Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

The newest "SPWAW"

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [General] >> General Discussion >> The newest "SPWAW" Page: [1]
Login
Message << Older Topic   Newer Topic >>
The newest "SPWAW" - 11/17/2017 12:32:48 PM   
m10bob


Posts: 8623
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
While input from the players themselves have not been asked for, I have opened this thread, because past experience has shown Matrixgames listens to it's customers as no other war game company has.

The two biggest problems I was annoyed by in the original game(s) was the ability to "reconnoiter" by fire,(firing arty into the enemy rear and listen for the "clink" when metal was hit by shrapnel).

and the atrocious number of casualties the hostiles were able to absorb before calling it a day.

IRL a casualty rate of 10% would be really bad.

The former might be resolved by removing that tell-tale "clink" noise of rear area exposure, and the second problem might be resolved with a simpler "% casualties" option to end a battle..

Thank you.....

_____________________________



Post #: 1
RE: The newest "SPWAW" - 11/17/2017 12:42:10 PM   
Lobster


Posts: 2570
Joined: 8/8/2013
From: Third rock from the Sun.
Status: online
The clink is quite annoying yes. As far as casualties, Soviet units in WW2 took tremendous amounts of casualties before they would call it a day. It was either get shot by the bad guys in front of you or get shot by the bad guys behind you. So anything of that sort would have to be coded by nationality.

It's been awhile since I've played this so I don't know what has changed. Can the defenders still have an unlimited number of shots ignoring all time considerations? That one really rubbed me the wrong way and was one of the chief reasons I threw this game in the heap. Do units still spin like tops shooting everything in sight with, again, no time considerations? Changing those things would be good in my opinion.


_____________________________

http://www.operationbarbarossa.net/

"Getting back to reality...I'll only go as a tourist!"

(in reply to m10bob)
Post #: 2
RE: The newest "SPWAW" - 11/17/2017 1:00:46 PM   
Riitaoja2


Posts: 208
Joined: 2/10/2016
Status: offline
quote:

Can the defenders still have an unlimited number of shots ignoring all time considerations?


That would be the "special opfire" feature. There is a preferences setting to tone it down. If left in the default value it can get ridiculous. Setting "spec op fire freq" to "30%" vs. the default "100%" should help.

I still think special opfire is a good feature when toned down. Compared to the original Steel Panthers (or the Camo Workshop versions) where a unit that had run out of shots simply sits in place and is completely harmless for the rest of the turn. Now at least there is a certain element of surprise and danger from those units.

Also it is important to note that in SPWAW only 3 units can opportunity fire on the attacker. Where as in the Camo workshop versions every unit that can opfire will opfire.

(in reply to Lobster)
Post #: 3
RE: The newest "SPWAW" - 11/17/2017 1:21:21 PM   
MrsWargamer

 

Posts: 773
Joined: 6/18/2014
Status: offline
Yes, speculative artillery fire is not a bonus to game realism at all.

It's something easy to abuse in Battle Academy as well, so it is not just a SPWaW notion.

_____________________________

I want to thank the site for NOT permitting religion and political content on site, anywhere on site.

(in reply to Riitaoja2)
Post #: 4
RE: The newest "SPWAW" - 11/17/2017 8:10:01 PM   
Kuokkanen

 

Posts: 3004
Joined: 4/2/2004
Status: offline
quote:

ORIGINAL: MrsWargamer

Yes, speculative artillery fire is not a bonus to game realism at all.

It's something easy to abuse in Battle Academy as well, so it is not just a SPWaW notion.

Could be worse. In RTS game Warhammer: Dark Omen player's cannon shoots at zombie on the cliff. Zombie falls as cannonball pass through him, then cannonball hits the dirt with an explosion killing more zombies that are outside of player's LOS, making their exploding remains visible. I had fun looking at that. It is in scenario of liberating dwarf tower after defense of countess and her town.

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to MrsWargamer)
Post #: 5
RE: The newest "SPWAW" - 11/17/2017 10:59:34 PM   
Lobster


Posts: 2570
Joined: 8/8/2013
From: Third rock from the Sun.
Status: online
Something else comes to mind. Again, I don't know if this has been implemented but I know it was being asked for when I played:
Allowing players to set the opportunity fire range of units. Allowing players to set the target type of units firing opportunity fire.

_____________________________

http://www.operationbarbarossa.net/

"Getting back to reality...I'll only go as a tourist!"

(in reply to Kuokkanen)
Post #: 6
RE: The newest "SPWAW" - 11/18/2017 2:48:23 PM   
m10bob


Posts: 8623
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline

quote:

ORIGINAL: Lobster

Something else comes to mind. Again, I don't know if this has been implemented but I know it was being asked for when I played:
Allowing players to set the opportunity fire range of units. Allowing players to set the target type of units firing opportunity fire.


Actually, IMHO, this has always been a realistic feature.

My dad was a 2LT on D Day and in the hedgerows that week, he worked with one other guy for recon work, and was resolved to NOT shoot, lest they be revealed to a vastly superior foe.
Firing was a "last resort".

_____________________________




(in reply to Lobster)
Post #: 7
RE: The newest "SPWAW" - 11/18/2017 9:07:18 PM   
Kuokkanen

 

Posts: 3004
Joined: 4/2/2004
Status: offline
quote:

ORIGINAL: Lobster

Something else comes to mind. Again, I don't know if this has been implemented but I know it was being asked for when I played:
Allowing players to set the opportunity fire range of units. Allowing players to set the target type of units firing opportunity fire.

OpFire range has been under player's control since first Steel Panthers game. Target type is available in WinSPWW2 and in WinSPMBT.

_____________________________

You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars

(in reply to Lobster)
Post #: 8
Page:   [1]
All Forums >> [General] >> General Discussion >> The newest "SPWAW" Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.117