There must be something I awfully fail to understand.
I tried this scenario in the hope to learn the ropes of this game, but it seems extremely confusing. And when a Battallion of Yugoslavian Border Guards can stall for turns to come 2/3 of a Panzer Division I smell something terribly wrong. It's either in what I do or the game engine; point is that even the most silly of the frontal all out attacks from the Germans should mincemeat the Border Guard unit.
I understand this is a player-made tutorial (in absence of a real tutorial that should have came built in the game, like other games have...) but I've been left with the opinion to just have trashed 35 bucks.
I didn't go into specific details or 'under the hood'; e.g. the health state, as well as the supply situation after 4.5 days of combat, not to mention the weather (which is ****ty and some off-road places are already mud). I would like to know which version you downloaded. I updated it once, before I started the slides for TOAW IV.
Alas, as your questions and reservations are more than valid, I will try (before the Bayern-Gladbach match) some details about supply, proficiency, readiness, etc. and some raw data, deal? E.g. I made the overall proficiency for the border guard units above average, not much, but to ensure at least they just don't disintegrate when 'seeing the elephant'...
< Message edited by Oberst_Klink -- 11/25/2017 3:46:49 PM >