Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Map scrolling

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Map scrolling Page: [1]
Login
Message << Older Topic   Newer Topic >>
Map scrolling - 11/19/2017 7:45:19 AM   
Meteor2


Posts: 247
Joined: 7/20/2009
From: Germany
Status: offline
To scroll the map east/west I move the mouse to the right/left screen border.
This does not working in north/south direction.

I have to try to find the small red markers here and that doesn`t work well.
Why is this different? I would like to have it N/S as it works in E/W direction.
Post #: 1
RE: Map scrolling - 11/19/2017 10:46:20 AM   
Olorin


Posts: 997
Joined: 4/22/2008
From: Greece
Status: offline
Yes, scrolling southward is troublesome for me also. Something for the next patch I guess.
Until then, we might have to get used to scrolling with the keyboard arrows.

_____________________________


(in reply to Meteor2)
Post #: 2
RE: Map scrolling - 11/19/2017 1:13:38 PM   
Shadrach


Posts: 491
Joined: 10/16/2001
From: Oslo, Norway
Status: offline
Mouse scrolling of the map is definitely troublesome. I know some (most?) people prefer this, but I find it horrible so I avoid it and instead mapped WASD to map movement.
It's just not practical on systems with for instance dual monitors, and the task-bar and menu/title bar interferes with movement. It's a remnant of the full-screen-exclusive games of the 90s.

Anyway, I did a search and came up with the following:

http://www.snakebytestudios.com/projects/apps/cursor-lock/
Pretty good small tool, can lock the cursor to the window "interior" so you can just move the mouse to the edge of the screen and scroll. OK UI but didn't have a tray icon so hard to close after use. Also supports a configurable hotkey to toggle locking.

https://sourceforge.net/projects/dualmonitortool/
Can lock the cursor to the window using a hotkey, but not the interior, so for scrolling North the Menu bar interferes unfortunately. But if you use dual monitors you might want to test this tool anyway, it's got some nice features.

http://store.steampowered.com/app/388080/Borderless_Gaming/
https://github.com/Codeusa/Borderless-Gaming
Features lock to the window interior, toggling with hotkey, as well as other features like making the game fullscreen borderless, i.e. to remove the Title Bar.
Not as customizable as the others, but I like this the best as I already use it for borderless gaming Costs a bit of money on Steam but the version on Github is free.

http://veeteesoftware.blogspot.no/2008/11/wmc-1233.html
Windows Mouse Capture - originally made for WarcraftIII, really simple, works perfectly fine. For simplicity probably the best, no options other than to set hotkey.
WARNING: Site might give you a virus warning, but the download itself is safe, I scanned it. However, here's the direct download just in case you don't have AV:
http://www.mediafire.com/file/ezdyy2zn1my/WMC_1.2.3.3.zip


S





< Message edited by Shadrach -- 11/19/2017 2:39:46 PM >

(in reply to Olorin)
Post #: 3
RE: Map scrolling - 11/19/2017 1:50:59 PM   
Lava


Posts: 1678
Joined: 2/9/2004
Status: offline
quote:

ORIGINAL: Meteor2

To scroll the map east/west I move the mouse to the right/left screen border.
This does not working in north/south direction.

I have to try to find the small red markers here and that doesn`t work well.
Why is this different? I would like to have it N/S as it works in E/W direction.



The problem stems from the game working in a windowed mode.

We need a full screen option and then there won't be any problems.

(in reply to Meteor2)
Post #: 4
RE: Map scrolling - 11/19/2017 2:07:50 PM   
Shadrach


Posts: 491
Joined: 10/16/2001
From: Oslo, Norway
Status: offline

quote:

ORIGINAL: Lava

quote:

ORIGINAL: Meteor2

To scroll the map east/west I move the mouse to the right/left screen border.
This does not working in north/south direction.

I have to try to find the small red markers here and that doesn`t work well.
Why is this different? I would like to have it N/S as it works in E/W direction.



The problem stems from the game working in a windowed mode.

We need a full screen option and then there won't be any problems.


Well we do have a full-screen option, for now only accessible in the ini file. However it is not true full-screen so the same problems with scrolling. There's also the Menu bar there.


(in reply to Lava)
Post #: 5
RE: Map scrolling - 11/19/2017 2:20:21 PM   
ralphtricky


Posts: 6645
Joined: 7/27/2003
From: Colorado Springs
Status: offline
I think one problem with scrolling south is that the infobar (actually all dialogs) have borders extending past the visible parts so that shadows can be drawn. I plan to move it up a bit so that scrolling south should work better.

_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to Shadrach)
Post #: 6
RE: Map scrolling - 11/19/2017 2:29:14 PM   
Phoenix100

 

Posts: 2558
Joined: 9/28/2010
Status: offline
If you re-size your game screen (drag it) so that it doesn't conflict with the taskbar (in Win 10, at any rate) then the little red scroll arrow for south then works fine. The arrow keys are easier still, though.

(in reply to ralphtricky)
Post #: 7
RE: Map scrolling - 11/19/2017 2:59:41 PM   
benpark

 

Posts: 3844
Joined: 8/12/2002
Status: offline
I'd also like a full screen option.

_____________________________

"Fear is a darkroom where the devil develops his negatives" Gary Busey

(in reply to Phoenix100)
Post #: 8
RE: Map scrolling - 11/19/2017 2:59:45 PM   
Lava


Posts: 1678
Joined: 2/9/2004
Status: offline
There is an associated problem and that is the tiny mini-map and it's placement on the left side of the screen.

Most of the time I just scroll to fine tune what I am looking at and use the mini-map to move to other off screen locations.

Haven't had much time to mess with the game, but so far, there appears to be a number of issues I'm having problems with. I need to sit down with the manual and have a good read. I'm off on vacation and hopefully will be able to do some in depth analysis.

(in reply to Phoenix100)
Post #: 9
RE: Map scrolling - 11/19/2017 3:24:58 PM   
joey


Posts: 1020
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
I turn off the info bar and scrolling is no longer an issue.

(in reply to Lava)
Post #: 10
RE: Map scrolling - 11/19/2017 4:49:16 PM   
jzardos


Posts: 575
Joined: 3/15/2011
Status: offline

quote:

ORIGINAL: benpark

I'd also like a full screen option.


+1

(in reply to benpark)
Post #: 11
RE: Map scrolling - 11/19/2017 5:49:35 PM   
BigDuke66


Posts: 1881
Joined: 2/1/2001
From: Terra
Status: offline
Forget mouse scroll, you got better things to do with that mouse.
Use the arrow keys, scrolling is better with them compared to mouse scroll.

_____________________________


(in reply to jzardos)
Post #: 12
RE: Map scrolling - 11/19/2017 7:23:09 PM   
joey


Posts: 1020
Joined: 5/8/2004
From: Johnstown, PA
Status: offline
I noticed that the computer does not remember my selections of info panels. Every time I load a new game I have to reset them.
Is it possible to save these selections?

(in reply to BigDuke66)
Post #: 13
RE: Map scrolling - 11/19/2017 7:52:37 PM   
Meyer1

 

Posts: 876
Joined: 2/9/2010
Status: offline

quote:

ORIGINAL: joey

I turn off the info bar and scrolling is no longer an issue.

Just realize that by doing that the tool tip no longer appears, nor the "mini" tool tip that shows when putting the cursor over a panel/button.

(in reply to joey)
Post #: 14
RE: Map scrolling - 11/20/2017 2:12:27 AM   
ralphtricky


Posts: 6645
Joined: 7/27/2003
From: Colorado Springs
Status: offline
I plan to add saving the positions at some time in the future, but I want to make sure it's bulletproof first and that people can easily get back to a good state.

Scrolling should be a lot better after the upcoming patch.

http://www.matrixgames.com/forums/tm.asp?m=4379218&mpage=1&key=�

_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to Meyer1)
Post #: 15
RE: Map scrolling - 11/20/2017 3:27:22 AM   
sPzAbt653


Posts: 8489
Joined: 5/3/2007
From: east coast, usa
Status: offline
quote:

I plan to add saving the positions at some time in the future

Plus maybe saving the last UI View, original or new

(in reply to ralphtricky)
Post #: 16
RE: Map scrolling - 11/20/2017 3:31:48 AM   
Meyer1

 

Posts: 876
Joined: 2/9/2010
Status: offline
Yeah right now I prefer that it doesn`t save the positions, because when I move the mini map I can`t get it back to its original position

(in reply to sPzAbt653)
Post #: 17
RE: Map scrolling - 11/20/2017 4:28:15 AM   
Graybullet

 

Posts: 19
Joined: 5/25/2016
Status: offline
Could you please also move the control panels on the right a little bit leftwards so that scrolling eastwards will also become easier.

(in reply to ralphtricky)
Post #: 18
RE: Map scrolling - 11/20/2017 4:36:40 AM   
Meyer1

 

Posts: 876
Joined: 2/9/2010
Status: offline
I'm not having any problems scrolling east, I just move the cursor to the edge of the screen without any care and scroll perfectly, works just like to the other side.

(in reply to Graybullet)
Post #: 19
RE: Map scrolling - 11/20/2017 12:02:16 PM   
LeeChard

 

Posts: 971
Joined: 9/12/2007
From: Michigan
Status: offline

quote:

ORIGINAL: benpark

I'd also like a full screen option.

+1

(in reply to benpark)
Post #: 20
RE: Map scrolling - 11/20/2017 12:14:20 PM   
Shadrach


Posts: 491
Joined: 10/16/2001
From: Oslo, Norway
Status: offline
I don't think *exclusive* full-screen mode will ever come, but fixes are coming in fast and low, including fixes for scrolling.

I'd recommend you take a look at some of the apps I link to above if you have problems using edge-of-window scrolling. With them, you can slam the mouse into the edge of screen to scroll, just like in the olden days

(in reply to LeeChard)
Post #: 21
RE: Map scrolling - 11/20/2017 12:20:33 PM   
Boonierat1972


Posts: 58
Joined: 11/17/2016
From: France
Status: offline

quote:

ORIGINAL: ralphtrick

Scrolling should be a lot better after the upcoming patch.



Thanks Ralph.

(in reply to ralphtricky)
Post #: 22
RE: Map scrolling - 11/20/2017 3:09:33 PM   
ralphtricky


Posts: 6645
Joined: 7/27/2003
From: Colorado Springs
Status: offline

quote:

ORIGINAL: Shadrach

I don't think *exclusive* full-screen mode will ever come, but fixes are coming in fast and low, including fixes for scrolling.

I'd recommend you take a look at some of the apps I link to above if you have problems using edge-of-window scrolling. With them, you can slam the mouse into the edge of screen to scroll, just like in the olden days

Actually, I thought it was exlcusive, I seem to remember it being exclusive when I developed it back in Windows 7. I'll need to review the windows API documentation and see what changed.

_____________________________

Ralph Trickey
TOAW IV Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to Shadrach)
Post #: 23
RE: Map scrolling - 11/20/2017 4:08:36 PM   
Shadrach


Posts: 491
Joined: 10/16/2001
From: Oslo, Norway
Status: offline

quote:

ORIGINAL: ralphtrick
Actually, I thought it was exlcusive, I seem to remember it being exclusive when I developed it back in Windows 7. I'll need to review the windows API documentation and see what changed.


Well, I admit I'm not sure on the specifics, might be a definition issue. I've always seen exclusive full-screen as when the application takes control of the hardware and for instance changes resolution. TOAW4 sure changes resolution - but I've always though full-screen exclusive meant for instance the mouse cursor is trapped in the window, and that Alt-Tab would force a resolution change back to the original desktop res. And that the Task bar is not available on mouse to the bottom of screen. Stuff like that.

Certainly trapping the mouse to the window would be a big plus for mouse scrolling. However for TOAW there's always the Menu Bar to deal with so scrolling up will be fiddly.

(in reply to ralphtricky)
Post #: 24
RE: Map scrolling - 1/15/2019 3:42:04 PM   
elmo3

 

Posts: 5658
Joined: 1/22/2002
Status: offline

quote:

ORIGINAL: Shadrach

Well we do have a full-screen option, for now only accessible in the ini file....



Can someone explain how to edit the .ini file, and which file it is, to get fullscreen please? A friend of mine can't get any of the 4K resolution fixes to work to allow him to be able to read the text in the boxes so he wants to try to switch to fullscreen. Thanks.


_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE2 alpha tester

(in reply to Shadrach)
Post #: 25
RE: Map scrolling - 1/15/2019 4:38:45 PM   
Shadrach


Posts: 491
Joined: 10/16/2001
From: Oslo, Norway
Status: offline
quote:

ORIGINAL: elmo3
Can someone explain how to edit the .ini file, and which file it is, to get fullscreen please? A friend of mine can't get any of the 4K resolution fixes to work to allow him to be able to read the text in the boxes so he wants to try to switch to fullscreen. Thanks.


First of all, it looks like I was mistaken, there is no full-screen option, at least one that I can find in the ini file.

The INI file is located at:
Documents\My Games\The Operational Art of War IV\

There's two relevant files:
Opart 4.ini
Opart 4 Fonts.ini


For what your friend wants, I'd recommend first setting the scaling option in the Fonts file:

[Scaling]
Graphics=1.30

Then going through and changing every instance of Size in the same file to a couple of sizes bigger. This can also be done in-game through the font editor, but it might be faster just editing the ini.

The should make the UI larger (at the cost of a bit of blurriness), and fonts larger to fit.

Another option (for the really desperate) is to make the game force your monitor to a lower resolution. This can be done by editing the following settings in the regular ini:

ChangeScreenResolution=Y
ScreenY=1080
ScreenX=1920

Obviously running a modern monitor at a non-native resolution will look like crap most of the time, but it could be a solution if nothing else helps.


< Message edited by Shadrach -- 1/15/2019 4:44:51 PM >

(in reply to elmo3)
Post #: 26
RE: Map scrolling - 1/15/2019 5:51:31 PM   
elmo3

 

Posts: 5658
Joined: 1/22/2002
Status: offline
Thanks. I'll send him this to try.

_____________________________

We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
WitE2 alpha tester

(in reply to Shadrach)
Post #: 27
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Map scrolling Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.230