Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

How many build points

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> World in Flames >> How many build points Page: [1]
Login
Message << Older Topic   Newer Topic >>
How many build points - 11/8/2017 10:55:56 PM   
ezz

 

Posts: 810
Joined: 7/4/2004
Status: offline
I have never mastered the convoy system. I let it do what it wants. But no matter how many convoys I build it makes little difference to the build points.

I find the CW has around 25 build points a turn. Is this right?
Should they have more?

What is the 'usual' number the CW should have?

Post #: 1
RE: How many build points - 11/9/2017 12:43:43 AM   
alexvand


Posts: 336
Joined: 11/29/2007
From: Canada
Status: offline
Usual is maxing out the factories, then multiply by the production multiple. Plus late war I have the US lend-lease some BPs to the CW.

I haven't mastered the MWiF's convoy system, but I'm usually able to max out CW production.

(in reply to ezz)
Post #: 2
RE: How many build points - 11/9/2017 2:40:54 AM   
Shannon V. OKeets

 

Posts: 21269
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: ezz

I have never mastered the convoy system. I let it do what it wants. But no matter how many convoys I build it makes little difference to the build points.

I find the CW has around 25 build points a turn. Is this right?
Should they have more?

What is the 'usual' number the CW should have?



The usual check is to see what is Idle.

1 - If all your factories are producing, then the major power is at maximum.

2 - If there are idle factories, but there are zero idle resources, then that's the maximum.

3 - If there are both idle factories and idle resources, then examine those. Damaged factories can't produce. Strategic bombing can eliminate a factory's production for a turn. And it can do the same to oil resources. Then there are cases where the resource can't reach a factory. That happens in France a lot once the Germans get ZOCs on French factories, resources, and/or rail lines.

So there is no easy answer to your question - aside from #1 and #2 above.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to ezz)
Post #: 3
RE: How many build points - 11/9/2017 2:59:17 AM   
paulderynck


Posts: 7438
Joined: 3/24/2007
From: Canada
Status: offline
Also check if the option for Food in Flames is on. That can give one extra BP per each of Australia, India and South Africa if a resource from them reaches the UK. I never use that option as it is quite favorable toward the Allies.

Without that option, and with enough CPs out, normally you should be building 11 BPs each turn in 1939, 17 each turn in 1940, 22 each turn in 1941, 28 each turn in 1942 and 33 each turn from then on. This could increase if you take some red factories; or if supplied Axis units are inside (even more if also making attacks inside) the UK, but you don't really want that happening.

< Message edited by paulderynck -- 11/9/2017 3:00:13 AM >


_____________________________

Paul

(in reply to Shannon V. OKeets)
Post #: 4
RE: How many build points - 11/9/2017 5:51:54 PM   
ezz

 

Posts: 810
Joined: 7/4/2004
Status: offline
quote:

paulderynck

Thanks for that.
I find idle resources impossible. If I make a change the BP just drops somewhere else. So I leave it to the computer. Which does a pretty below par job. Hopefully the new patch will fix some of that.


Now, free France?
No factories and no resources. What are we supposed to do with them ?

(in reply to paulderynck)
Post #: 5
RE: How many build points - 11/9/2017 6:10:48 PM   
Centuur


Posts: 7737
Joined: 6/3/2011
From: Hoorn (NED).
Status: offline
quote:

ORIGINAL: ezz

quote:

paulderynck

Thanks for that.
I find idle resources impossible. If I make a change the BP just drops somewhere else. So I leave it to the computer. Which does a pretty below par job. Hopefully the new patch will fix some of that.


Now, free France?
No factories and no resources. What are we supposed to do with them ?



Lend them build points to build units with. The effect of the Free French TRS transporting CW land units in a naval action and the CW than immediately put them ashore in their land action is quite astonishing, for example...
And if the home country of Free France is Senegal, one could decide to lend build points for a factory to be build...
A nice air force might also be usefull (specially ATR to use for US/CW Para's...).


< Message edited by Centuur -- 11/9/2017 6:11:33 PM >


_____________________________

Peter

(in reply to ezz)
Post #: 6
RE: How many build points - 11/9/2017 10:57:55 PM   
ezz

 

Posts: 810
Joined: 7/4/2004
Status: offline
I never found the lent build points arrived. They were just lost.
Senegal was the home country - every turn , no res no BP, no units.

Will try again on the next game.

(in reply to Centuur)
Post #: 7
RE: How many build points - 11/10/2017 12:22:01 AM   
alexvand


Posts: 336
Joined: 11/29/2007
From: Canada
Status: offline
I try to give the French as many BPs as possible. Usually 2 a turn. Then build some TAC. That gives the allies a few extra air actions a turn. Most often I use them for ground strikes.

(in reply to ezz)
Post #: 8
RE: How many build points - 11/10/2017 5:17:59 PM   
Shannon V. OKeets

 

Posts: 21269
Joined: 5/19/2005
From: Honolulu, Hawaii
Status: offline

quote:

ORIGINAL: ezz

I never found the lent build points arrived. They were just lost.
Senegal was the home country - every turn , no res no BP, no units.

Will try again on the next game.

Convoys are essential to get build points to the Free French. The program will let you route (i.e., schedule) build points to the FF, even if you have no convoys available. The idea is that maybe before the end of the turn you will get some convoys out to sea that can carry the load. Note that resources get first dibs on the convoys, because build points aren't generated until AFTER resources reach factories.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to ezz)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> World in Flames >> How many build points Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.102