Slow animations and processing
Slow animations and processing
I know the engine is quite old but the animation part and general processing is soooooo slow. There was an option in Tiller Games for fast processing and it was a big difference.
I have set the animation to 1 and 0 but still. I mean in Heroes 3 they have solved it and one could have seen slowmo or quite rapid movement.
Also the fonts are too small. Is there a possibility to change their size without tweaking GUI?
I have set the animation to 1 and 0 but still. I mean in Heroes 3 they have solved it and one could have seen slowmo or quite rapid movement.
Also the fonts are too small. Is there a possibility to change their size without tweaking GUI?
Plans are worthless, but planning is essential.
RE: Slow animations and processing
can you please provide us with a report so we can check over your system and error logs to double check all is fine and well, thanks
How to get a DirectX Diagnostic file:
1. click on "START"
2. click "run"
3. type in "dxdiag" and click "OK"
4. check through the tabs and perform all tests
5. click "Save all Information..." and save the text file to a location of your choice
We prefer that DxDiag files be posted as message attachments rather than pasted into the body of the post.
once the report has been made, just attach it to your post with first adding the file to a zip, which is then permitted to attach to the forum
How to get a DirectX Diagnostic file:
1. click on "START"
2. click "run"
3. type in "dxdiag" and click "OK"
4. check through the tabs and perform all tests
5. click "Save all Information..." and save the text file to a location of your choice
We prefer that DxDiag files be posted as message attachments rather than pasted into the body of the post.
once the report has been made, just attach it to your post with first adding the file to a zip, which is then permitted to attach to the forum
Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
RE: Slow animations and processing
zakblood
Thanks for such a quick reaction.
I don't know is this is normal but the game seems no faster than TOAOW3. And the animations are a bit slower. If this is with the engine I guess not much can be done.
Apologies if I was not clear enough in my previous post.
Thanks for such a quick reaction.
I don't know is this is normal but the game seems no faster than TOAOW3. And the animations are a bit slower. If this is with the engine I guess not much can be done.
Apologies if I was not clear enough in my previous post.
Plans are worthless, but planning is essential.
RE: Slow animations and processing
tm.asp?m=4379197
screen size can be altered to 4k, and also all fonts, will link that one as well
tm.asp?m=4379532
just one of about 5 or 6 of the font's posts as most are doing custom fonts resizing now btw, good luck and no worries, it's all here, just atm not in all one place, but hopefully one days, it will all gets sorted and re done into one[;)]
screen size can be altered to 4k, and also all fonts, will link that one as well
tm.asp?m=4379532
just one of about 5 or 6 of the font's posts as most are doing custom fonts resizing now btw, good luck and no worries, it's all here, just atm not in all one place, but hopefully one days, it will all gets sorted and re done into one[;)]
Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
RE: Slow animations and processing
I made a post regarding to this but just wanted to bring it up again.
There are some options in the Player Options --> Animation Timer. If you set it up to "0' then it speeds up things a bit but still animations are slow. What I have discovered is:
1. You start the game and start the scenarion and then you set it up to "1".
2. You need to exit the game entirely.
3. Start the game, load the scenario and change it to "0".
Oddly it does work for me and speeds the movement by 10-15% than without doing it. But sometimes it does not work and I have to play one turn. Think the engine is so old that there are some overdoes in the code.
There are some options in the Player Options --> Animation Timer. If you set it up to "0' then it speeds up things a bit but still animations are slow. What I have discovered is:
1. You start the game and start the scenarion and then you set it up to "1".
2. You need to exit the game entirely.
3. Start the game, load the scenario and change it to "0".
Oddly it does work for me and speeds the movement by 10-15% than without doing it. But sometimes it does not work and I have to play one turn. Think the engine is so old that there are some overdoes in the code.
Plans are worthless, but planning is essential.
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RE: Slow animations and processing
Chris,ORIGINAL: gliz2
I made a post regarding to this but just wanted to bring it up again.
There are some options in the Player Options --> Animation Timer. If you set it up to "0' then it speeds up things a bit but still animations are slow. What I have discovered is:
1. You start the game and start the scenarion and then you set it up to "1".
2. You need to exit the game entirely.
3. Start the game, load the scenario and change it to "0".
Oddly it does work for me and speeds the movement by 10-15% than without doing it. But sometimes it does not work and I have to play one turn. Think the engine is so old that there are some overdoes in the code.
you got the latest beta, 4.0.1.23 installed, that's a roger, check?
If not, do so. What about your system specs? More or less than 4GB RAM?
Klink, Oberst
RE: Slow animations and processing
Yup 4.0.1.23 installed. Still sluggish as hell Sir.
i4590k with 8gb and 480gb SSD on mlc so the rig should not be an issue
Do I need to do anything? Like restart the game (I'm playing FITE2).
i4590k with 8gb and 480gb SSD on mlc so the rig should not be an issue
Do I need to do anything? Like restart the game (I'm playing FITE2).
Plans are worthless, but planning is essential.
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RE: Slow animations and processing
Well... no need to start FitE from scratch; besides you can still save your actual turn (if you play against the PO that is).ORIGINAL: gliz2
Yup 4.0.1.23 installed. Still sluggish as hell Sir.
i4590k with 8gb and 480gb SSD on mlc so the rig should not be an issue
Do I need to do anything? Like restart the game (I'm playing FITE2).
What's you video/screen resolution? There's a thread about to max out display up to 4K. Concerning the 'sluggish' behaviour, I take it you refer to the PO/AI movement?
Klink, Oberst
RE: Slow animations and processing
4k but it was exactly the same in FHD.
The movement of units in general. Especially grouped.
Many thanks for the help Oberst_Klink
PS. I cannot find this thread. By any chance do you have a link?
The movement of units in general. Especially grouped.
Many thanks for the help Oberst_Klink
PS. I cannot find this thread. By any chance do you have a link?
Plans are worthless, but planning is essential.
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RE: Slow animations and processing
4K thread : tm.asp?m=4379197ORIGINAL: gliz2
4k but it was exactly the same in FHD.
The movement of units in general. Especially grouped.
Many thanks for the help Oberst_Klink
PS. I cannot find this thread. By any chance do you have a link?
If you run a high resolution, you can use the scaling entry in the Opart4.ini, see the thread.
Klink, Oberst
Klink
RE: Slow animations and processing
I think we are not on the same page here.
It's not about the scaling. It's about movement of units
I know which settings are responsible for the Animation Movement and I played around with them. Went to "0" and CapsLock on and it looks that you cannot make it any faster. It's just sluggish and reminds me of ol' Frogger game (looks kinda like jumping frog).
It makes no different between FHD monitor or 4k one.
Maybe this is limitation of 1996 engine but I know in Tiller's games movement of troops is much much quicker.
It's not about the scaling. It's about movement of units
I know which settings are responsible for the Animation Movement and I played around with them. Went to "0" and CapsLock on and it looks that you cannot make it any faster. It's just sluggish and reminds me of ol' Frogger game (looks kinda like jumping frog).
It makes no different between FHD monitor or 4k one.
Maybe this is limitation of 1996 engine but I know in Tiller's games movement of troops is much much quicker.
Plans are worthless, but planning is essential.
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RE: Slow animations and processing
Well, I got a cr*ppy dual-core CPU, 4GB RAM... OK, I am known not being a monster scenario 'fan-boy'... but... well.. what else could one try? The Opar4_Slow? Or what about the entry in the Opart4.ini: multicpu=Y. Another thing... did you disable the pesky tool tips?ORIGINAL: gliz2
I think we are not on the same page here.
It's not about the scaling. It's about movement of units
I know which settings are responsible for the Animation Movement and I played around with them. Went to "0" and CapsLock on and it looks that you cannot make it any faster. It's just sluggish and reminds me of ol' Frogger game (looks kinda like jumping frog).
It makes no different between FHD monitor or 4k one.
Maybe this is limitation of 1996 engine but I know in Tiller's games movement of troops is much much quicker.
Klink, Oberst
RE: Slow animations and processing
Oberst_Klink
I appriciate your help. Tried almost all things. Changed now as per your suggestions but no improvement. I guess this is engine's limitation.
Shame as when you have to move groups of units this takes a lot of time for nothing
I appriciate your help. Tried almost all things. Changed now as per your suggestions but no improvement. I guess this is engine's limitation.
Shame as when you have to move groups of units this takes a lot of time for nothing
Plans are worthless, but planning is essential.
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RE: Slow animations and processing
But this behaviour is odd... that the delay is so long and 'jumpy' when you as a player want to move a stack... I thought the AI's moves take ages, which they shouldn't either. I got to sign off for today, well, it's already tomorrow. Maybe some of the other lads got an idea. Alas... please dump your DxDiag.log here for somebody to have a look at it; maybe I have missed something.ORIGINAL: gliz2
Oberst_Klink
I appriciate your help. Tried almost all things. Changed now as per your suggestions but no improvement. I guess this is engine's limitation.
Shame as when you have to move groups of units this takes a lot of time for nothing
Klink, Oberst
RE: Slow animations and processing
One mans good enough is another mans intolerably slow. Some sort of video to show exactly how slow the movement is for you would help the rest of us be able to tell if something is slowing you down inordinately; or if you just have a much faster threshold for the minimum acceptable playback speed than the average person here.
Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
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Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius
RE: Slow animations and processing
Do you feel the game is slow in every scenario or just in FITE2?
RE: Slow animations and processing
Here's the vid
https://gfycat.com/WearyTediousCottonmouth
First it's with no CapsLock then with.
As you can see it's quite slow and notice the instant undo action (I know it is suppose to be faster but it's instant and the movement of units is sluggish).
PS. I don't mind the lenght of turns for general processing. But to move a stack of units by 10 hexes should not be taking 12 seconds
PS2. Also that black screens are inconsistent, sometimes have none of them and sometimes I do have them.
https://gfycat.com/WearyTediousCottonmouth
First it's with no CapsLock then with.
As you can see it's quite slow and notice the instant undo action (I know it is suppose to be faster but it's instant and the movement of units is sluggish).
PS. I don't mind the lenght of turns for general processing. But to move a stack of units by 10 hexes should not be taking 12 seconds
PS2. Also that black screens are inconsistent, sometimes have none of them and sometimes I do have them.
Plans are worthless, but planning is essential.
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RE: Slow animations and processing
OK, Chris.ORIGINAL: gliz2
Here's the vid
https://gfycat.com/WearyTediousCottonmouth
First it's with no CapsLock then with.
As you can see it's quite slow and notice the instant undo action (I know it is suppose to be faster but it's instant and the movement of units is sluggish).
PS. I don't mind the lenght of turns for general processing. But to move a stack of units by 10 hexes should not be taking 12 seconds
PS2. Also that black screens are inconsistent, sometimes have none of them and sometimes I do have them.
Let's see if using the 'classic defaults' and the 'tool-tip' settings (see screenshots) will finally solve it.
Klink, Oberst
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RE: Slow animations and processing
Oberst_Klink
I only have the following dialog:
I only have the following dialog:
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Plans are worthless, but planning is essential.