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RE: D-Day to the Ruhr 1944-45

 
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RE: D-Day to the Ruhr 1944-45 - 8/20/2018 10:39:57 PM   
sPzAbt653


Posts: 8157
Joined: 5/3/2007
From: east coast, usa
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It would have been triggered by a number of other locations. The point is, that it should 'feel like' the breakout did occur when the event is triggered. So the question is, did you feel like a breakout had occurred in your game when the event was triggered ?

(in reply to Bulldog61)
Post #: 31
RE: D-Day to the Ruhr 1944-45 - 9/27/2018 3:03:19 PM   
Bulldog61


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From: Aurora,CO
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I am having problems with the total shutdown of one Allied army group or the other. Shouldn't it be a 75-25 supply split that seems more historic.

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(in reply to sPzAbt653)
Post #: 32
RE: D-Day to the Ruhr 1944-45 - 9/27/2018 3:46:59 PM   
sPzAbt653


Posts: 8157
Joined: 5/3/2007
From: east coast, usa
Status: online
It may be difficult to contend with at first, but I think you'll get used to it. As Ike, you have to make the tough decisions as to who to give supply priority and who to halt. This was a major factor in the campaign, and when you get the hang of it I think it becomes a good bit of fun.

[The one thing I have come across that seems unhistorical is a particular situation where the German PO decides to attack an Army Group that is in Garrison Mode. This is a rare occurrence and can provide several very trying turns of scraping up reserves to hold Jerry until Supply Priority can be switched again].

(in reply to Bulldog61)
Post #: 33
RE: D-Day to the Ruhr 1944-45 - 10/2/2018 1:20:29 PM   
Sotomonte


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Hi. I have a doubt: does this scenario come from TOAW III? I ask it because I see that the Waffen-SS units suffer of the "runes issue" (the runes of the SS appear as squares) that I see usually in scenarios from TOAW III.



(in reply to sPzAbt653)
Post #: 34
RE: D-Day to the Ruhr 1944-45 - 10/2/2018 9:18:45 PM   
sPzAbt653


Posts: 8157
Joined: 5/3/2007
From: east coast, usa
Status: online
It was developed entirely with TOAW IV. It was later development versions of IV that messed up the runes, and at that point this scenario was completed and the rune issue was not addressed before it was released. Sorry if it creates any displeasure for you, as it does for me.

(in reply to Sotomonte)
Post #: 35
RE: D-Day to the Ruhr 1944-45 - 10/2/2018 10:19:54 PM   
Sotomonte


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Please, do not worry, the "problem" with the runes is just a small issue that does not stop me from enjoying the scenario

It was just a little doubt, since I've seen similar things in old scenarios.

I also thought that, maybe, it was due to a certain bug that exists in the Spanish version of the game since the last update.



Thanks for the clarification.

(in reply to sPzAbt653)
Post #: 36
RE: D-Day to the Ruhr 1944-45 - 10/4/2018 3:53:00 AM   
r6kunz


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Joined: 7/4/2002
From: near Philadelphia
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Steve, may I suggest changing the [][] boxes to alphabetic SS. Not perfect but would look more polished in this outstanding scenario.
Cheers
RAK

< Message edited by HPT KUNZ -- 10/6/2018 3:06:13 AM >

(in reply to Sotomonte)
Post #: 37
RE: D-Day to the Ruhr 1944-45 - 10/4/2018 5:19:47 AM   
Meyer1

 

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quote:

ORIGINAL: HPT KUNZ
(still time for the patch?)




< Message edited by Meyer1 -- 10/4/2018 5:20:08 AM >

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Post #: 38
RE: D-Day to the Ruhr 1944-45 - 10/5/2018 6:23:22 AM   
sPzAbt653


Posts: 8157
Joined: 5/3/2007
From: east coast, usa
Status: online
quote:

may I suggest changing the [][] boxes to alphabetic SS

Thanks, but fixing TOAW IV issues can monopolize my time if I allow it. More concerning is the fact that things change and change again and we get no notice, so why spend time going thru OOB's and Events to correct SS units to again say SS when it may change again ?

(in reply to r6kunz)
Post #: 39
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