Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

An invasion problem

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> An invasion problem Page: [1]
Login
Message << Older Topic   Newer Topic >>
An invasion problem - 11/26/2017 9:49:20 AM   
OzoneGrif

 

Posts: 129
Joined: 12/2/2010
Status: offline
Hello, this is the first time I have this issue so if you can give some hints that would be amazing.

I am invading a planet with 6000M angry aliens. I try to invade it, pirates come and join in my attack to raid it. The raiders are on my side, and when I win the battle, it triggers a bug in DWU making all my troops instantly teleport back inside my ships. Basically, the planet is nude, without any troops. Almost instantly, the population rebels, kills my Troop general and take the planet back.

I removed my protection agreement from the pirates, now I kick them out before they can raid the planet... okay let's try again.

I drop my troops, they begin to invade the planet, but the planet rebels during the invasion (because it's unhappy), the rebels joins my troop, win the fight, annnd... my troops are teleported back to my ships and the planet becomes independent.

Annoying little pests !

Let's try again! I drop my troops, take the planet, but it rebels instantly! My troops are heavily hurt, I need to evacuate them before they get crushed. I ask my ships to load them... and my ships loads my troops but also the rebels. The planet turns independent again and I lose a few troops because the rebels took their spot inside my ships.

I try again, but since I've got rebels in my troop transports, I win the battle and the planet turns from independent to... independent.


I am getting really tired of this planet and now I just decided to bombard it to ashes.
The land battles just can't handle three sides. It's awfully buggy.

Do you know a solution to avoid all this?

< Message edited by OzoneGrif -- 11/26/2017 9:50:11 AM >
Post #: 1
RE: An invasion problem - 11/26/2017 9:56:21 AM   
Bingeling

 

Posts: 4648
Joined: 8/12/2010
Status: offline
I have never seen anything like that, maybe because I have never made a deal with a pirate, and maybe because I have not actually played all that much for a very long time...

Does the planet rebel during your invasion, or immediately after it? Manual taxes is a small trap when invading. When a planet is captured, the planet keeps its tax level.

So before invading the planet was probably +11 including a -20 or something tax modifier.
When you conquer them, they stock up a bunch of negative happiness modifiers (at war with own species, recent combat, does not like your type of government...). The -20 (or whatever) tax modifier makes them extremely unhappy and very prone to revolt.

So when you conquer something on manual taxes, you should immediately change the tax level. I just about always run automated taxes, and the AI takes care of it for me, as the AI is very good at paying that kind of attention.

(in reply to OzoneGrif)
Post #: 2
RE: An invasion problem - 11/26/2017 10:51:52 AM   
OzoneGrif

 

Posts: 129
Joined: 12/2/2010
Status: offline
quote:

Does the planet rebel during your invasion, or immediately after it?

I had both cases, if they rebel during my invasion, the planet will turn independent instead of giving it to me. If they rebel after the invasion, everything is fine... unless if I try to load my troops away from the planet (the rebels are loaded as well).

quote:

Manual taxes is a small trap when invading. When a planet is captured, the planet keeps its tax level.


All the planets I captured had their tax level to 0. I checked it everytime, and I'm in manual mode. I will check it again just in case I had a brainfart.


< Message edited by OzoneGrif -- 11/26/2017 10:59:02 AM >

(in reply to Bingeling)
Post #: 3
RE: An invasion problem - 11/26/2017 12:40:26 PM   
btd64


Posts: 4609
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: offline
I would post in the tech support part of this forum. It sounds like a bug. I have never come across a problem like that. Upload a save just before you land troops so others can look at the problem....GP

_____________________________

Intel i7 3.4GHz,8GB Ram,1920x1080 rez

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TotS-Alpha Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to OzoneGrif)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> An invasion problem Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.109