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The Aleutian Crisis is released.

 
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The Aleutian Crisis is released. - 10/24/2017 1:19:09 AM   
bru888


Posts: 101
Joined: 1/10/2016
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October, 1945. The war is not over yet. Emperor Hirohito's order to surrender was not obeyed by a renegade faction of the Japanese military who will not accept defeat. This strong force has invaded the western Aleutian Islands. Task Force Eskimo is now on its way to meet them, but there is other trouble brewing in the region...

Available here, along with some other good scenarios: The Aleutian Crisis




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< Message edited by bru888 -- 4/2/2018 10:10:18 PM >
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RE: The Aleutian Crisis - 10/24/2017 6:18:39 PM   
Cataphract88


Posts: 738
Joined: 10/5/2012
From: Britannia
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Thanks a lot for this, I downloaded it from the Slitherine site.

_____________________________

Richard

(in reply to bru888)
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RE: The Aleutian Crisis - 10/27/2017 4:46:54 PM   
bru888


Posts: 101
Joined: 1/10/2016
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quote:

ORIGINAL: cataphract88

Thanks a lot for this, I downloaded it from the Slitherine site.

Thanks for trying it. Feel free to bitterly criticize it over there (look for the thread called "Bru's Scenarios") if you wish. I can take it although I may do one of these, privately:



BTW, I'm working on the next one: Voyage of the Bismarck.

< Message edited by bru888 -- 10/27/2017 4:49:06 PM >

(in reply to Cataphract88)
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RE: The Aleutian Crisis - 10/27/2017 11:47:06 PM   
Cataphract88


Posts: 738
Joined: 10/5/2012
From: Britannia
Status: offline
Good luck with the new scenario.

_____________________________

Richard

(in reply to bru888)
Post #: 4
RE: The Aleutian Crisis - 10/30/2017 5:47:28 PM   
bru888


Posts: 101
Joined: 1/10/2016
Status: offline
quote:

ORIGINAL: catbasket

Good luck with the new scenario.

Thanks. Here are a couple of previews of Voyage of the Bismarck.




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< Message edited by bru888 -- 10/30/2017 5:48:10 PM >

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Re: The Aleutian Crisis is released. - 2/26/2018 1:11:15 AM   
bru888


Posts: 101
Joined: 1/10/2016
Status: offline
The Aleutian Crisis new version 1.1 uploaded. (What the heck? How have I gotten away with only one revision of this scenario? It must have been before I started numbering my versions.)

- A few typos fixed but most importantly,
- All Turn Start popup messages now occur at turn start rather than the first move of a turn. The latter arrangement was a workaround but it is now less obtrusive having messages popup at the beginning of the turn instead of while moving units. The reason I am able to make this change is the discovery that linking objectives to hexes is why Turn Start popup messages would not appear if the player looked at objectives at the start of a turn. Objective hex links are now removed.

< Message edited by bru888 -- 2/26/2018 1:24:08 AM >

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