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v2.6.1 - German railway gun and rocket artillery in same pool

 
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v2.6.1 - German railway gun and rocket artillery in sam... - 11/9/2017 12:38:47 PM   
4personalbusiness

 

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This only shows up during production. The guns are in different pools in ctrl-u but are lumped together during the production step. File attached.

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RE: v2.6.1 - German railway gun and rocket artillery in... - 11/9/2017 5:50:09 PM   
Dabrion


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They should be in the same force pool (ART5).

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“WiF is like sex: sure, it may give some practical results, but that's not why we do it.”
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(in reply to 4personalbusiness)
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RE: v2.6.1 - German railway gun and rocket artillery in... - 11/10/2017 9:02:10 PM   
4personalbusiness

 

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By cost, not by sub-type. Got it. Thanks!

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RE: v2.6.1 - German railway gun and rocket artillery in... - 11/13/2017 8:07:10 AM   
Joseignacio


Posts: 1693
Joined: 5/8/2009
From: Madrid, Spain
Status: online
Never by sub-type. You may have field, AA, anti-tank artilleries mixed up. In this case they need to be selected randomly regardless of the sub-type if you buy one, according to the rules.

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RE: v2.6.1 - German railway gun and rocket artillery in... - 11/13/2017 4:01:02 PM   
paulderynck


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Nope. AA and AT and Arty are all separate pools except when setting up and the set-up asks for "Guns'.


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Paul

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RE: v2.6.1 - German railway gun and rocket artillery in... - 11/13/2017 5:28:12 PM   
Centuur


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quote:

ORIGINAL: paulderynck

Nope. AA and AT and Arty are all separate pools except when setting up and the set-up asks for "Guns'.



Paul is correct:

RAW:

If you are playing with this rule, there is a new gearing limit class -
artillery. There are 3 types of artillery - anti-tank (AT), anti-aircraft
(AA) and field artillery (ART).
They form three new force pools and, like other units, you should
sub-divide each of these on the basis of cost.



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Peter

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RE: v2.6.1 - German railway gun and rocket artillery in... - 11/14/2017 5:54:55 AM   
Dabrion


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quote:

ORIGINAL: 4personalbusiness

By cost, not by sub-type. Got it. Thanks!


Both. Assuming sub-type means ART, AT and AA and cost means cost in build points :)

e.g. there are separate force pools for ART3 (leg-mover field artillery) ART4 (mot-mover field artillery) ART5 (rocket and rail artillery), ART6 (self propelled guns), AT3 (leg-mover anti-tank), AT4 (mot-mover anti-tank), AT5 (tank destroyer), AA4 (leg-mover anti-air) and AA5 (mot-mover anti-air). And you should be able to choose from them separately during production.

_____________________________

“WiF is like sex: sure, it may give some practical results, but that's not why we do it.”
- Richard P. Feynman, 'WiF, Sex, and the Dual Slit Experiment'.

(in reply to 4personalbusiness)
Post #: 7
RE: v2.6.1 - German railway gun and rocket artillery in... - 11/14/2017 10:16:10 AM   
Joseignacio


Posts: 1693
Joined: 5/8/2009
From: Madrid, Spain
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YEs, I was wrong. However, is it correct what Dabrion says? At least I was not doing it this way. Not that I usually buy ARTs of any kind...

< Message edited by Joseignacio -- 11/14/2017 1:47:41 PM >

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RE: v2.6.1 - German railway gun and rocket artillery in... - 11/14/2017 5:13:43 PM   
paulderynck


Posts: 7076
Joined: 3/24/2007
From: Canada
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What Dabrion stated is the correct method.

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Paul

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