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RE: Workshop for the new guys - 11/18/2017 11:45:04 PM   
larryfulkerson

 

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And so I right click on my attacking armor unit, it's the current unit, the selected unit, and the pop up menu offers
me the choice to cancel the single unit that is attacking. Maybe next combat phase he'll go.




Attachment (1)

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Post #: 121
RE: Workshop for the new guys - 11/18/2017 11:55:51 PM   
larryfulkerson

 

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I just got an email from the PBEM++ system telling me that my Pacific At War game is on. I had created a challenge and
Thomas Harvey accepted it. I had originally started out the PAW AAR as a hot-seat game and Thomas wanted a proper PBEM++
game and it was so early in my game that I capitulated and created a PAW challenge with a password on it that I shared with
Thomas. We're on our way and I owe him some moves. I like to treat people the way I want to be treated so I'm going to go
do my moves for our game right now and get back to this after that. Hang in there dear readers.

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Post #: 122
RE: Workshop for the new guys - 11/19/2017 12:46:37 AM   
Sniper31


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Ah, I see Larry...fighting a two front war is no picnic...hang in there!

_____________________________

"I say again, expend ALL remaining in my perimeter!" - Platoon

"This is JB27, on target...fire for effect.." - Me

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Post #: 123
RE: Workshop for the new guys - 11/19/2017 12:51:50 AM   
Meyer1

 

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quote:

ORIGINAL: larryfulkerson

Okay I've moved a few units and I can't seem to get anybody on the north end of the Soviets so there's nothing to do
but move them hopefully off the road. I manipulated the enemy stack by clicking on it to move the arty unit to the top
so as to maximize the chance of an RBC from that stack.




quote:

manip


Now, you got me thinking. I don't think that's correct, that by changing the unit that is visible on a enemy stack, results are gonna be affected by that. But, i could be wrong.
Any expert take on that? Bob, Ralph?

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Post #: 124
RE: Workshop for the new guys - 11/19/2017 1:37:23 AM   
Fred98


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I see that objectives have points values. If I destroy an enemy unit does enemy unit have a points vale and does the unit's vale count in determining victory?

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Post #: 125
RE: Workshop for the new guys - 11/19/2017 1:41:00 AM   
Meyer1

 

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quote:

ORIGINAL: Fred98

I see that objectives have points values. If I destroy an enemy unit does enemy unit have a points vale and does the unit's vale count in determining victory?

From the manual

15. Victory

Victory in the game is based on control of Objectives, Victory Point awards by event, and penalties for combat losses. If you control more Objective Points while taking fewer losses, and/ or more VP awards, than your opponent, you win. Otherwise, you lose. To some extent, losses and awards offset Objective Values. It is entirely possible that your losses and awards can completely negate any advantage for holding a particular chunk of real estate. Values for Objectives controlled, VP awards, and penalties for losses taken are tracked in the Victory pane of the Situation Briefing. This briefing pops up at the beginning of every Turn, so keep an eye on it.

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Post #: 126
RE: Workshop for the new guys - 11/19/2017 1:52:40 AM   
larryfulkerson

 

Posts: 37785
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quote:

ORIGINAL: Fred98
I see that objectives have points values. If I destroy an enemy unit does enemy unit have a points vale and does the unit's vale count in determining victory?

yes and yes.

(in reply to Fred98)
Post #: 127
RE: Workshop for the new guys - 11/19/2017 7:28:12 AM   
sanderz

 

Posts: 848
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quote:

ORIGINAL: larryfulkerson


And a little further to the south the Axis units are trying to find a Soviet unit and cuddle with it. The idea is to get the engagement penalty to work for us by getting adjacent to a Soviet unit and when it's his turn to move he has difficulty getting disengaged and pays a penalty for moving out of engagement. He gets shot at for one thing. So IF he does get disengaged he probably paid some MP's to escape and can't go far. I'm trying to stop the Soviets from getting away.



Thanks Larry - didn't realise that was a thing. Is there any penalty (either movement or fire) for you moving next to the enemy?



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Post #: 128
RE: Workshop for the new guys - 11/19/2017 8:12:29 AM   
larryfulkerson

 

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quote:

Is there any penalty (either movement or fire) for you moving next to the enemy?

I believe there's a movement point penalty of 1 MP I think.

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Post #: 129
RE: Workshop for the new guys - 11/19/2017 1:16:17 PM   
larryfulkerson

 

Posts: 37785
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I've been moving units down south and the face of the war is changing. I'm running into more Soviet units and I'm
guessing they are trying to get a front line built by congregating themselves. On the other hand there's a lot of
independent units as well. The Soviets are backing up, sometimes being pushed back, and others are making a last
stand. There's much movement and fierce fighting.

EDIt: Yes, I'm using a new different color for the steel_cursor.png and it's making the siblings show up a lot
more. It's not much to look at but at least now I can find the siblings.




Attachment (1)

< Message edited by larryfulkerson -- 11/19/2017 1:17:50 PM >

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Post #: 130
RE: Workshop for the new guys - 11/19/2017 1:20:11 PM   
larryfulkerson

 

Posts: 37785
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From: Tucson, AZ
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Attached below is the zipped up steel_cursor.png that I'm using. I would like to attribute the credit to the dude
that made it for us but I've completely forgotten his name. Thanks to the unknown gamer. May he prosper and be
well.

EDIT: Oh, yeah, I guess I should tell you what to do with this file. Just move it into your GraphicsOverRide
folder replacing the one that's there. And there may not be another one there, I didn't have one.

Attachment (1)

< Message edited by larryfulkerson -- 11/19/2017 1:21:29 PM >

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Post #: 131
RE: Workshop for the new guys - 11/19/2017 1:29:36 PM   
larryfulkerson

 

Posts: 37785
Joined: 4/17/2005
From: Tucson, AZ
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As you can see the rails are keeping up pretty well with the front lines. Despite not having any dedicated RR
engineers. Just the spare engineering units that have RR engineers in them. This expedites the combat by giving
a higher supply level at the front where it's needed. I'll show the supply levels here to illustrate what I mean.




Attachment (1)

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Post #: 132
RE: Workshop for the new guys - 11/19/2017 1:34:07 PM   
larryfulkerson

 

Posts: 37785
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From: Tucson, AZ
Status: online
I used the upper left button on the Maps tab to toggle over to the supply display and then hit the space bar one time
to turn all the units invisible and voila this is what it looks like. Ans you can see it's a lot higher than 10
which is just about as low a supply level as I'm comfortable operating at.




Attachment (1)

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Post #: 133
RE: Workshop for the new guys - 11/19/2017 1:39:26 PM   
marion61

 

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I'm glad you posted that new, brighter color for formations. That helps my poor old eyes a great deal! Thank You!

(in reply to larryfulkerson)
Post #: 134
RE: Workshop for the new guys - 11/19/2017 1:48:53 PM   
larryfulkerson

 

Posts: 37785
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From: Tucson, AZ
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quote:

ORIGINAL: marion61
I'm glad you posted that new, brighter color for formations. That helps my poor old eyes a great deal! Thank You!

I did it for MY poor old eyes, but I'm glad you approve. There are others who are going to say that it's not STOCK
anymore and it looks garish and jaring but AT LEAST I CAN FIND THE SIBLINGS now. It makes a difference in my gameplay.
I waste a lot of time trying to find the gosh darn siblings.

EDIT: I almost posted it.




Attachment (1)

< Message edited by larryfulkerson -- 11/19/2017 1:50:03 PM >

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Post #: 135
RE: Workshop for the new guys - 11/19/2017 1:59:57 PM   
larryfulkerson

 

Posts: 37785
Joined: 4/17/2005
From: Tucson, AZ
Status: online
So I thought I'd take a look at the losses so far and in the dialog I've sorted on losses and from what I can tell the
losses are light but mounting. I'm losing more than I'm building per turn and that can't last long. I'll have to
watch my manpower levels. The number of units assigned is the number I want to monitor. I can't let the Army get too
weak or the Soviets will win.




Attachment (1)

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Post #: 136
RE: Workshop for the new guys - 11/19/2017 2:13:30 PM   
larryfulkerson

 

Posts: 37785
Joined: 4/17/2005
From: Tucson, AZ
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I've been following the OOB moving units and now I'm back to the first unit in the OOB so I've moved eveybody and I'm
ready to review the battles and pull the trigger. This is my review of the battles and I see one battle that's taking
twice as long to execute but on the other hand the attacks are all within the two-rounds budget that I have set in
my head so I'm going to pull the trigger now.




Attachment (1)

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Post #: 137
RE: Workshop for the new guys - 11/19/2017 4:27:58 PM   
Sniper31


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Good stuff Larry...in this iteration, I learned, thanks to you, about the use of the space bar...super easy, incredibly helpful. Also, thanks for highlighting the important things to look at on the Inventory and Replacements report. It makes perfect sense once you pointed it out. Trying to soak in all the information from the forum here, the Manual, the Whats New document, and the tutorial videos and also testing out what I have learned by playing, it's a sometime slow learning process that your workshop is helping to expedite. I don't mind the learning curve by any means, it's just that there is a ton of information to soak in. All good stuff though :)

_____________________________

"I say again, expend ALL remaining in my perimeter!" - Platoon

"This is JB27, on target...fire for effect.." - Me

(in reply to larryfulkerson)
Post #: 138
RE: Workshop for the new guys - 11/19/2017 4:41:32 PM   
gids

 

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good job ,very nice AAR and thank you

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Post #: 139
RE: Workshop for the new guys - 11/19/2017 4:47:22 PM   
jzardos


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Silly question, but why are you playing the Barbarossa scenario (TOAW III?) and not Directive 21 (TOAW IV)?

Also, so do player have to manually fix rail lines with units or is it part auto and part manual like in WitE?


thank

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Post #: 140
RE: Workshop for the new guys - 11/19/2017 4:50:20 PM   
larryfulkerson

 

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From: Tucson, AZ
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quote:

ORIGINAL: Sniper31
Good stuff Larry...

Well, thank you very much for your kind words. You're too kind by half.

quote:

ORIGINAL: Sniper31
in this iteration, I learned, thanks to you, about the use of the space bar...super easy,
incredibly helpful.

And the 'I' key will toggle the visibility of the units too, besides displaying the
crop circles, the range circles ( hexagons if you'd rather ).

quote:

ORIGINAL: Sniper31
Also, thanks for highlighting the important things to look at on the Inventory and
Replacements report. It makes perfect sense once you pointed it out.

There's a lot that can be learned by data mining the reports. You find things you
need to know from the various reports and dialogs and then you can make informed
decisions.

quote:

ORIGINAL: Sniper31
Trying to soak in all the information from the forum here, the Manual, the Whats New
document, and the tutorial videos and also testing out what I have learned by playing,
it's a sometime slow learning process that your workshop is helping to expedite.

That's the aim of the workshop after all. I'm glad it's working, helping people to make
it through the learning curve phase. After a while, you'll push the mechanics of the
game to the back burner and be able to have a good 'battlefield awareness' and make
your plan and then execute your plan with relative ease. With experience. And
practice. It's like the learning curve with WITP-AE which can be brutal.

quote:

ORIGINAL: Sniper31
I don't mind the learning curve by any means, it's just that there is a ton of
information to soak in. All good stuff though :)

I'm glad you find it good stuff. I love the game. Now you know why.

(in reply to Sniper31)
Post #: 141
RE: Workshop for the new guys - 11/19/2017 5:00:40 PM   
larryfulkerson

 

Posts: 37785
Joined: 4/17/2005
From: Tucson, AZ
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quote:

ORIGINAL: gids
good job ,very nice AAR and thank you

You're quite welcome. I'll try to do a better job.

quote:

ORIGINAL: jzardos
Silly question, but why are you playing the Barbarossa
scenario (TOAW III?) and not Directive 21
(TOAW IV)?

D21 is my favorite right after Pacific At War
and I'd rather do D21 than the simple little short
quick B41 but I've become obsessed with the little
guy. Just the right complication, unit density, map um...
map pretty-ness and subject matter all combine to swing
my vote this time.

quote:

ORIGINAL: jzardos
Also, so do player have to manually fix rail lines with
units or is it part auto and part manual like in WitE?

If you have some RR engineers handy and there's some
broken rail what else would you do with them? Um....the
game has a slider you can set in the editor about how
much percent chance there is that the rail will be
damaged when it's converted from one side to the other.
In this case from Soviet to Axis. And if that chance is
0% then it's not damaged, doesn't need to be repaired, if
captured. But if the slider says 100% then EVERY rail hex
that is captured will need to be repaired because the act
of capturing it breaks it. And there's a level of auto
rail repair that the scenario designer can set as well.

(in reply to larryfulkerson)
Post #: 142
RE: Workshop for the new guys - 11/19/2017 9:21:56 PM   
larryfulkerson

 

Posts: 37785
Joined: 4/17/2005
From: Tucson, AZ
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How many of you would rather see a demonstration of D21 than B41?
I can switch demos if you guys want me to.

(in reply to larryfulkerson)
Post #: 143
RE: Workshop for the new guys - 11/20/2017 3:53:20 AM   
larryfulkerson

 

Posts: 37785
Joined: 4/17/2005
From: Tucson, AZ
Status: online
Anybody?

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Post #: 144
RE: Workshop for the new guys - 11/20/2017 4:24:37 AM   
Sniper31


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Larry, I have no experience D21, so I don't have a preference. I am fine with the scenario that you have been demonstrating, so I don't have any issue with moving forward with it. I assume that is B41? In either case, I'm good.

_____________________________

"I say again, expend ALL remaining in my perimeter!" - Platoon

"This is JB27, on target...fire for effect.." - Me

(in reply to larryfulkerson)
Post #: 145
RE: Workshop for the new guys - 11/20/2017 4:43:36 AM   
larryfulkerson

 

Posts: 37785
Joined: 4/17/2005
From: Tucson, AZ
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quote:

ORIGINAL: Sniper31
Larry, I have no experience D21, so I don't have a preference. I am fine with the scenario that you have been demonstrating, so I don't have any issue with moving forward with it. I assume that is B41? In either case, I'm good.

You have yet to meet D21? Well there's a reason to switch right there. D21 is the FITE game we
love with a Soviet PO. It's a meat and potatoes kind of scenario. I'll do that next then. A Workshop for the
new guys - D21
.

< Message edited by larryfulkerson -- 11/20/2017 4:44:29 AM >

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Post #: 146
RE: Workshop for the new guys - 11/20/2017 9:05:00 AM   
gids

 

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Im not very sure how the supply works.I played the korean war scenario as a tryout ,so when i put supply on,only the supply dots light up around my units,when i start moving them more supply dots come up?Does that mean you have to make a supply line every turn by moving units?Also do you have to keep a unit on the supply source to make it work or not?
maybe silly Questions but a war is won with supply ;)

(in reply to larryfulkerson)
Post #: 147
RE: Workshop for the new guys - 11/20/2017 10:26:06 AM   
larryfulkerson

 

Posts: 37785
Joined: 4/17/2005
From: Tucson, AZ
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quote:

ORIGINAL: gids
Im not very sure how the supply works.I played the korean war scenario as a tryout ,so when i put supply on, only the supply dots light up around my units....

It sounds like the scenario is being played with the "no borders" option turned on. If you can
change it to off then "borders" is the option and more supply dots will appear.

quote:

ORIGINAL: gids
...when i start moving them more supply dots come up?Does that mean you have to make a supply line every turn by moving units?

No, moving just reveals more hexes to your intel patrols and more is known about your immediate area.

quote:

ORIGINAL: gids
Also do you have to keep a unit on the supply source to make it work or not?

No you don't. It's self-sufficient.

quote:

ORIGINAL: gids
maybe silly Questions but a war is won with supply ;)

The silly question is the one you didn't ask.

(in reply to gids)
Post #: 148
RE: Workshop for the new guys - 11/20/2017 1:18:42 PM   
gids

 

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superb ,thank you for the update larry

(in reply to larryfulkerson)
Post #: 149
RE: Workshop for the new guys - 11/20/2017 7:55:24 PM   
larryfulkerson

 

Posts: 37785
Joined: 4/17/2005
From: Tucson, AZ
Status: online
There were more than 3200 hits so far and I'd like to thank all you
folks that read this thing. I'm working on a workshop for D21 now
and you can find that blog here:
http://www.matrixgames.com/forums/tm.asp?m=4382219

(in reply to gids)
Post #: 150
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