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RE: Workshop for the new guys - Directive 21 (D21)

 
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RE: Workshop for the new guys - Directive 21 (D21) - 12/11/2017 3:28:30 PM   
larryfulkerson

 

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Here's the front lines around Staraya Russia right now. We're pushing and shoving and the Soviets are too and so far
the Axis side hasn't demonstrated dominance and resistance is heavy.




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Post #: 331
RE: Workshop for the new guys - Directive 21 (D21) - 12/11/2017 4:12:45 PM   
larryfulkerson

 

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Here's the T24 front lines before I have moved anybody. Most of the progress is still in the south. On the east side
of Kiev where I'm driving along the river trying to trap the Soviet defenders at the river crossings. Plus, I need those
crossings for supply purposes.




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Post #: 332
RE: Workshop for the new guys - Directive 21 (D21) - 12/11/2017 4:29:59 PM   
larryfulkerson

 

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I did a save game and then zipped up the file and attached it to this post
for those of you who want to download it and look things over, review the
reports and check out the losses for either side etc.

Attachment (1)

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Post #: 333
RE: Workshop for the new guys - Directive 21 (D21) - 12/11/2017 4:33:11 PM   
larryfulkerson

 

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And for those of you that want to look at a different turn I can post any turn
except 20. That turn went by so fast that it didn't get saved somehow. I'm
trying to keep all the turns in case there's a game engine problem or something.




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Post #: 334
RE: Workshop for the new guys - Directive 21 (D21) - 12/11/2017 4:54:32 PM   
larryfulkerson

 

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This is what the area around Kiev looks like right now. I'm pushing and shoving and moving south and I'm meeting more
and more Soviet units. This is turning into a front line all of a sudden. No more slash and dash and more toe-to-toe.




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Post #: 335
RE: Workshop for the new guys - Directive 21 (D21) - 12/11/2017 5:27:18 PM   
larryfulkerson

 

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Here's a section of the front lines where the way forward seems open and there's just no troops to take advantage of it.
On the other hand, the supply situation is getting progressively worse the further east the Axis units go. A halt is
going to have to be called soon.




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Post #: 336
RE: Workshop for the new guys - Directive 21 (D21) - 12/11/2017 5:32:21 PM   
larryfulkerson

 

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This is the front lines in the north right now. Elmer has been railing units into this area so we're facing a lot more
Soviets than we were at first. The resistance is stiffening and the advance has halted here. It's toe-to-toe fighting
for the most part and progress is slow.




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Post #: 337
RE: Workshop for the new guys - Directive 21 (D21) - 12/11/2017 6:30:45 PM   
larryfulkerson

 

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This is the Bryansk area right now and as you can see I'm starting to hit the supply levels in the single-digits and
that's not conducive to the advance I have planned. I'm going to have to slow down the pushing and shoving.




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Post #: 338
RE: Workshop for the new guys - Directive 21 (D21) - 12/11/2017 11:47:51 PM   
larryfulkerson

 

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This is a view of the area above Leningrad and how the Finns are struggling to push the Soviets back and it's not working
all that well. The Finns are too weak to get a good AR ratio on the stacks of Soviets and the losses are mounting.
There's a stop sign when they get a little further south anyway, so it's almost the same as being there already.




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Post #: 339
RE: Workshop for the new guys - Directive 21 (D21) - 12/12/2017 12:02:39 AM   
larryfulkerson

 

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For the river crossings south of Kiev I figured that I needed some leg infantry to stop up the hole and some arty to
support the infantry and maybe an HQ to support the arty and all of a sudden there appeared a sort of combined arms
base so I gave them the mission of stopping the flow of Soviet units going west and also to bombard the Soviet stacks
on the other side of the river. I did this for all the river crossings and I'm getting a few hits from the arty
bombardment but the Soviets keep rotating units in and out of my arty fire. I'm expecting the units on the east side
of the river to arrive momentarily. Maybe a turn or two.




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What the earth needs now is a good sized Meteor.

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Post #: 340
RE: Workshop for the new guys - Directive 21 (D21) - 12/12/2017 12:52:27 AM   
larryfulkerson

 

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It just got serious. One of the Finn formation had a casualty. The Soviets broke through the lines and attacked the
HQ unit and it evaporated so now there's a formation without it's HQ. Great. Also, there were over 70+ battles
during the Soviet turn and I expect as many next turn too.




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Post #: 341
RE: Workshop for the new guys - Directive 21 (D21) - 12/12/2017 12:58:48 AM   
larryfulkerson

 

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Here's the T25 front lines before I have moved anybody.




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Post #: 342
RE: Workshop for the new guys - Directive 21 (D21) - 12/12/2017 1:32:12 AM   
larryfulkerson

 

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I was checking out the recent reinforcements and I found the CD guns at Odessa has spawned and just in the nick of time
too. Odessa was the Soviet supply spot and now it's an Allied supply point so I need to extend the rails to Odessa and
now the nearest supply spot for the Soviets is just offshore. So I need to get an engineer unit with some ferry engineers
to swim out there and convert the hex. That's the theory.




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What the earth needs now is a good sized Meteor.

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Post #: 343
RE: Workshop for the new guys - Directive 21 (D21) - 12/12/2017 2:08:03 AM   
larryfulkerson

 

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Here's some of the losses so far. I've discovered that I'm losing several different models of equipment faster than I'm
building them. It doesn't seem like that can last very long. I'd best monitor the on-hand numbers for a while.




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Post #: 344
RE: Workshop for the new guys - Directive 21 (D21) - 12/12/2017 6:52:25 AM   
larryfulkerson

 

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Here's what's going on to the east side of Kiev. I'm spreading out and surrounding the Soviets and destroying them.
I'm not even pushing them back first. I just surround them and destroy them.




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Post #: 345
RE: Workshop for the new guys - Directive 21 (D21) - 12/12/2017 6:59:38 AM   
larryfulkerson

 

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Here's the area to the west of Bryansk and you can see me defeating some Soviet defenders. There's a major river to cross
and several minor ones but I have engineers and I think it's doable.




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Post #: 346
RE: Workshop for the new guys - Directive 21 (D21) - 12/12/2017 7:23:52 AM   
larryfulkerson

 

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Here's what's going on north of Leningrad. The Finns attacked a small stack of Soviet stuff and it retreated the wrong
way toward Helsinki instead of south or east. So in my turn I movcd a unit to trap it on the "wrong" side because I
have hopes of surrounding them and killing them but there's six of them so I'll have to try to keep them in one group
to be able to surround them easily.




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What the earth needs now is a good sized Meteor.

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Post #: 347
RE: Workshop for the new guys - Directive 21 (D21) - 12/12/2017 12:19:39 PM   
larryfulkerson

 

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Here's a section of the front lines where I've made a hole in the Soviet lines and one of my recon units volunteered to
go see where the Soviets are behind the lines so to speak and he's cutting off the supplies to the Soviet units on the
front lines for a little ways. Almost. I'm afraid that he's going to meet up with a Soviet division and get killed.




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Post #: 348
RE: Workshop for the new guys - Directive 21 (D21) - 12/12/2017 12:49:55 PM   
larryfulkerson

 

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Here's the moves of T25:




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< Message edited by larryfulkerson -- 12/12/2017 1:08:28 PM >


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Post #: 349
RE: Workshop for the new guys - Directive 21 (D21) - 12/12/2017 2:11:31 PM   
larryfulkerson

 

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This is me adjusting the objectives and the track for a formation, in this case an HQ unit. I'm perfectly happy moving
the units by hand but I thought I'd try it with Elmer moving them. And since there's no PO for the Allied units I'm
having to add some and adjust some more. A lot of the units I'm going to continue moving them by hand.




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Post #: 350
RE: Workshop for the new guys - Directive 21 (D21) - 12/13/2017 9:45:37 AM   
larryfulkerson

 

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Okie dokie......I spent a couple of hours putting a PO for the Axis side into the game. It's rough and dirty but
utilitarian and workable. I'm going to go through all the formations moving the manual ones and letting Elmer
move the rest.




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Post #: 351
RE: Workshop for the new guys - Directive 21 (D21) - 12/13/2017 12:54:17 PM   
larryfulkerson

 

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I've noticed that Elmer will drive the units until they are cherry red and so I have to go through the OOB moving manually
those units that are red tired and park them somewhere and dig them in. And THEN let Elmer move the units. It's easier
and faster and I can see benefits of doing it this way.




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Post #: 352
RE: Workshop for the new guys - Directive 21 (D21) - 12/13/2017 2:12:05 PM   
larryfulkerson

 

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I let Elmer move all the Axis units and then I thought I'd check out the battles and it looks like Elmer likes to do
really POOR AR attacks whereas I like to have at least as much combat power to attack with, so that would be at least
100 AR so I have to go through all these attacks and cancel the poor and very poor ones, digging the units in so that
they won't try to attack again next round. But that's faster than moving all those units by hand and there's over
a thousand of them I think.




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What the earth needs now is a good sized Meteor.

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Post #: 353
RE: Workshop for the new guys - Directive 21 (D21) - 12/13/2017 2:16:25 PM   
larryfulkerson

 

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And before you execute the attacks you might want to check out the status of your aircraft because it appears that Elmer
likes to do airfield attacks. I gotta go through there each round and cancel all the airfield attacks. Maybe I
should use "defend" instead of "attack" on their mission description. I'll try that.




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Post #: 354
RE: Workshop for the new guys - Directive 21 (D21) - 12/13/2017 2:46:32 PM   
larryfulkerson

 

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I stopped the Soviet turn so I could take a look at some of the Soviet losses so far
and I see heavy losses just about everywhere.




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Post #: 355
RE: Workshop for the new guys - Directive 21 (D21) - 12/13/2017 4:32:52 PM   
larryfulkerson

 

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So it's a new turn and I've checked the deployment of the aircraft. I don't need anybody in
Sea Int missions. And I went through the OOB digging in all the units that were red or moving
them to a higher supply area then digging them in. I don't need them to move and get even
redder yet. And then I did a cursory inspection of the formations to make sure they still had
objectives ahead of them, had to add objectives to two separate tracks. And then I let Elmer
move the units and he got a lot of RBC's and made a lot progress compared to what I usually do.
And then the units stopped moving and control was returned to me and I checked out the battles
that Elmer has scheduled and I see a lot of them that I'm going to have to cancel and just dig
the units in where they are right now. End of turn for them. I'm going to have to take a
look around and see who needs an adjustment to their track or maybe just insert a couple of
objectives for a special situation, wouldn't hurt.





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< Message edited by larryfulkerson -- 12/13/2017 4:38:32 PM >


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What the earth needs now is a good sized Meteor.

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Post #: 356
RE: Workshop for the new guys - Directive 21 (D21) - 12/13/2017 9:25:07 PM   
larryfulkerson

 

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Here's the T27 front lines before I have moved anybody. Elmer moved them
to these positions. I need to take a look around and see if the objectives
are working and leaving no holes in the front lines. I expect some holes.




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What the earth needs now is a good sized Meteor.

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Post #: 357
RE: Workshop for the new guys - Directive 21 (D21) - 12/13/2017 9:57:17 PM   
larryfulkerson

 

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Okie dokie, I've automated just about everything...there's still 5 formations that I need to move by hand and I'll
probably find some more that have special situations. The RR engineers, and paratroopers, the unit in garrison mode,
and two cherry red tired units that I need to monitor for a while.




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What the earth needs now is a good sized Meteor.

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Post #: 358
RE: Workshop for the new guys - Directive 21 (D21) - 12/14/2017 7:05:54 AM   
larryfulkerson

 

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Here's the T29 front lines before I have moved anybody.

Most of the progress is being made in the south still. It's there that the terrain is favorable and
the Soviets are relatively sparse. Elmer has been moving the Axis units for four turns now and has
been making progress. It's a brand new turn so the first thing before moving anybody is to check
the aircraft units. I have the aircraft on manual but I have to reset their missions after Elmer
moves everybody. It's like the Air Assistant is on or something but it's not, I checked.

Some Soviet units got into the Axis backfield so I have to go in manually and help Elmer a little
bit but it's still a lot faster than moving each unit by hand.





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What the earth needs now is a good sized Meteor.

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Post #: 359
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