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[RE-APPLIED FIX, B972.12] Missing Missile WRA

 
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[RE-APPLIED FIX, B972.12] Missing Missile WRA - 11/12/2017 8:14:20 PM   
Nercon

 

Posts: 4
Joined: 11/12/2017
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Started my COW campaign for the first time and found this bug here with Hyunmoo 3B and possibly many other missiles without proper WRA.

Hyunmoo 3B will be able to engage(either auto-engage or Land Strike mission) at any static object with "mobile vehicle" as category(In this case it's a "Fixed KN-01 Site"), however there is no corresponding WRA to regulate how many a firing platform can shoot at the "mobile vehicle" target at once, thus the platform will waste all its ammunition on this one single target due to the lack of corresponding WRA.

Picture and save file are attached below.


Attachment (1)

< Message edited by emsoy -- 11/14/2017 3:20:14 PM >
Post #: 1
RE: Missing Missile WRA - 11/13/2017 7:24:29 PM   
emsoy


Posts: 5094
Joined: 5/12/2006
From: A cold and snowy place far to the north!
Status: online
Hi there,

It seems there are four salvos in there, if you select the destroyer and press Shift + F1, drag-select all the target, and then go to the 'To Anyone' tab under 'Weapons allocated by selected attacker(s)' you can see them listed with weapon type and quantity.

(pretty neat, yes?)

For the Arty bty, the order is to fire 'ALL' weapons. This could be due to a bug we found and fixed a couple builds ago, and that the salvo was in fact created during gameplay in an older version of the game.

If you remove all salvos, re-load the ship with cruise missiles, and press play, it seems to work fine here on the latest development build at least.

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Database guru and scenario designer in the "Command: Modern Air/Naval Operations" project!

(in reply to Nercon)
Post #: 2
RE: Missing Missile WRA - 11/13/2017 10:36:20 PM   
Nercon

 

Posts: 4
Joined: 11/12/2017
Status: offline
The current build I have on Steam is Command v1.13 - Build 972.11, and it doesn't seem to be a newer version available to me.

This save is also in fact created yesterday with the same build and I don't think it is fixed at least in the public build.

From what I understand and observed this is most likely due to the lack of proper WRA for Hyunmoo 3B as I mentioned above.

< Message edited by Nercon -- 11/13/2017 10:40:52 PM >

(in reply to emsoy)
Post #: 3
RE: Missing Missile WRA - 11/14/2017 3:20:58 AM   
emsoy


Posts: 5094
Joined: 5/12/2006
From: A cold and snowy place far to the north!
Status: online
Hmmm weird.

Do you have a pre-launch savegame that I can play around with?

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Database guru and scenario designer in the "Command: Modern Air/Naval Operations" project!

(in reply to Nercon)
Post #: 4
RE: Missing Missile WRA - 11/14/2017 3:31:05 AM   
Nercon

 

Posts: 4
Joined: 11/12/2017
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You can replicate this by launching the 1st mission(Blue Dawn) in Chains of War campaign and F1 'auto-engage' the fixed KN-01 site with Sejongdaewang class DDG, the DDG will launch all its Hyunmoo 3B after OODA. I had 2 friends did the same test in the latest public build and results are the same as mine.

< Message edited by Nercon -- 11/14/2017 11:37:46 PM >

(in reply to emsoy)
Post #: 5
RE: Missing Missile WRA - 11/14/2017 3:19:46 PM   
emsoy


Posts: 5094
Joined: 5/12/2006
From: A cold and snowy place far to the north!
Status: online
Hehe yeah you are 100% right.

The WRA fix was applied to the 1.13 branch but then somehow dropped off We'll re-apply, and it should work as designed in the next update.

Thanks again!

_____________________________



Database guru and scenario designer in the "Command: Modern Air/Naval Operations" project!

(in reply to Nercon)
Post #: 6
RE: Missing Missile WRA - 11/14/2017 7:36:07 PM   
emsoy


Posts: 5094
Joined: 5/12/2006
From: A cold and snowy place far to the north!
Status: online
I've updated the database also

_____________________________



Database guru and scenario designer in the "Command: Modern Air/Naval Operations" project!

(in reply to emsoy)
Post #: 7
RE: Missing Missile WRA - 11/14/2017 11:36:42 PM   
Nercon

 

Posts: 4
Joined: 11/12/2017
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Thank you for the dedication, looking forward to the fix :D

(in reply to emsoy)
Post #: 8
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