval Guard Unit
46th JNAF AF Unit
34th JNAF AF Unit
Wake Cst Gun Bn /3

The Allied disablements coming ashore surely have contributed to the negative situation in relation to disruption. Surprised that supply is an issue fore the Allied attack. Interesting intel on the way in which the Allies are going to attack the islands. Two full divisions allocated here with a ton of ancillary forces in the follow-on waves. Considering my woeful attention to supply at this base I am most surprised that we have held out for the whole day. More than pleased to see 133 Allied squads + 30 guns and 10 vehicles lost here. It does fill me with some optimism that Allied assaults can be very costly if I can do a better job in future of prepping islands before they are assaulted.

KB waits and repairs planes. Time may be on our side with plenty of troops to take off the island and plenty more to come ashore. If the sighting reports are correct the Death Star appears to have taken up a position within the Wake Island hex… will it stay there or move around. I have my only decent unit of Emily search planes on max search out of Truk just able to make it to Wake and beyond. Their reports are bound to be sketchy, but I shall take whatever I can at present.

The weather appears to be settling into a pattern of stability at present.


DEI

IJ troops unloading over beach at Namlea.

Japanese deliberate attack at 68,104 near Kolaka.

Attacking force 547 troops, 3 guns, 0 vehicles, Assault Value = 22
Defending force 85 troops, 0 guns, 0 vehicles, Assault Value = 1

Japanese adjusted assault: 11
Allied adjusted defense: 1

Japanese assault odds: 11 to 1

Combat modifiers
Defender: terrain(+), leaders(-), experience(-), supply(-)
Attacker: leaders(-)

Assaulting units:
II/81st Naval Guard Unit

Defending units:
Kendari Cdo

CHINA

Japanese morning Air attacks on Chengchow – 3 airbase hits, 2 airbase supply hits and 8 runway hits.

BURMA

Japanese morning Air attack on 103rd RAF Base Force at 54,50 – 14 casualties.






Repairs completed on CL Kuma at Singapore, ship returned to service

D3A1 Val-Kanbaku from Kaga-2 attacking SS Haddo at 107,96
SS Haddo is reported HIT
D3A1 Val-Kanbaku from Kaga-2 attacking SS Haddo at 107,96
Ki-48-Ib Lily-Sokei from 8th Sentai attacking SS Barb at 83,69
Ki-51a Sonia_ reports oil slick at 85, 71 near Batan Island
Ki-51a Sonia_ reports object near surface at 85, 71 near Batan Island

Temporary flotation repairs failing aboard DD Ushio

Tambaya expands port to size 1

E W-7 beginning refit in shipyard at Manila
E W-20 beginning refit in shipyard at Manila

Low garrison leads to damage and 1 VP loss from partisan attack at Clark Field (79, 76)!
Low garrison leads to damage and 1 VP loss from partisan attack at Kuching (58, 88)!

177th JAAF AF Bn arrives at Sapporo






Attachment (1)

(in reply to RangerJoe)
Post #: 651
RE: 3 January 1943 - 3/14/2019 6:53:07 AM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: Bif1961

Move AOs and AEs to Marcus and that way they, your surface forces, can do high speed runs between Wake and Marcus refuel and rearm and be back quickly. The triple threat of surface. subsurface and air attacks should bare some fruit to his determent. However, timing is everything


I'm very reluctant to utilize high speed runs with this mod unless I have very good reason to do so. Even at mission speed damage builds fast and super quick when the ships are flogged - an aspect of the mod I appreciate very much.

Having said that I am organizing AE and fuel support to Marcus.

(in reply to Bif1961)
Post #: 652
RE: 3 January 1943 - 3/14/2019 6:55:20 AM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: RangerJoe

Net time, if you have a glen equipped sub in the area, have it hang back with no air search. When your search planes evacuate then use your Glen for air search. If possible, have a replacement on board and/or ready to fly to the sub.


I have a couple of glen subs in the area. Only using them for night time search as the CAP will devour them without raising a daytime sweat. Prefer to get what intel I can from them overnight and do so for a protracted time instead of using them as a one shot wonder.

(in reply to RangerJoe)
Post #: 653
6 January 1943 - 3/14/2019 7:18:01 AM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
The reports on Allied TF around Wake Island.




Attachment (1)

(in reply to SierraJuliet)
Post #: 654
RE: 3 January 1943 - 3/19/2019 7:31:52 AM   
LargeSlowTarget


Posts: 3851
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
quote:

ORIGINAL: SierraJuliet
I'm very reluctant to utilize high speed runs with this mod unless I have very good reason to do so. Even at mission speed damage builds fast and super quick when the ships are flogged - an aspect of the mod I appreciate very much.


This might be just an impression. I have made no changes concerning the accumulation of sys damage - this is not a modable parameter.

Unfortunately not, because I think sys and eng damage accumulation from just cruising around has been nerfed too much. A few days port repairs between trips are usually enough to keep everything shipshape.

I have read the detailled TROMs of a couple of British troop transports and was surprised about the long and frequent "upkeep periods" and "voyage repairs" several weeks long several times a year.

Would be nice to see shipping in AE being forced to undergo periodic upkeep periods at repair yards - would help to increase the shipping bottleneck and slow-down the game.

< Message edited by LargeSlowTarget -- 3/19/2019 7:32:55 AM >


_____________________________


(in reply to SierraJuliet)
Post #: 655
RE: 3 January 1943 - 3/19/2019 10:36:08 AM   
GetAssista

 

Posts: 1750
Joined: 9/19/2009
Status: offline
quote:

ORIGINAL: LargeSlowTarget
Would be nice to see shipping in AE being forced to undergo periodic upkeep periods at repair yards - would help to increase the shipping bottleneck and slow-down the game.

You are of course right from the historical point of view. I suspect the current level of wear and tear for the shipping was a conscious choice by the design team for better gameplay feel. Just as with the level of aircraft ops losses

(in reply to LargeSlowTarget)
Post #: 656
RE: 3 January 1943 - 3/20/2019 5:31:55 AM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline

quote:

ORIGINAL: LargeSlowTarget

quote:

ORIGINAL: SierraJuliet
I'm very reluctant to utilize high speed runs with this mod unless I have very good reason to do so. Even at mission speed damage builds fast and super quick when the ships are flogged - an aspect of the mod I appreciate very much.


This might be just an impression. I have made no changes concerning the accumulation of sys damage - this is not a modable parameter.

Unfortunately not, because I think sys and eng damage accumulation from just cruising around has been nerfed too much. A few days port repairs between trips are usually enough to keep everything shipshape.

I have read the detailled TROMs of a couple of British troop transports and was surprised about the long and frequent "upkeep periods" and "voyage repairs" several weeks long several times a year.

Would be nice to see shipping in AE being forced to undergo periodic upkeep periods at repair yards - would help to increase the shipping bottleneck and slow-down the game.


Could well be my own impression. Cruising seems just fine to keep damage to an acceptable level and everything fixes just fine in port to get a few points off.

If there was a way to figure realistic upkeep periods the bottleneck effect would surely be a factor in strategy.

(in reply to LargeSlowTarget)
Post #: 657
7 January 1943 - 3/20/2019 5:44:12 AM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
A storm knocked out our broadband last Friday. We now have some temporary wifi capability and hopefully it will see us through until a technician turns up next Tuesday.


7 January 1943

PACIFIC

Invasion Support action off Wake Island

Defensive Guns engage approaching landing force

2 Coastal gun shots fired in defense.

Allied Ships

AP Ernest Hinds~+
DD Balch

SS I-172
launches 2 torpedoes and misses at 138,98 near Wake Island.

Japanese Ships

SS I-172, hits 6

Allied Ships

DD Anderson
BB Revenge~
BB Prince of Wales
BB New Mexico
CA Quincy
CA San Francisco
CA Astoria
DD McCall
DD Kalk
AP Mount McKinley
AP Republic~
AP Santa Paula
AP Mariposa
AP Arthur Middleton
AP Leonard Wood
AP Henry T Allen~
AP Wharton
AK Ara
AK Castor"
AK Arcturus
AK Alcyone
AK Libra
AK Cassiopeia
DD Drayton
DD Cummings


Invasion Support action off Wake Island
Defensive Guns engage approaching landing force

2 Coastal gun shots fired in defense.

Allied Ships

AP Ernest Hinds~+
DD Balch


Invasion Support action off Wake Island
Defensive Guns engage approaching landing force

4 Coastal gun shots fired in defense.

Allied Ships

AP Ernest Hinds~+
DD Balch


Invasion Support action off Wake Island
Defensive Guns engage approaching landing force

2 Coastal gun shots fired in defense.

Allied Ships

AP Ernest Hinds~+
DD Balch


Defensive Guns fire at approaching troops in landing craft at 1,000 yards

Allied shock attack at Wake Island.

Attacking force 17134 troops, 364 guns, 130 vehicles, Assault Value = 545
Defending force 2533 troops, 29 guns, 0 vehicles, Assault Value = 12

Allied adjusted assault: 248
Japanese adjusted defense: 2

Allied assault odds: 124 to 1 (fort level 0)

Allied forces CAPTURE Wake Island!!!

Combat modifiers
Defender: disruption(-), fatigue(-), experience(-), supply(-)
Attacker: shock(+), leaders(-), disruption(-)

Japanese ground losses:
1698 casualties reported
Squads: 79 destroyed, 0 disabled
Non Combat: 268 destroyed, 0 disabled
Engineers: 10 destroyed, 0 disabled
Guns lost 35 (35 destroyed, 0 disabled)
Units destroyed 5

Allied ground losses:
179 casualties reported
Squads: 5 destroyed, 8 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 3 destroyed, 0 disabled
Guns lost 3 (2 destroyed, 1 disabled)

Assaulting units:
24th Infantry Division
3rd Marine Division
102nd Cmbt Engineer Regiment

Defending units:
44th Naval Guard Unit
34th JNAF AF Unit
46th JNAF AF Unit
Maizuru 2nd SNLF
Wake Cst Gun Bn /3

PHILIPPINES

SS Seadragon launches 2 torpedoes at 85,87 near Dinagat.

Japanese Ships

ACM Choan Maru #2, Torpedo hits 1, on fire, heavy damage
DD Kagero
ACM Shofuku Maru #2
ACM Toyotsu Maru
DD Wakatake
DD Akikaze
DD Kuroshio


Allied Ships

SS Seadragon~, hits 1

BURMA

Japanese morning Air attack on 104th RAF Base Force at 54,50 – 9 casualties.

CHINA

Japanese afternoon Air attacks on Chengchow – 1 airbase hit and 19 runway hits.

DEI

Japanese deliberate attack at 68,104 near Kolaka.


Attacking force 547 troops, 3 guns, 0 vehicles, Assault Value = 22
Defending force 90 troops, 0 guns, 0 vehicles, Assault Value = 1

Japanese adjusted assault: 20
Allied adjusted defense: 1

Japanese assault odds: 20 to 1

Combat modifiers
Defender: terrain(+), leaders(-), experience(-), supply(-)
Attacker:

Allied ground losses:
18 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

Assaulting units:
II/81st Naval Guard Unit

Defending units:
Kendari Cdo

Namlea is occupied by the Japanese.






Search H8K1 Emily-Seiku destroyed by CAP at (135,99)

D3A1 Val-Kanbaku from Kaga-2 attacking an Allied SS at 107,94
a O19 Class class SS is reported HIT

Temporary flotation repairs failing aboard SC Ch-11

Darwin expands port to size 6
Buna expands fortifications to size 3
Soerabaja expands fortifications to size 3


Low garrison leads to damage and 1 VP loss from partisan attack at Foochow (86, 60)!
Low garrison leads to damage and 1 VP loss from partisan attack at 88/38 (88, 38)!

Loss of ACM Choan Maru #2 on Jan 07, 1943 is admitted





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(in reply to SierraJuliet)
Post #: 658
8 January 1943 - 3/23/2019 10:11:57 AM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
8 January 1943

PACIFIC


SS Gato launches 4 torpedoes at 110,98 near Tinian.

Japanese Ships

CM Tokiwa, Torpedo hits 1, on fire, heavy damage
DD Oite

SS I-25
launches 2 torpedoes at 135,99 near Wake Island

Allied Ships

CV Hornet, Torpedo hits 1 – critical hit message flashed up
BB South Dakota
CA Chicago
CA Chester
CLAA Juneau
CLAA Atlanta
DD Wilson
DD Sterett
DD Stack
DD Ellet
DD Clark
DD Lang


SS I-25 launches 6 torpedoes and misses at 135,99 near Wake Island.

Japanese Ships

SS I-25^, hits 2

Allied Ships

CA Chester
BB South Dakota
CA Chicago
CLAA Juneau
CLAA Atlanta
DD Wilson
DD Sterett
DD Stack
DD Ellet
DD Clark
DD Lang


Allied morning Air attack on 8th Division at Ponape – 7 casualties.

HOME ISLANDS

SS O21 is sighted by escort at 104,56 near Kukuoka.

Japanese Ships

DD Hatsuyuki

DEI

SS KVIII is sighted by escort at 76,108 near Namlea.

Japanese Ships

PB Gamitsu Maru #1
xAK Iwaki Maru
xAK Enju Maru
xAK Tamagawa Maru
xAKL Junpo Maru
xAKL Korei Maru
xAKL Matsutan Maru
PB Shonan Maru #1
PB Sonan Maru #6

SS KVIII
launches 2 torpedoes and misses at 76,108 near Namlea

Japanese Ships

xAK Toa Maru
PB Gamitsu Maru #1
xAK Iwaki Maru
xAK Enju Maru
xAK Tamagawa Maru
xAKL Junpo Maru
xAKL Korei Maru
xAKL Matsutan Maru
PB Shonan Maru #1
PB Sonan Maru #6


Japanese deliberate attack at Madjene.

Attacking force 1610 troops, 19 guns, 2 vehicles, Assault Value = 63
Defending force 5 troops, 0 guns, 0 vehicles, Assault Value = 1

Japanese adjusted assault: 15
Allied adjusted defense: 1

Japanese assault odds: 15 to 1 (fort level 0)

Japanese forces CAPTURE Madjene!!!

Combat modifiers
Defender: terrain(+)
Attacker: leaders(-)

Allied ground losses:
7 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 1 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled
Units destroyed 1

Assaulting units:
Sasebo 3rd SNLF

Defending units:
Civilians

Japanese deliberate attack at 68,104 near Kolaka.

Attacking force 547 troops, 3 guns, 0 vehicles, Assault Value = 22
Defending force 75 troops, 0 guns, 0 vehicles, Assault Value = 1

Japanese adjusted assault: 11
Allied adjusted defense: 1

Japanese assault odds: 11 to 1

Combat modifiers
Defender: terrain(+), leaders(+), leaders(-), experience(-)
supply(-)
Attacker: fatigue(-)

Assaulting units:
II/81st Naval Guard Unit

Defending units:
Kendari Cdo

AUSTRALIA

SS Searaven launches 2 torpedoes at 109,126 near Feni Islands.

Japanese Ships

xAK Bunzan Maru – 1 hit by dud torpedo
SC Ch-18
AK Yamahuku Maru
AK Kamikaze Maru
xAK Keishin Maru
xAK Akagane Maru
DD Sanae


CHINA

Japanese morning Air attacks on Chengchow – 4 airbase hits and 19 runway hits.

BURMA

Japanese morning Air attack on 107th RAF Base Force at 54,50.





xAKL Shinnan Maru collides with xAKL Penang Maru at 117, 59

Repairs completed on CL Katori at Hiroshima/Kure+, ship returned to service
Repairs completed on CL Kashima at Hiroshima/Kure+, ship returned to service
Repairs completed on CL Jintsu at Hiroshima/Kure+, ship returned to service
Repairs completed on SS I-157 at Soerabaja, ship returned to service
Repairs completed on SS I-10^ at Hiroshima/Kure+, ship returned to service
Repairs completed on APD PB-1 (Shimakaze) at Hiroshima/Kure+, ship returned to service

SS I-124* lays minefield near Cooktown

D3A1 Val-Kanbaku from Kaga-2 attacking an Allied SS at 107,94
a KV Class class SS is reported HIT
Ki-51a Sonia_ from 71st I.F.Chutai' attacking SS Triton at 86,70

Chungking expands airfield to size 8

Aircraft A6M5a Zero-Reisen advances R&D

DD Hatsukaze beginning refit in shipyard at Hiroshima/Kure+
DD Amatsukaze beginning refit in shipyard at Hiroshima/Kure+
DD Yayoi beginning refit in shipyard at Hiroshima/Kure+
E W-21 beginning refit in shipyard at Soerabaja

Previous report of sinking of SS Seawolf incorrect. Intelligence reports ship is still in service

Low garrison leads to damage and 1 VP loss from partisan attack at Suchow (91, 47)!
Low garrison leads to damage and 1 VP loss from partisan attack at Tangshan (96, 41)!
Low garrison leads to damage and 1 VP loss from partisan attack at 83/44 (83, 44)!
Low garrison leads to damage and 1 VP loss from partisan attack at 77/56 (77, 56)!

1st JAAF AF Bn arrives at Sapporo
83rd JAAF AF Bn arrives at Sapporo





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(in reply to SierraJuliet)
Post #: 659
9 January 1943 - 3/24/2019 6:52:39 AM   
SierraJuliet


Posts: 2077
Joined: 2/23/2009
From: Brisbane, Australia
Status: offline
9 January 1943

PACIFIC


ASW attack near Wake Island at 136,98

SSX Ha-10 is sighted by escort at Wake Island.

Japanese Ships

SSX Ha-10, hits 4, heavy damage

Allied Ships

AKV Engadine
xAK Potter
DD Monaghan

SS I-15
is sighted by escort at Wake Island.

Allied Ships

DD Nicholas
DD Gwin


Morning Air attacks on Ponape – 6 airbase hits and 13 runway hits.

SS I-168 is sighted by escort at 135,99 near Wake Island.

Allied Ships

AO Sabine
AO Neosho
DD Hammann


CHINA

Japanese morning Air attacks on Chengchow – 3 airbase hits, 2 airbase supply hits and 33 ruwnay hits.

BURMA

Japanese morning Air attack on 107th RAF Base Force at 54,50.

57/45 is occupied by the Japanese.

DEI


SS KVIII launches 2 torpedoes at 76,109 near Ambon.

Japanese Ships

xAKL Yoshinogawa Maru, Torpedo hits 1
xAK Unkai Maru #3
xAK Josho Maru
xAKL Yulin Maru
DD Mutsuki


Japanese ground combat at 68,104 near Kolaka.

Attacking force 540 troops, 3 guns, 0 vehicles, Assault Value = 20
Defending force 75 troops, 0 guns, 0 vehicles, Assault Value = 1

Japanese adjusted assault: 11
Allied adjusted defense: 1

Japanese assault odds: 11 to 1

Combat modifiers
Defender: terrain(+), leaders(-), experience(-), supply(-)
Attacker: leaders(+), leaders(-)

Assaulting units:
II/81st Naval Guard Unit

Defending units:
Kendari Cdo





CM Okinoshima lays defensive minefield at Tinian

E7K2 Alf from 902 Ku T-5 attacking a O21 Class class SS at 107,94
an Allied SS is reported HIT

Nanking expands airfield to size 4
Changsha expands airfield to size 7

Ki-43-IIa Oscar upgrading to Ki-43-IIb Oscar at Maebashi

DD Ushio beginning refit in shipyard at Manila
E W-8 beginning refit in shipyard at Manila
E W-22 beginning refit in shipyard at Manila

Low garrison leads to damage and 1 VP loss from partisan attack at Suchow (91, 47)!
Low garrison leads to damage and 1 VP loss from partisan attack at Kuching (58, 88)!
Low garrison leads to damage and 1 VP loss from partisan attack at 88/38 (88, 38)!
Low garrison leads to damage and 1 VP loss from partisan attack at 83/44 (83, 44)!

Loss of SSX Ha-10 on Jan 09, 1943 is admitted

8th Mongol Cavalry Division arrives at Kalgan
73rd JAAF AF Bn arrives at Sapporo





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