Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: TOAW IV USER INTERFACE

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> RE: TOAW IV USER INTERFACE Page: <<   < prev  1 2 3 [4] 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: TOAW IV USER INTERFACE - 11/18/2017 7:06:29 PM   
Curtis Lemay


Posts: 11281
Joined: 9/17/2004
From: Houston, TX
Status: offline
The third button is the Inventory:




The only changes are the scroll bar and the sorting ability of the column headings.

Attachment (1)

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 91
RE: TOAW IV USER INTERFACE - 11/18/2017 7:07:17 PM   
Curtis Lemay


Posts: 11281
Joined: 9/17/2004
From: Houston, TX
Status: offline
The first button of the third row is the Expected Reinforcement Report:




Note the scroll bar, health icon, and unit icon. Note that the Unit Info of units that aren’t on the map yet are shown bracketed, to help ID those units.

Attachment (1)

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 92
RE: TOAW IV USER INTERFACE - 11/18/2017 7:08:00 PM   
Curtis Lemay


Posts: 11281
Joined: 9/17/2004
From: Houston, TX
Status: offline
The second button is the Recent Reinforcements Report:




The health icon is new, as is the unit icon and strength info. Note the scroll bar.

Attachment (1)

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 93
RE: TOAW IV USER INTERFACE - 11/18/2017 7:10:55 PM   
Curtis Lemay


Posts: 11281
Joined: 9/17/2004
From: Houston, TX
Status: offline
The third button calls up the Theater Option report:




This now has a scroll bar and the limit of options displayable at one time has been increased from 16 to 64.

Attachment (1)

< Message edited by Curtis Lemay -- 11/18/2017 7:11:17 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 94
RE: TOAW IV USER INTERFACE - 11/18/2017 7:12:11 PM   
Curtis Lemay


Posts: 11281
Joined: 9/17/2004
From: Houston, TX
Status: offline
The fourth button on this row toggles the Unit Panel display mode (from stack to group composition and back). This is the same as right-clicking in the Unit Panel.

The bottom row of buttons control the PO Assist operation. They turn on/off the display of one or all formation objectives, toggle PO Mode, and execute PO moves.

Finally, let’s look at the popup dialogs.

First, the movement popup:






Note that to get the movement popup, you may have to hold the mouse button down for a short delay, depending upon what you have set the Menu Delay to in the Player Options. Here, I’ve set no delay, so the menu comes up immediately.

Also note that this scenario has a value of 2 for the Improved Road Motorized Movement Divisor. That means that motorized units pay only ½ MP for each improved road hex entered.


Attachment (1)

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 95
RE: TOAW IV USER INTERFACE - 11/18/2017 7:13:16 PM   
Curtis Lemay


Posts: 11281
Joined: 9/17/2004
From: Houston, TX
Status: offline
The popup that results from right-clicking a stack can have many options, depending upon what is possible in the terrain (rail damage, rail repair, bridge damage, bridge repair, board plane, ship, train, helicopter, etc.).




Attachment (1)

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 96
RE: TOAW IV USER INTERFACE - 11/18/2017 7:13:44 PM   
Curtis Lemay


Posts: 11281
Joined: 9/17/2004
From: Houston, TX
Status: offline
Here, one thing not yet seen is the Group Composition:




Note the dialog now uses huge counters and there is no 3D graphic. Otherwise, the entire popup is unchanged from TOAW III.

Attachment (1)

< Message edited by Curtis Lemay -- 11/18/2017 7:14:07 PM >


_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 97
RE: TOAW IV USER INTERFACE - 11/18/2017 7:14:33 PM   
Curtis Lemay


Posts: 11281
Joined: 9/17/2004
From: Houston, TX
Status: offline
That covers the game UI. Next I’ll detail the Editor UI.

Happy Wargaming!

_____________________________

My TOAW web site:

Bob Cross's TOAW Site

(in reply to Curtis Lemay)
Post #: 98
RE: TOAW IV USER INTERFACE - 11/21/2017 1:26:44 PM   
Tamas

 

Posts: 944
Joined: 1/7/2001
Status: offline
Hey everyone,

The above is Bob's User Interface Guide, that I posted earlier as a PDF.

We hope this way it will be easier to read through, and comment/ask questions.

(in reply to Curtis Lemay)
Post #: 99
RE: TOAW IV USER INTERFACE - 11/21/2017 2:56:38 PM   
Phoenix100

 

Posts: 2557
Joined: 9/28/2010
Status: offline
V helpful. Thanks.

(in reply to Tamas)
Post #: 100
RE: TOAW IV USER INTERFACE - 11/21/2017 3:25:57 PM   
Moltke71


Posts: 1253
Joined: 9/23/2000
Status: offline
Great work; am walking through it now.

_____________________________

Jim Cobb

(in reply to Phoenix100)
Post #: 101
RE: TOAW IV USER INTERFACE - 11/21/2017 3:58:58 PM   
Lava


Posts: 1678
Joined: 2/9/2004
Status: offline
Nicely done!

A lot of work there.

Thanks!

(in reply to Moltke71)
Post #: 102
RE: TOAW IV USER INTERFACE - 11/21/2017 5:37:19 PM   
IslandInland


Posts: 556
Joined: 12/8/2014
From: YORKSHIRE
Status: offline
Thanks for this.



_____________________________

I saw generals create imaginary "masses of manoeuvre" with a crayon and dispose of enemy concentrations, that were on the ground and on the map, with an eraser. Who was I to criticise them, hero as I was of a hundred "Chinagraph wars" of make-believe?

(in reply to Lava)
Post #: 103
RE: TOAW IV USER INTERFACE - 11/22/2017 1:58:14 AM   
Meyer1

 

Posts: 876
Joined: 2/9/2010
Status: offline
Great one Bob, thanks a lot.

(in reply to IslandInland)
Post #: 104
RE: TOAW IV USER INTERFACE - 11/22/2017 2:01:53 AM   
Meyer1

 

Posts: 876
Joined: 2/9/2010
Status: offline
Just a question: is there any indication on the combat reports if the unit/s attacked has been "outflanked"?

(in reply to Meyer1)
Post #: 105
RE: TOAW IV USER INTERFACE - 11/22/2017 2:10:55 AM   
larryfulkerson

 

Posts: 37776
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: Meyer1
Just a question: is there any indication on the combat reports if the unit/s attacked has been "outflanked"?

I've never seen one in all my years of gaming. Is there a game that has that?

(in reply to Meyer1)
Post #: 106
RE: TOAW IV USER INTERFACE - 11/22/2017 2:15:32 AM   
Meyer1

 

Posts: 876
Joined: 2/9/2010
Status: offline

quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: Meyer1
Just a question: is there any indication on the combat reports if the unit/s attacked has been "outflanked"?

I've never seen one in all my years of gaming. Is there a game that has that?

Dunno, Was hoping for TOAW
I`m talking a bout the "flanking bonus". Not sure I understand the new flanking rules correctly.

(in reply to larryfulkerson)
Post #: 107
RE: TOAW IV USER INTERFACE - 11/22/2017 2:25:05 AM   
Silvanski


Posts: 2492
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: Curtis Lemay

Here, one thing not yet seen is the Group Composition:




Note the dialog now uses huge counters and there is no 3D graphic. Otherwise, the entire popup is unchanged from TOAW III.

the units' co-operation level flags are no longer there
they are now only visible in the attack planner
I'd like to see that back

_____________________________

The TOAW Redux Dude

(in reply to Curtis Lemay)
Post #: 108
RE: TOAW IV USER INTERFACE - 11/22/2017 7:26:15 AM   
Oberst_Klink

 

Posts: 3865
Joined: 2/10/2008
From: Germany
Status: offline
Not in that pop-up windows, but when you right-click on the stack information window.

Klink, Oberst




Attachment (1)

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to Silvanski)
Post #: 109
RE: TOAW IV USER INTERFACE - 11/23/2017 1:16:55 AM   
Silvanski


Posts: 2492
Joined: 1/23/2005
From: Belgium, residing in TX-USA
Status: offline

quote:

ORIGINAL: Oberst_Klink

Not in that pop-up windows, but when you right-click on the stack information window.

Klink, Oberst

I found out before you replied ;-) Thanks Herr Oberst!

_____________________________

The TOAW Redux Dude

(in reply to Oberst_Klink)
Post #: 110
RE: TOAW IV USER INTERFACE - 11/24/2017 4:02:22 AM   
alwaysdime

 

Posts: 129
Joined: 4/28/2009
From: USA
Status: offline
Can I see a busier Combat Planner? By busy I mean 12 or so units with some attacking, some not. I had trouble seeing the combat arrow on support units like arty and air units so I was using both by selecting the unit and planning the attack rather than the combat planner. That was a slow and tedious work around.

(in reply to Silvanski)
Post #: 111
RE: TOAW IV USER INTERFACE - 11/24/2017 8:00:28 AM   
Oberst_Klink

 

Posts: 3865
Joined: 2/10/2008
From: Germany
Status: offline

quote:

ORIGINAL: alwaysdime

Can I see a busier Combat Planner? By busy I mean 12 or so units with some attacking, some not. I had trouble seeing the combat arrow on support units like arty and air units so I was using both by selecting the unit and planning the attack rather than the combat planner. That was a slow and tedious work around.

Somebody already made a mod; the attack arrows are now gold; check the mod section out.

Klink, Oberst

_____________________________

My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.

(in reply to alwaysdime)
Post #: 112
RE: TOAW IV USER INTERFACE - 11/25/2017 11:13:11 PM   
tarzanofmars

 

Posts: 40
Joined: 11/20/2017
Status: offline
Fantastic resource, thank you so much!

Have you ever edited something in the editor late at night and then the next day for the life of you, you can't find? So yeah, lol, where is the place I edit the 'force supply radius'? It's not in any of the extended menus in the edit button drop down

(in reply to Oberst_Klink)
Post #: 113
RE: TOAW IV USER INTERFACE - 11/26/2017 12:04:05 AM   
sPzAbt653


Posts: 8461
Joined: 5/3/2007
From: east coast, usa
Status: offline
That is an Event

(in reply to tarzanofmars)
Post #: 114
RE: TOAW IV USER INTERFACE - 11/26/2017 3:00:34 AM   
tarzanofmars

 

Posts: 40
Joined: 11/20/2017
Status: offline

quote:

ORIGINAL: sPzAbt653

That is an Event


Oh wow haha, I never would have found that, thanks

(in reply to sPzAbt653)
Post #: 115
RE: TOAW IV USER INTERFACE - 11/26/2017 4:05:43 AM   
r6kunz


Posts: 1013
Joined: 7/4/2002
From: near Philadelphia
Status: offline

quote:

ORIGINAL: Curtis Lemay

With the checkbox unchecked, the DBRs are circular:
Veteran players should recall that this was how they appeared under TOAW III. This mode is best for telling where the DBR originates from.


Bob, great tutorial. Very helpful. I was just cursing the hexagonal ranges. Now I had a scotch and your tutorial, playing Operation Overlord with circular ranges and I am OK!
Thanks

_____________________________

Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.

(in reply to Curtis Lemay)
Post #: 116
RE: TOAW IV USER INTERFACE - 12/10/2017 1:47:18 AM   
BigDuke66


Posts: 1881
Joined: 2/1/2001
From: Terra
Status: offline
Just to be sure, there isn't any in-game way to change the color of the mark circles? I mean these yellow an gray circles that mark the active unit and the formation it's in.

_____________________________


(in reply to r6kunz)
Post #: 117
RE: TOAW IV USER INTERFACE - 12/10/2017 1:59:39 AM   
Meyer1

 

Posts: 876
Joined: 2/9/2010
Status: offline

quote:

ORIGINAL: BigDuke66

Just to be sure, there isn't any in-game way to change the color of the mark circles? I mean these yellow an gray circles that mark the active unit and the formation it's in.

I don't think so. There are however many mods for these files.

(in reply to BigDuke66)
Post #: 118
RE: TOAW IV USER INTERFACE - 12/10/2017 11:40:40 AM   
demyansk


Posts: 2253
Joined: 2/20/2008
Status: offline
Very good explanation. Thanks

(in reply to Meyer1)
Post #: 119
RE: TOAW IV USER INTERFACE - 12/10/2017 3:01:16 PM   
DanNeely

 

Posts: 489
Joined: 10/18/2005
Status: offline
This mod thread includes several different color options.

http://www.matrixgames.com/forums/tm.asp?m=4380820

_____________________________

Did you ever see history portrayed as an old man ... weighing all things in the balance of reason?
Is not [it] an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?
--Zachris Topelius

(in reply to demyansk)
Post #: 120
Page:   <<   < prev  1 2 3 [4] 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> RE: TOAW IV USER INTERFACE Page: <<   < prev  1 2 3 [4] 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.141