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Version v1.11.00 Patchnotes

 
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Version v1.11.00 Patchnotes - 10/20/2017 2:27:14 PM   
Daniele

 

Posts: 1259
Joined: 2/7/2015
Status: offline
Hi everybody,

Gary Grigsby's War in the East has been updated to version 1.11.00!

This version adds a tremendous amount of changes, among all:

• Improvements to stability, and speed of play vs the AI.
• Removal of several exploits.
• More information about losses in battle, and overall losses.
• Reduced garrison micromanagement.
• Manpower statistics in logistics phase log.
• Better automatic manpower and ground element management resulting in stronger units.
• Data export to CSV.
• Balance adjustments.
• UI improvements.
• New "CV Mode" game option.
• New ground element types.
• 74 new features, 41 bug fixes, 33 scenario changes, and 240 data changes.
• Note: Games started or saved with 1.11.00 are no longer backwards compatible with older versions.

But the changelog is truly huge, so be sure check it out below!

You can download the patch from here

Version 1.11.00 Changelog

New Features
1. It will be now impossible to build more than 600 Soviet air groups. This is necessary to
prevent the game from crashing when reaching the limit of 32000 active aircraft.
2. Improved scenario check utility, it will now report on-map units with no delay and no
location. Previously units had to be frozen in order to be reported.
3. Heavy Armored Cars will now have AP ammo as default ammo type.
4. Added three new ground element types: Heavy SP Artillery (same as SP Artillery), CS
Armored Car (same as Heavy Armored Car, but with HE ammo as default ammo type),
and Very Heavy Flak (same as Heavy Flak, but with doubled support need, swap
blockade, and requiring high match).
5. Improved some parts of AI code, resulting in up to 78% processing time reduction.
6. It will be now impossible to assign units to HQs that are overloaded by 100% or more.
7. Mount modifiers (to accuracy and rate of fire) will now be added to selected weapon
details in ground element compare window.
8. Improved battle report details, it will now show correct number of men in DESTROYED
group (it should be equal to LOST men - sum of men actually killed and captured in
combat), and DAMAGED group (it should be equal to DAM men - men actually disabled
in combat). DISRUPTED group remains unchanged (total number of men in disrupted
elements).
9. Scenario check utility will set units to their default motorized status. Trying to manually
set unit motorized status in the editor will reset it to its default motorized status. “Mot.” in
unit name will now be recognized by the default motorized status routine and treated
properly, just like “Motorized” was.
10. Air bases in 1941 will not work for the purposes of airhead supply, and will not remove air
drop penalty.
11. Only German Luftwaffe and Soviet air bases will work for the purposes of airhead supply,
and will remove air drop penalty.
12. It will be now impossible to detach Static LW Flak units from cities (like Flakturm units).
13. It will be now impossible to disband Flakturm and Static LW Flak units.
14. Air groups about to arrive to national reserve will not upgrade/swap aircraft (but they will
still affect other groups by being included in surplus/lack calculations).
15. Included latest engine changes from newer games (improved performance, memory
leaks removed).
16. Version number under which the game was started will be printed in the logistics phase
log, next to version number under which the last logistics phase was ran. For older
games there will be a single number printed, denoting similar kind of information.
17. Scenarios and games saved under this version will not load under older versions of the
game.

Bug fixes
1. Fixed a bug where certain inactive units could be included in the UNITS column on
production screen.
2. Fixed a bug where the game crashed during logistics phase when doing aircraft cleanup
if aircraft data was corrupted. There will be a chance now to reclaim slots properly and
continue such games. This will not help if the game crashes during air mission resolution.
3. Fixed a bug where motorized engineers (Motor-Engr Squad) were missing engineer
bonuses, and were not blocked from initial pool building.
4. Fixed a bug where clicking on the name of certain game preferences (“Soviet Combat
Bonus”, “CV Mode”), rather than clicking on current value, resulted in advancing the
selection by two choices instead of only one.
5. Fixed a bug where there was no message about AA units arriving as reinforcements,
when those units appeared directly in cities.
6. Fixed a bug where upgrading to bigger TOE variant was not properly blocked for some
older games, started before patch 1.08.05, resulting in units with no TOE.
7. Fixed a bug where detection level was not cleared for destroyed units, so they were
visible on the next turn when rebuilding.
8. Fixed a bug where new partisan units could be formed from the remnants of other
destroyed partisan units.
9. Fixed a bug where empty or depleted partisan units could be destroyed in the logistics
phase when located next to enemy unit or when empty (sometimes immediately after
creation).

Scenario & data changes
1. Thorough check/verification of ammunition usage for all elements. Some odd ammunition
usage values corrected, grouping guns of similar caliber and barrel length for a more
generic approach on ammo usage.
2. Cut down Sapper squads in Soviet 1941/42 units - they did not employ
specialist/offensive Engineers similar to german Pioneer squads until late 1942/early
1943.
3. Review of Flak regiments.
4. All scenarios (where applicable):
a. HQ support level set to zero, formation role set to Security (only affects AI) for
101-103 RHG Command HQs.
b. Increased port in Ochakov (84,107) to 10, accounting for missing/impossible-toadd
facilities in Nikolaev.
c. Soviet versions of M15 CGMC and M17 MGMC (both SP Flak) added to
database, a factory added to Lend Lease Pacific (either M15 or later M17).
d. Addition of Berlin/Vienna Flaktowers (as normal AA units).
e. Addition of limited fighter air defense at frozen airfields near Berlin, Leipzig, and
Prag, to offer some fighter protection (all withdraw at the end of 1944).
f. Addition of several low-experience static training divisions, representing training
divisions, frozen with either disband or unlock late-war.
g. Review of vehicle factories:
g.i. Hungary: add 2x1 points to Budapest,
g.ii. Italy: add 4 points to Turin,
g.iii. Soviet Union: vehicle factories increased from 140 to 150, mainly by
increasing Gorky to 2x30 and reducing/regrouping others.
5. 1941-45 Campaign and some 1941 scenarios:
a. Changed German 1st Cavalry Division to motorized with 50 MPs (was largely
motorized, operated with motorized units).
b. Reactivated Soviet 27th Mech Corps, arrives with 104th, 105th Tank and 106th
Motorized Infantry divisions near Voronezh on turn 4.
6. 1941-45 Campaign, Operation Barbarossa, Road to Dnepopetrovsk:
a. Added 1st Rum. Railroad Command - Romanian FBD-like repair unit with limited
capabilities, disbands mid 9/41; 5x Rum. Rail construction units attached to it.
b. Delayed 7th Naval Infantry Brigade to mid 8/41, arrives near Sevastopol.
c. Delayed 8th Naval Infantry Brigade to mid 9/41, arrives near Novorossiysk.
d. Added 9th Naval Infantry Brigade, arrives in Kerch on turn 9.
7. Fixed incorrect setup of 203rd Panzer Regiment in 1942-45 Campaign, by placing it on
map (E of 16th Army); added MPs and set to Reserve mode.
8. Three Soviet divisions in Operation Typhoon were starting on Axis-controlled hexes,
changed them to Soviet control.

Device changes
1. [6] 7.5mm MAC-M39 MG: name changed from 7.5mm MAC-M39 MG to 7.5mm MAC
34/39 MG.
2. [165] 7.5mm Chatellerault Mle 29 LMG: name changed from 7.5mm Chatellerault Mle 29
LMG to 7.5mm FM Mle 24/29 LMG.
3. [219] 120mm GrW 42 Mortar: anti-soft changed from 158 to 159.
4. [223] 7.5mm Chatellerault Mle 29 AAMG: name changed from 7.5mm Chatellerault Mle
29 AAMG to 7.5mm FM Mle 24/29 AAMG.
5. [225] 13.2mm M31 AAMG: name changed from 13.2mm M31 AAMG to 13.2mm Mle
1929 AAMG.
6. [255] 7.5mm FM Mle 31 CMG: name changed from 7.5mm FM Mle 31 CMG to 7.5mm
MAC 31 CMG.
7. [267] 7.92mm MG37 CMG: name changed from 7.92mm MG37 CMG to 7.92mm
MG37(t) CMG.
8. [269] 7.92mm MG37 BMG: name changed from 7.92mm MG37 BMG to 7.92mm
MG37(t) BMG.
9. [281] 7.5mm Chatellerault Mle 31 TMG: name changed from 7.5mm Chatellerault Mle 31
TMG to 7.5mm MAC 31 TMG.
10. [290] 7.5mm Chatellerault Mle 31 BMG: name changed from 7.5mm Chatellerault Mle 31
BMG to 7.5mm MAC 31 BMG.
11. [383] 90mm 90/53 AA Gun: penetration changed from 153 to 163.
12. [390] 105mm StuH42 L/28 Gun: anti-soft changed from 119 to 121, rate of fire changed
from 7 to 6.
13. [633] 90mm 90/53 Gun: penetration changed from 153 to 163.
14. NEW [174] 7.92mm vz.30 BMG.
15. NEW [191] 20mm Madsen AA Gun.
16. NEW [297] 7.92mm vz.37 TMG.
17. NEW [589] Tank Flamethrower.
18. NEW [609] .50in M2 Twin AAMG.
19. NEW [613] 37mm M1A2 AA Gun.
20. NEW [641] 75mm GebG 36.
21. NEW [643] 120mm Krh/40 Mortar.
22. NEW [644] 120mm Resita Mortar.

Ground element changes
1. [1] Panzer Ib: fuel use changed from 26 to 16.
2. [2] Panzer IIc: fuel use changed from 28 to 22, supply use changed from 131 to 126,
weapon 1 ammo changed from 2250 to 2100.
3. [3] Panzer IIf: supply use changed from 144 to 126, weapon 1 ammo changed from 2700
to 2100.
4. [5] Flammpanzer II: weapon 0 changed from [131] Flamethrower to [589] Tank
Flamethrower.
5. [6] Panzer IIIe: supply use changed from 351 to 385, weapon 0 ammo changed from 131
to 125.
6. [7] Panzer IIIg: supply use changed from 576 to 608, weapon 1 ammo changed from
1500 to 2250, weapon 2 ammo changed from 1200 to 1500.
7. [8] Panzer IIIh: supply use changed from 576 to 608, weapon 1 ammo changed from
1500 to 2250, weapon 2 ammo changed from 1200 to 1500.
8. [9] Panzer IIIL: supply use changed from 501 to 617, weapon 1 ammo changed from
1500 to 2250, weapon 2 ammo changed from 1200 to 1500.
9. [10] Panzer IIIm: supply use changed from 573 to 617, weapon 0 ammo changed from
92 to 84.
10. [12] Flammpanzer III: weapon 0 changed from [131] Flamethrower to [589] Tank
Flamethrower.
11. [16] Panzer IVc: supply use changed from 1032 to 1232.
12. [17] Panzer IVe: supply use changed from 1241 to 1255, weapon 1 ammo changed from
1500 to 1650, weapon 3 ammo changed from 1200 to 1500.
13. [18] Panzer IVf: supply use changed from 1250 to 1255, weapon 1 ammo changed from
1500 to 1650.
14. [19] Panzer IVf2: supply use changed from 1526 to 1530, weapon 1 ammo changed from
1500 to 1650.
15. [20] Panzer IVg: supply use changed from 1526 to 1530, weapon 1 ammo changed from
1500 to 1650.
16. [22] Panther D: supply use changed from 1457 to 1536.
17. [23] Panther A: supply use changed from 1457 to 1542.
18. [24] Panther G: supply use changed from 1512 to 1594.
19. [25] Tiger: supply use changed from 2352 to 2168.
20. [29] StuH42: weapon 0 rate of fire changed from -3 to -2.
21. [33] Panzerjaeger I: fuel use changed from 27 to 17.
22. [34] Panzerjaeger II: supply use changed from 552 to 513, weapon 1 ammo changed
from 900 to 600.
23. [35] Marder II: supply use changed from 650 to 629.
24. [36] Marder III: fuel use changed from 30 to 29.
25. [37] Panzerjaeger 38: supply use changed from 561 to 531.
26. [39] Jagdpanzer 38: fuel use changed from 55 to 50.
27. [40] Flammpanzer 38: fuel use changed from 46 to 50, weapon 0 changed from [131]
Flamethrower to [589] Tank Flamethrower.
28. [41] Jagdpanzer IV/70(V): supply use changed from 930 to 987.
29. [45] Wespe: fuel use changed from 31 to 27.
30. [46] Hummel: type changed from SP Artillery to Heavy SP Artillery, supply use changed
from 1926 to 1836.
31. [47] SdKfz-135/1 Lorraine: type changed from SP Artillery to Heavy SP Artillery, supply
use changed from 848 to 776.
32. [48] SdKfz-10/4 SP Flak: fuel use changed from 13 to 9, supply use changed from 98 to
308, weapon 0 ammo changed from 280 to 880, update TOE changed from NO to YES.
33. [49] Flakpanzer 38: supply use changed from 126 to 364, weapon 0 ammo changed from
360 to 1040.
34. [51] Ostwind: symbol changed from [51] Ostwind to [50] Wirbelwind, supply use changed
from 2059 to 1705, weapon 1 changed from [229] 7.92mm MG42 AAMG to 0, weapon 1
number changed from 1 to 0, weapon 0 ammo changed from 1000 to 832, weapon 1
ammo changed from 600 to 0, weapon 1 face changed from SM to FWD.
35. [52] sIG33 Pz I: supply use changed from 1388 to 1380.
36. [53] sIG33 Grille K: fuel use changed from 47 to 34, supply use changed from 1683 to
1674.
37. [56] SdKfz-231 Armored Car: fuel use changed from 9 to 14, supply use changed from
127 to 126.
38. [57] SdKfz-234/1 Armored Car: supply use changed from 240 to 160, weapon 0 ammo
changed from 480 to 250.
39. [58] SdKfz-234/2 Armored Car: supply use changed from 307 to 416, weapon 1 ammo
changed from 1050 to 2850.
40. [59] SdKfz-234/3 Armored Car: type changed from Heavy Armored Car to CS Armored
Car.
41. [60] SdKfz-234/4 Armored Car: supply use changed from 257 to 612, weapon 0 ammo
changed from 12 to 36, weapon 1 ammo changed from 1950 to 600.
42. [61] SdKfz-250/7 Mortar Carrier: first year changed from 1941 to 1942, build limit
changed from 0 to 3, fuel use changed from 14 to 11, supply use changed from 408 to
410, expansion rate changed from 0 to 1, weapon 0 ammo changed from 1000 to 1050.
43. [62] SdKfz-251/1 MG Carrier: supply use changed from 91 to 169, weapon 0 changed
from [227] 7.92mm MG34 AAMG to [196] 7.92mm MG34 MMG, weapon 1 changed from
[196] 7.92mm MG34 MMG to [227] 7.92mm MG34 AAMG, weapon 2 changed from 0 to
[133] 7.92mm Kar 98k Rifle, weapon 3 changed from 0 to [134] 9mm MP38/40 SMG,
weapon 4 changed from 0 to [138] Pistol, weapon 2 number changed from 0 to 5,
weapon 3 number changed from 0 to 1, weapon 4 number changed from 0 to 2, weapon
0 ammo changed from 1000 to 2100, weapon 1 ammo changed from 1000 to 1050,
weapon 2 ammo changed from 0 to 40, weapon 3 ammo changed from 0 to 160, weapon
4 ammo changed from 0 to 8, weapon 0 face changed from SM to SIDE, weapon 1 face
changed from SIDE to SM, weapon 2 face changed from FWD to SIDE, weapon 3 face
changed from FWD to SIDE, weapon 4 face changed from FWD to SIDE.
44. [63] SdKfz-251/10 Halftrack: supply use changed from 375 to 386, weapon 1 ammo
changed from 1100 to 1050.
45. [64] SdKfz-251/2 Mortar Carrier: supply use changed from 624 to 626, weapon 0 ammo
changed from 1000 to 1050.
46. [65] SdKfz-251/1D MG Carrier: supply use changed from 91 to 169, weapon 0 changed
from [229] 7.92mm MG42 AAMG to [197] 7.92mm MG42 MMG, weapon 1 changed from
[197] 7.92mm MG42 MMG to [229] 7.92mm MG42 AAMG, weapon 2 changed from 0 to
[133] 7.92mm Kar 98k Rifle, weapon 3 changed from 0 to [134] 9mm MP38/40 SMG,
weapon 4 changed from 0 to [138] Pistol, weapon 2 number changed from 0 to 5,
weapon 3 number changed from 0 to 1, weapon 4 number changed from 0 to 2, weapon
0 ammo changed from 1000 to 2100, weapon 1 ammo changed from 1000 to 1050,
weapon 2 ammo changed from 0 to 40, weapon 3 ammo changed from 0 to 160, weapon
4 ammo changed from 0 to 8, weapon 0 face changed from SM to SIDE, weapon 1 face
changed from SIDE to SM, weapon 2 face changed from FWD to SIDE, weapon 3 face
changed from FWD to SIDE, weapon 4 face changed from FWD to SIDE.
47. [66] SdKfz-233 Armored Car: type changed from Heavy Armored Car to CS Armored
Car, fuel use changed from 9 to 14.
48. [67] 37mm Anti-tank Gun: weapon 1 ammo changed from 35 to 40.
49. [68] 50mm Anti-tank Gun: supply use changed from 380 to 456, weapon 1 ammo
changed from 35 to 40.
50. [69] 75mm Anti-tank Gun PaK40: men changed from 8 to 6, supply use changed from
503 to 502, weapon 1 number changed from 8 to 6, weapon 1 ammo changed from 35 to
40.
51. [70] 76mm Anti-tank Gun F-22: supply use changed from 531 to 502, weapon 1 ammo
changed from 35 to 40.
52. [71] 88mm Anti-tank Gun: supply use changed from 608 to 610, weapon 1 ammo
changed from 35 to 40.
53. [72] 20mm Anti-aircraft Gun: men changed from 7 to 6, weapon 1 number changed from
7 to 6, weapon 1 ammo changed from 35 to 40.
54. [73] 88mm Anti-aircraft Gun: supply use changed from 1208 to 1111, weapon 1 ammo
changed from 35 to 40.
55. [74] 75mm Infantry Gun: supply use changed from 440 to 441, weapon 1 ammo changed
from 35 to 40.
56. [75] 150mm Infantry Gun: supply use changed from 926 to 927, weapon 1 ammo
changed from 35 to 40.
57. [76] 50mm Mortar: supply use changed from 103 to 104, weapon 1 ammo changed from
35 to 40.
58. [77] 81mm Mortar: supply use changed from 195 to 196, weapon 1 ammo changed from
35 to 40.
59. [78] 120mm Mortar: supply use changed from 1161 to 1162, weapon 1 ammo changed
from 35 to 40.
60. [79] 7.92mm MG34 Machine Gun: supply use changed from 33 to 64, weapon 2 changed
from 0 to [138] Pistol, weapon 2 number changed from 0 to 1, weapon 0 ammo changed
from 1000 to 2000, weapon 1 ammo changed from 35 to 40, weapon 2 ammo changed
from 0 to 8, weapon 2 face changed from FWD to SIDE.
61. [80] 7.92mm MG42 Machine Gun: supply use changed from 33 to 64, weapon 2 changed
from 0 to [138] Pistol, weapon 2 number changed from 0 to 1, weapon 0 ammo changed
from 1000 to 2000, weapon 1 ammo changed from 35 to 40, weapon 2 ammo changed
from 0 to 8, weapon 2 face changed from FWD to SIDE.
62. [81] Rifle Squad 39: supply use changed from 59 to 77, build cost changed from 8 to 7,
weapon 2 changed from [175] Rifle-Grenade to [138] Pistol, weapon 0 number changed
from 8 to 7, weapon 0 ammo changed from 40 to 80, weapon 1 ammo changed from 500
to 1000, weapon 2 ammo changed from 6 to 8, weapon 4 ammo changed from 160 to
320.
63. [82] Rifle Squad 43: supply use changed from 130 to 157, weapon 7 changed from 0 to
[138] Pistol, weapon 0 number changed from 5 to 4, weapon 7 number changed from 0
to 1, weapon 0 ammo changed from 40 to 80, weapon 1 ammo changed from 500 to
1000, weapon 3 ammo changed from 14 to 12, weapon 4 ammo changed from 160 to
320, weapon 5 ammo changed from 40 to 80, weapon 7 ammo changed from 0 to 8,
weapon 7 face changed from FWD to SIDE, import cost changed from 1 to 3, import %
changed from 10% to 80%.
64. [83] Rifle Squad (-): supply use changed from 116 to 182, build cost changed from 10 to
9, weapon 3 changed from [175] Rifle-Grenade to 0, weapon 3 number changed from 1
to 0, weapon 0 ammo changed from 150 to 330, weapon 1 ammo changed from 14 to
16, weapon 2 ammo changed from 5 to 7, weapon 3 ammo changed from 6 to 0, weapon
3 face changed from SIDE to FWD, import % changed from 10% to 80%.
65. [84] Pioneer Squad 39: supply use changed from 185 to 220, build cost changed from 11
to 10, weapon 6 changed from 0 to [138] Pistol, weapon 0 number changed from 7 to 6,
weapon 6 number changed from 0 to 1, weapon 0 ammo changed from 40 to 80, weapon
1 ammo changed from 24 to 18, weapon 2 ammo changed from 6 to 10, weapon 4
ammo changed from 500 to 1000, weapon 5 ammo changed from 160 to 320, weapon 6
ammo changed from 0 to 8, weapon 6 face changed from FWD to SIDE.
66. [85] Pioneer Squad 43: supply use changed from 171 to 196, build cost changed from 11
to 10, weapon 7 changed from 0 to [138] Pistol, weapon 0 number changed from 7 to 5,
weapon 7 number changed from 0 to 2, weapon 0 ammo changed from 50 to 80, weapon
1 ammo changed from 24 to 14, weapon 2 ammo changed from 6 to 10, weapon 4
ammo changed from 500 to 1000, weapon 5 ammo changed from 160 to 320, weapon 7
ammo changed from 0 to 8, weapon 7 face changed from FWD to SIDE, import cost
changed from 0 to 1, import % changed from 10% to 80%.
67. [86] Pioneer Squad 44: supply use changed from 174 to 200, build cost changed from 11
to 10, weapon 7 changed from 0 to [138] Pistol, weapon 0 number changed from 7 to 4,
weapon 5 number changed from 1 to 2, weapon 7 number changed from 0 to 2, weapon
0 ammo changed from 50 to 80, weapon 1 ammo changed from 24 to 14, weapon 2
ammo changed from 6 to 10, weapon 4 ammo changed from 600 to 1000, weapon 5
ammo changed from 150 to 330, weapon 7 ammo changed from 0 to 8, weapon 7 face
changed from FWD to SIDE, import cost changed from 0 to 1, import % changed from
10% to 80%.
68. [87] Submachine Gun Squad: supply use changed from 131 to 160, weapon 0 ammo
changed from 160 to 320.
69. [88] Cavalry Squad: supply use changed from 80 to 87, weapon 0 ammo changed from
60 to 80, weapon 1 ammo changed from 750 to 1000, weapon 2 ammo changed from 30
to 16, weapon 3 ammo changed from 9 to 6.
70. [89] Motorcycle Squad: supply use changed from 130 to 108, build cost changed from 56
to 54, weapon 4 changed from 0 to [138] Pistol, weapon 0 number changed from 6 to 7,
weapon 3 number changed from 4 to 1, weapon 4 number changed from 0 to 2, weapon
2 ammo changed from 40 to 16, weapon 4 ammo changed from 0 to 8, weapon 4 face
changed from FWD to SIDE.
71. [90] SdKfz-251/17 SP Flak: supply use changed from 246 to 242, weapon 1 ammo
changed from 1000 to 1050.
72. [91] 7.92mm Anti-tank Rifle: supply use changed from 1 to 3.
73. [92] Panzerschreck: supply use changed from 6 to 42.
74. [93] 28mm Anti-tank Gun: men changed from 2 to 3, supply use changed from 8 to 24,
weapon 1 number changed from 2 to 3, weapon 1 ammo changed from 35 to 40.
75. [94] Motorized Rifle Squad 39: supply use changed from 116 to 77, build cost changed
from 10 to 8, weapon 4 changed from [175] Rifle-Grenade to [138] Pistol, weapon 0
number changed from 8 to 7, weapon 2 ammo changed from 36 to 16, weapon 4 ammo
changed from 12 to 8.
76. [95] Motorized Rifle Squad (+): supply use changed from 157 to 112, build cost changed
from 12 to 9, weapon 4 changed from [175] Rifle-Grenade to [138] Pistol, weapon 3
number changed from 4 to 2, weapon 4 number changed from 1 to 2, weapon 2 ammo
changed from 40 to 16, weapon 4 ammo changed from 12 to 8.
77. [96] Motorized Rifle Squad 43: men changed from 10 to 12, supply use changed from
231 to 198, build cost changed from 12 to 11, weapon 5 changed from [175] Rifle-
Grenade to [138] Pistol, weapon 0 number changed from 3 to 6, weapon 3 number
changed from 4 to 1, weapon 5 number changed from 1 to 2, weapon 2 ammo changed
from 32 to 16, weapon 5 ammo changed from 12 to 8, import cost changed from 2 to 4,
import % changed from 10% to 80%.
78. [97] Motorized Rifle Squad (-): men changed from 10 to 9, supply use changed from 180
to 198, build cost changed from 13 to 10, weapon 1 ammo changed from 36 to 16,
weapon 2 ammo changed from 12 to 6, weapon 3 ammo changed from 6 to 7, import
cost changed from 1 to 2.
79. [98] Panzer Grenadier Squad 41: supply use changed from 189 to 163, weapon 5
changed from 0 to [138] Pistol, weapon 0 number changed from 4 to 5, weapon 1
number changed from 4 to 3, weapon 3 number changed from 4 to 2, weapon 5 number
changed from 0 to 2, weapon 2 ammo changed from 24 to 20, weapon 5 ammo changed
from 0 to 8.
80. [99] Panzer Grenadier Squad 43: supply use changed from 279 to 241, build cost
changed from 17 to 18, weapon 7 changed from 0 to [138] Pistol, weapon 0 number
changed from 3 to 4, weapon 1 number changed from 4 to 3, weapon 3 number changed
from 4 to 2, weapon 7 number changed from 0 to 1, weapon 2 ammo changed from 24 to
12, weapon 7 ammo changed from 0 to 8, weapon 7 face changed from FWD to SIDE,
import cost changed from 0 to 2, import % changed from 10% to 80%.
81. [100] Panzer Grenadier Squad (-): supply use changed from 240 to 176, build cost
changed from 17 to 16, weapon 0 changed from [136] 7.92mm MP43/44 Rifle to [133]
7.92mm Kar 98k Rifle, weapon 2 changed from [176] Hand Grenade to [136] 7.92mm
MP43/44 Rifle, weapon 3 changed from [175] Rifle-Grenade to [134] 9mm MP38/40
SMG, weapon 4 changed from [181] Panzerfaust to [176] Hand Grenade, weapon 5
changed from 0 to [181] Panzerfaust, weapon 0 number changed from 10 to 4, weapon 1
number changed from 2 to 3, weapon 3 number changed from 1 to 2, weapon 5 number
changed from 0 to 1, weapon 0 ammo changed from 300 to 80, weapon 2 ammo
changed from 36 to 330, weapon 3 ammo changed from 12 to 320, weapon 4 ammo
changed from 6 to 8, weapon 5 ammo changed from 0 to 3.
82. [101] Panzer Pioneer Squad 39: men changed from 12 to 10, fuel use changed from 14
to 12, supply use changed from 359 to 247, weapon 6 changed from 0 to [138] Pistol,
weapon 0 number changed from 6 to 4, weapon 4 number changed from 3 to 2, weapon
6 number changed from 0 to 1, weapon 1 ammo changed from 24 to 15, weapon 2
ammo changed from 6 to 10, weapon 3 ammo changed from 8 to 4, weapon 6 ammo
changed from 0 to 8, weapon 6 face changed from FWD to SIDE.
83. [102] Panzer Pioneer Squad 43: supply use changed from 427 to 306, weapon 7
changed from 0 to [138] Pistol, weapon 0 number changed from 4 to 5, weapon 4
number changed from 4 to 2, weapon 5 number changed from 3 to 2, weapon 7 number
changed from 0 to 2, weapon 0 ammo changed from 100 to 80, weapon 1 ammo
changed from 18 to 12, weapon 2 ammo changed from 6 to 10, weapon 3 ammo
changed from 8 to 5, weapon 6 ammo changed from 6 to 5, weapon 7 ammo changed
from 0 to 8, weapon 7 face changed from FWD to SIDE.
84. [103] Panzer Pioneer Squad: supply use changed from 427 to 306, weapon 7 changed
from 0 to [138] Pistol, weapon 0 number changed from 4 to 5, weapon 4 number
changed from 4 to 2, weapon 5 number changed from 3 to 2, weapon 7 number changed
from 0 to 2, weapon 0 ammo changed from 100 to 80, weapon 1 ammo changed from 18
to 12, weapon 2 ammo changed from 6 to 10, weapon 3 ammo changed from 8 to 5,
weapon 6 ammo changed from 6 to 5, weapon 7 ammo changed from 0 to 8, weapon 7
face changed from FWD to SIDE.
85. [104] Panzer Pioneer Squad 44: supply use changed from 425 to 327, weapon 0
changed from [135] 7.92mm Gew 41/43 Rifle to [136] 7.92mm MP43/44 Rifle, weapon 6
changed from [136] 7.92mm MP43/44 Rifle to [138] Pistol, weapon 0 number changed
from 4 to 5, weapon 4 number changed from 4 to 2, weapon 5 number changed from 1 to
2, weapon 0 ammo changed from 100 to 330, weapon 1 ammo changed from 18 to 12,
weapon 2 ammo changed from 6 to 10, weapon 3 ammo changed from 8 to 5, weapon 6
ammo changed from 300 to 8, weapon 7 ammo changed from 6 to 5, import cost
changed from 0 to 1, import % changed from 10% to 80%.
86. [105] 105mm Field Gun: supply use changed from 3128 to 3210, weapon 1 ammo
changed from 35 to 40.
87. [106] 20mm Quad Anti-aircraft Gun: men changed from 8 to 7, weapon 1 number
changed from 8 to 7, weapon 1 ammo changed from 35 to 40.
88. [108] 150mm Field Gun: supply use changed from 2111 to 2152, weapon 1 ammo
changed from 35 to 40.
89. [109] 75mm Field Gun: men changed from 8 to 6, supply use changed from 1328 to
1167, weapon 1 number changed from 8 to 6, weapon 1 ammo changed from 35 to 40.
90. [110] 105mm Howitzer: men changed from 8 to 7, weapon 1 number changed from 8 to
7, weapon 1 ammo changed from 35 to 40.
91. [111] 122mm Howitzer: men changed from 10 to 8, supply use changed from 3191 to
3190, weapon 1 number changed from 10 to 8, weapon 1 ammo changed from 35 to 40.
92. [112] 150mm Howitzer: men changed from 12 to 8, supply use changed from 4133 to
4050, weapon 1 number changed from 12 to 8, weapon 1 ammo changed from 35 to 40.
93. [113] 150mm Nebelwerfer: supply use changed from 904 to 905, weapon 1 ammo
changed from 35 to 40.
94. [114] Fallschirmjaeger Squad 39: supply use changed from 111 to 98, build cost changed
from 11 to 10, weapon 5 changed from 0 to [138] Pistol, weapon 0 number changed from
9 to 8, weapon 5 number changed from 0 to 1, weapon 0 ammo changed from 60 to 80,
weapon 1 ammo changed from 750 to 1000, weapon 2 ammo changed from 224 to 320,
weapon 3 ammo changed from 24 to 18, weapon 4 ammo changed from 9 to 6, weapon
5 ammo changed from 0 to 8, weapon 5 face changed from FWD to SIDE.
95. [115] Fallschirmjaeger Squad 43: supply use changed from 193 to 174, build cost
changed from 12 to 11, weapon 6 changed from 0 to [136] 7.92mm MP43/44 Rifle,
weapon 7 changed from 0 to [138] Pistol, weapon 0 number changed from 6 to 4,
weapon 2 number changed from 3 to 2, weapon 6 number changed from 0 to 1, weapon
7 number changed from 0 to 2, weapon 0 ammo changed from 60 to 80, weapon 1
ammo changed from 750 to 1000, weapon 2 ammo changed from 224 to 320, weapon 3
ammo changed from 20 to 12, weapon 4 ammo changed from 9 to 6, weapon 5 ammo
changed from 6 to 4, weapon 6 ammo changed from 0 to 200, weapon 7 ammo changed
from 0 to 8, weapon 6 face changed from FWD to SIDE, weapon 7 face changed from
FWD to SIDE, import cost changed from 1 to 2, import % changed from 10% to 80%.
96. [116] Fallschirmjaeger Squad 44: supply use changed from 193 to 186, build cost
changed from 12 to 11, weapon 7 changed from 0 to [138] Pistol, weapon 2 number
changed from 2 to 1, weapon 3 number changed from 3 to 2, weapon 7 number changed
from 0 to 2, weapon 0 ammo changed from 60 to 80, weapon 1 ammo changed from 750
to 1000, weapon 2 ammo changed from 224 to 320, weapon 3 ammo changed from 210
to 200, weapon 4 ammo changed from 20 to 12, weapon 5 ammo changed from 9 to 6,
weapon 6 ammo changed from 6 to 5, weapon 7 ammo changed from 0 to 8, weapon 7
face changed from FWD to SIDE, import cost changed from 0 to 1, import % changed
from 10% to 80%.
97. [117] Moebelwagen: supply use changed from 2041 to 1682, weapon 0 ammo changed
from 1000 to 832.
98. [118] Cavalry Squad (-): supply use changed from 71 to 77, weapon 0 ammo changed
from 60 to 80, weapon 1 ammo changed from 240 to 320, weapon 2 ammo changed
from 30 to 20, weapon 3 ammo changed from 9 to 6.
99. [119] 240mm Howitzer: build limit changed from 0 to 1, supply use changed from 7753 to
7754, weapon 1 ammo changed from 35 to 40.
100. [120] 210mm Howitzer: supply use changed from 7238 to 7239, weapon 1 ammo
changed from 35 to 40.
101. [121] 355mm Howitzer: build limit changed from 0 to 1, supply use changed from
10161 to 10163, weapon 1 ammo changed from 35 to 40.
102. [122] 305mm Howitzer: supply use changed from 9235 to 9237, weapon 1 ammo
changed from 35 to 40.
103. [123] 170mm Field Gun: supply use changed from 4573 to 4574, weapon 1
ammo changed from 35 to 40.
104. [124] 37mm Anti-aircraft Gun: supply use changed from 1007 to 1008, weapon 1
ammo changed from 35 to 40.
105. [126] SdKfz-251/9 Halftrack: supply use changed from 810 to 786, weapon 1
ammo changed from 1000 to 1050.
106. [127] SdKfz-6/2 SP Flak: supply use changed from 300 to 864, weapon 0 ammo
changed from 150 to 432.
107. [128] Labor Squad: men changed from 10 to 9, weapon 0 number changed from
10 to 9, weapon 0 ammo changed from 15 to 20.
108. [129] Security Squad: supply use changed from 32 to 43, weapon 4 changed from
0 to [138] Pistol, weapon 0 number changed from 6 to 5, weapon 4 number changed
from 0 to 1, weapon 0 ammo changed from 30 to 40, weapon 2 ammo changed from 250
to 500, weapon 3 ammo changed from 96 to 160, weapon 4 ammo changed from 0 to 8,
weapon 4 face changed from FWD to SIDE.
109. [130] Karl 600mm Siege Mortar: supply use changed from 28382 to 28392,
weapon 1 ammo changed from 30 to 40.
110. [131] 240mm Siege Gun: build limit changed from 0 to 1, supply use changed
from 5026 to 5028, weapon 1 ammo changed from 35 to 40.
111. [132] 105mm Anti-aircraft Gun: supply use changed from 3246 to 3612, weapon 1
ammo changed from 35 to 40.
112. [133] Labor Squad: weapon 0 ammo changed from 15 to 20.
113. [135] T-28 M1932(F): supply use changed from 1215 to 1253.
114. [136] T-26 M1933(F): supply use changed from 484 to 485.
115. [137] BT-7 M1937(F): supply use changed from 822 to 824.
116. [138] T-34 M1940(F): supply use changed from 1189 to 1307.
117. [139] T-28 M1940(F): supply use changed from 1201 to 1323.
118. [140] Stug IIIg(F): build limit changed from 0 to 1.
119. [141] Ski Jaeger Squad: supply use changed from 130 to 142, weapon 7 changed
from 0 to [138] Pistol, weapon 0 number changed from 5 to 4, weapon 7 number
changed from 0 to 1, weapon 0 ammo changed from 40 to 80, weapon 1 ammo changed
from 500 to 1000, weapon 2 ammo changed from 5 to 4, weapon 3 ammo changed from
14 to 12, weapon 4 ammo changed from 160 to 320, weapon 5 ammo changed from 40
to 80, weapon 7 ammo changed from 0 to 8, weapon 7 face changed from FWD to SIDE.
120. [142] Ski Sturm Squad: supply use changed from 135 to 185, weapon 5 changed
from 0 to [138] Pistol, weapon 5 number changed from 0 to 1, weapon 0 ammo changed
from 150 to 330, weapon 1 ammo changed from 500 to 1000, weapon 2 ammo changed
from 16 to 12, weapon 5 ammo changed from 0 to 8.
121. [143] 37mm Anti-tank Gun: supply use changed from 154 to 156, weapon 1
ammo changed from 20 to 40.
122. [144] 37mm Anti-tank Gun: supply use changed from 154 to 156, weapon 1
ammo changed from 20 to 40.
123. [145] 75mm Anti-tank Gun: men changed from 8 to 6, supply use changed from
418 to 420, weapon 1 number changed from 8 to 6, weapon 1 ammo changed from 20 to
40.
124. [146] 40mm Anti-aircraft Gun: supply use changed from 604 to 758, max import
changed from 0 to ALL, import from changed from 0 to [787] 37mm Anti-Aircraft Gun,
weapon 1 ammo changed from 20 to 40, import cost changed from 0 to 10, minimum
import changed from 0 to 1, import % changed from DEFAULT to 100%.
125. [147] 81mm Mortar: supply use changed from 183 to 186, weapon 1 ammo
changed from 20 to 40.
126. [148] 120mm Mortar: supply use changed from 1159 to 1162, weapon 0 changed
from [220] 120mm M38 Mortar to [643] 120mm Krh/40 Mortar, weapon 1 ammo changed
from 20 to 40.
127. [149] 7.62mm Machine Gun: men changed from 6 to 4, supply use changed from
63 to 34, weapon 2 changed from 0 to [138] Pistol, weapon 1 number changed from 5 to
3, weapon 2 number changed from 0 to 1, weapon 0 ammo changed from 2000 to 1000,
weapon 1 ammo changed from 20 to 40, weapon 2 ammo changed from 0 to 8, weapon
2 face changed from FWD to SIDE.
128. [150] 7.62mm Machine Gun: men changed from 3 to 4, supply use changed from
16 to 34, weapon 2 changed from 0 to [138] Pistol, weapon 1 number changed from 2 to
3, weapon 2 number changed from 0 to 1, weapon 0 ammo changed from 500 to 1000,
weapon 1 ammo changed from 20 to 40, weapon 2 ammo changed from 0 to 8, weapon
2 face changed from FWD to SIDE.
129. [151] Rifle Squad 44: men changed from 10 to 9, supply use changed from 105 to
143, max import changed from ALL to 0, import from changed from [152] Rifle Squad 39
to 0, weapon 0 number changed from 7 to 6, weapon 0 ammo changed from 40 to 80,
weapon 1 ammo changed from 350 to 700, weapon 2 ammo changed from 12 to 14,
weapon 3 ammo changed from 4 to 5, weapon 4 ammo changed from 213 to 284, import
cost changed from 1 to 0, minimum import changed from 5 to 0, import % changed from
10% to DEFAULT.
130. [152] Rifle Squad 39: men changed from 10 to 9, supply use changed from 53 to
74, build cost changed from 8 to 7, weapon 4 number changed from 2 to 1, weapon 0
ammo changed from 40 to 80, weapon 1 ammo changed from 350 to 700, weapon 2
ammo changed from 12 to 14, weapon 3 ammo changed from 4 to 5, weapon 4 ammo
changed from 213 to 284.
131. [153] Combat Engineer Squad: last year changed from 1945 to 1943, last month
changed from 9 to 8, men changed from 10 to 9, upgrade changed from 0 to [431]
Combat Engineer Squad 43, supply use changed from 149 to 65, build cost changed
from 10 to 7, weapon 1 changed from [160] 7.62mm Lahti LMG to [176] Hand Grenade,
weapon 2 changed from [176] Hand Grenade to [129] Molotov Cocktail, weapon 3
changed from [195] Satchel Charge to 0, weapon 4 changed from [131] Flamethrower to
0, weapon 5 changed from [140] 9mm Suomi SMG to 0, weapon 0 number changed from
4 to 9, weapon 3 number changed from 1 to 0, weapon 4 number changed from 1 to 0,
weapon 5 number changed from 4 to 0, weapon 0 ammo changed from 40 to 80, weapon
1 ammo changed from 350 to 18, weapon 2 ammo changed from 12 to 8, weapon 3
ammo changed from 3 to 0, weapon 4 ammo changed from 6 to 0, weapon 5 ammo
changed from 213 to 0, weapon 3 face changed from SIDE to FWD, weapon 4 face
changed from SIDE to FWD, weapon 5 face changed from SIDE to FWD, scrap policy
changed from DEFAULT (1 YEAR) to NONE.
132. [154] Submachine Gun Squad: supply use changed from 75 to 81, weapon 1
changed from [160] 7.62mm Lahti LMG to [176] Hand Grenade, weapon 2 changed from
[176] Hand Grenade to 0, weapon 3 changed from [129] Molotov Cocktail to 0, weapon 2
number changed from 1 to 0, weapon 3 number changed from 1 to 0, weapon 0 ammo
changed from 213 to 284, weapon 1 ammo changed from 350 to 20, weapon 2 ammo
changed from 12 to 0, weapon 3 ammo changed from 4 to 0, weapon 2 face changed
from SIDE to FWD, weapon 3 face changed from SIDE to FWD.
133. [155] Ski Squad: men changed from 10 to 9, supply use changed from 113 to 58,
weapon 1 changed from [160] 7.62mm Lahti LMG to [139] 7.62mm Mosin-Nagant Rifle,
weapon 3 changed from [195] Satchel Charge to 0, weapon 0 number changed from 9 to
3, weapon 1 number changed from 1 to 6, weapon 3 number changed from 1 to 0,
weapon 0 ammo changed from 142 to 284, weapon 1 ammo changed from 210 to 80,
weapon 2 ammo changed from 12 to 18, weapon 3 ammo changed from 2 to 0, weapon
3 face changed from SIDE to FWD.
134. [156] Panzerschreck: supply use changed from 42 to 47, weapon 1 changed from
[140] 9mm Suomi SMG to [139] 7.62mm Mosin-Nagant Rifle, weapon 1 ammo changed
from 71 to 80.
135. [157] 20mm Anti-tank Rifle: supply use changed from 44 to 6, weapon 1 changed
from [140] 9mm Suomi SMG to [138] Pistol, weapon 1 ammo changed from 71 to 8.
136. [158] 76mm Infantry Gun: men changed from 4 to 5, supply use changed from
351 to 369, weapon 1 number changed from 4 to 5, weapon 1 ammo changed from 20 to
40.
137. [159] 105mm Howitzer: men changed from 8 to 7, supply use changed from 1805
to 1808, weapon 1 number changed from 8 to 7, weapon 1 ammo changed from 20 to
40.
138. [160] 122mm Howitzer: men changed from 10 to 8, supply use changed from
1597 to 1600, weapon 1 number changed from 10 to 8, weapon 1 ammo changed from
20 to 40.
139. [161] Cavalry Squad: load cost changed from 30 to 36, men changed from 10 to
12, supply use changed from 51 to 84, weapon 0 number changed from 8 to 9, weapon 3
number changed from 1 to 2, weapon 0 ammo changed from 40 to 80, weapon 1 ammo
changed from 490 to 700, weapon 2 ammo changed from 18 to 20.
140. [162] 75mm Anti-aircraft Gun: supply use changed from 705 to 835, weapon 1
ammo changed from 20 to 40.
141. [163] 20mm Anti-aircraft Gun: supply use changed from 212 to 217, weapon 0
changed from [242] 20mm Oerlikon AA Gun to [191] 20mm Madsen AA Gun, weapon 1
ammo changed from 20 to 40, weapon 0 accuracy changed from 150 to 200.
142. [164] 150mm Howitzer: men changed from 12 to 8, supply use changed from
3098 to 2920, weapon 1 number changed from 12 to 8, weapon 1 ammo changed from
20 to 40.
143. [165] 152mm Howitzer: men changed from 9 to 8, supply use changed from 1765
to 1950, weapon 1 number changed from 9 to 8, weapon 1 ammo changed from 20 to
40.
144. [167] 45mm Anti-tank Gun: supply use changed from 304 to 306, weapon 1
ammo changed from 20 to 40.
145. [168] 50mm Anti-tank Gun: supply use changed from 253 to 306, weapon 1
ammo changed from 20 to 40.
146. [169] 76mm Field Gun F-22: men changed from 5 to 6, supply use changed from
563 to 627, weapon 1 number changed from 5 to 6, weapon 1 ammo changed from 20 to
40.
147. [171] 210mm Nebelwerfer: men changed from 4 to 6, supply use changed from
1244 to 1247, weapon 1 number changed from 4 to 6, weapon 1 ammo changed from 35
to 40.
148. [172] 280/320mm Nebelwerfer: men changed from 4 to 6, supply use changed
from 1159 to 1162, weapon 1 number changed from 4 to 6, weapon 1 ammo changed
from 35 to 40.
149. [173] 300mm Nebelwerfer: men changed from 4 to 6, supply use changed from
1790 to 1795, weapon 1 number changed from 4 to 6, weapon 1 ammo changed from 35
to 40.
150. [174] SdKfz-4 Panzerwerfer: supply use changed from 1560 to 1532, weapon 1
ammo changed from 2000 to 1050.
151. [176] BA-10(F) Armored Car: supply use changed from 166 to 168.
152. [179] M11/39: supply use changed from 221 to 252.
153. [180] M13/40: fuel use changed from 34 to 26, supply use changed from 629 to
546.
154. [181] M15/42: supply use changed from 680 to 591.
155. [182] P26/40: supply use changed from 1090 to 1025.
156. [183] Semovente L40 da 47: supply use changed from 371 to 315.
157. [184] Semovente M40 da 75: fuel use changed from 38 to 29, supply use
changed from 649 to 671.
158. [185] Semovente M43 da 105: fuel use changed from 71 to 50, supply use
changed from 1850 to 1754.
159. [188] Semovente M42 da 75: supply use changed from 726 to 684.
160. [189] 75mm Anti-tank Gun: men changed from 8 to 6, supply use changed from
418 to 394, weapon 1 number changed from 8 to 6, weapon 1 ammo changed from 20 to
36.
161. [190] 20mm Anti-tank Gun: supply use changed from 160 to 162, weapon 1
ammo changed from 20 to 36.
162. [191] 37mm Anti-tank Gun: supply use changed from 184 to 185, weapon 1
ammo changed from 20 to 36.
163. [192] 47mm Anti-tank Gun: supply use changed from 274 to 275, weapon 1
ammo changed from 20 to 36.
164. [193] 20mm Anti-aircraft Gun: supply use changed from 179 to 181, build cost
changed from 19 to 16, weapon 1 ammo changed from 20 to 36.
165. [194] 90mm Anti-aircraft Gun: supply use changed from 1106 to 1111, weapon 1
ammo changed from 20 to 36.
166. [195] 65mm Infantry Gun: men changed from 6 to 5, supply use changed from
178 to 180, weapon 1 number changed from 6 to 5, weapon 1 ammo changed from 20 to
36.
167. [196] 81mm Mortar: supply use changed from 184 to 186, weapon 1 ammo
changed from 20 to 36.
168. [197] 8mm Machine Gun: speed changed from 4 to 5, supply use changed from
14 to 15, weapon 2 changed from 0 to [138] Pistol, weapon 2 number changed from 0 to
1, weapon 1 ammo changed from 20 to 36, weapon 2 ammo changed from 0 to 8,
weapon 2 face changed from FWD to SIDE.
169. [199] Rifle Squad: supply use changed from 22 to 61, weapon 0 ammo changed
from 40 to 72, weapon 1 ammo changed from 100 to 600, weapon 2 ammo changed
from 8 to 16.
170. [200] 45mm Mortar: supply use changed from 26 to 52, weapon 1 ammo changed
from 20 to 36.
171. [201] Assault Engineer Squad: supply use changed from 164 to 130, build cost
changed from 11 to 10, weapon 1 changed from [176] Hand Grenade to [167] 9mm MAB
38A SMG, weapon 2 changed from [131] Flamethrower to [176] Hand Grenade, weapon
0 ammo changed from 50 to 72, weapon 1 ammo changed from 18 to 300, weapon 2
ammo changed from 6 to 22, weapon 3 ammo changed from 4 to 3.
172. [202] Cavalry Squad: men changed from 12 to 11, supply use changed from 53 to
67, weapon 0 number changed from 11 to 10, weapon 0 ammo changed from 50 to 72,
weapon 1 ammo changed from 20 to 18, weapon 2 ammo changed from 200 to 600.
173. [203] Motorcycle Squad: men changed from 10 to 11, supply use changed from
22 to 66, build cost changed from 44 to 53, weapon 0 number changed from 8 to 9,
weapon 0 ammo changed from 40 to 72, weapon 1 ammo changed from 100 to 600,
weapon 2 ammo changed from 8 to 18.
174. [204] 75mm Field Gun: men changed from 8 to 6, supply use changed from 986
to 1021, weapon 1 number changed from 8 to 6, weapon 1 ammo changed from 20 to
36.
175. [205] 100mm Howitzer: men changed from 8 to 7, supply use changed from 1505
to 1608, weapon 1 number changed from 8 to 7, weapon 1 ammo changed from 20 to
36.
176. [206] 105mm Howitzer: men changed from 8 to 7, supply use changed from 1655
to 1608, weapon 1 number changed from 8 to 7, weapon 1 ammo changed from 20 to
36.
177. [207] 149mm Howitzer: men changed from 10 to 8, supply use changed from
2706 to 2920, weapon 1 number changed from 10 to 8, weapon 1 ammo changed from
20 to 36.
178. [208] 210mm Howitzer: supply use changed from 4407 to 4413, weapon 1 ammo
changed from 20 to 36.
179. [211] L3/33 Flame Tank: weapon 0 changed from [131] Flamethrower to [589]
Tank Flamethrower.
180. [212] L6/40 Flame Tank: weapon 0 changed from [131] Flamethrower to [589]
Tank Flamethrower.
181. [213] 75mm Anti-aircraft Gun: supply use changed from 705 to 834, weapon 1
ammo changed from 20 to 36.
182. [214] Labor Squad: weapon 0 ammo changed from 15 to 18.
183. [215] Motorized Rifle Squad: supply use changed from 24 to 61, weapon 0 ammo
changed from 48 to 72, weapon 1 ammo changed from 100 to 600, weapon 2 ammo
changed from 8 to 16.
184. [216] Panzerjaeger 38 H: load cost changed from 50 to 49, fuel use changed from
27 to 30, supply use changed from 683 to 645.
185. [218] sIG33 Grille H: fuel use changed from 48 to 32, supply use changed from
1406 to 1398.
186. [219] Panzer IIIj: supply use changed from 576 to 608, weapon 1 ammo changed
from 1500 to 2250, weapon 2 ammo changed from 1200 to 1500.
187. [220] SdKfz-251/2D Mortar Carrier: supply use changed from 624 to 626, weapon
0 ammo changed from 1000 to 1050.
188. [221] Panzer IVg '1943': symbol changed from [21] Panzer IVh to [20] Panzer IVg,
supply use changed from 1526 to 1530, weapon 1 ammo changed from 1500 to 1650.
189. [222] 105mm Field Gun: supply use changed from 2705 to 1809, weapon 1
ammo changed from 20 to 36.
190. [223] 155mm Howitzer: supply use changed from 1927 to 1953, weapon 1 ammo
changed from 20 to 40.
191. [224] 8in Mk 7 Howitzer: name changed from 8in Mk 7 Howitzer to 8in Howitzer,
supply use changed from 2007 to 2013, build cost changed from 96 to 157, weapon 1
ammo changed from 20 to 40.
192. [225] OA vz.30(R) Armored Car: type changed from Armored Car to Light
Armored Car.
193. [226] R-1: supply use changed from 45 to 90, weapon 0 changed from [266]
7.92mm vz.37 CMG to [297] 7.92mm vz.37 TMG, weapon 2 changed from [268] 7.92mm
vz.37 BMG to [174] 7.92mm vz.30 BMG.
194. [227] FT-17(R): supply use changed from 50 to 60.
195. [228] R-2: supply use changed from 220 to 237.
196. [231] T-38E(R): last year changed from 1944 to 1943, last month changed from 7
to 9.
197. [232] T-3(n): update TOE changed from YES to NO.
198. [233] T-4(g): supply use changed from 1526 to 1530, weapon 1 ammo changed
from 1500 to 1650.
199. [234] T-4(h): build limit changed from 0 to 4.
200. [235] Tiger(R): supply use changed from 2352 to 2168.
201. [236] TA(g): build limit changed from 0 to 4.
202. [237] TACAM T-60: supply use changed from 788 to 744.
203. [238] TACAM R-2: supply use changed from 543 to 513.
204. [239] 149mm Field Gun: supply use changed from 3035 to 3041, weapon 1
ammo changed from 20 to 36.
205. [242] 20mm Anti-aircraft Gun: supply use changed from 179 to 182, weapon 1
ammo changed from 20 to 40.
206. [243] 37mm Anti-tank Gun: supply use changed from 154 to 156, weapon 1
ammo changed from 20 to 40.
207. [244] 47mm Anti-tank Gun: supply use changed from 228 to 231, weapon 1
ammo changed from 20 to 40.
208. [245] 50mm Anti-tank Gun: supply use changed from 253 to 306, weapon 1
ammo changed from 20 to 40.
209. [246] 75mm Anti-tank Gun: men changed from 7 to 6, supply use changed from
417 to 420, weapon 1 number changed from 7 to 6, weapon 1 ammo changed from 20 to
40.
210. [247] 60mm Mortar: supply use changed from 62 to 65, weapon 1 ammo changed
from 20 to 40.
211. [248] 81mm Mortar: supply use changed from 183 to 186, weapon 1 ammo
changed from 20 to 40.
212. [249] 120mm Mortar: supply use changed from 1159 to 1162, weapon 0 changed
from [219] 120mm GrW 42 Mortar to [644] 120mm Resita Mortar, weapon 1 ammo
changed from 20 to 40.
213. [250] 7.92mm Machine Gun: supply use changed from 17 to 34, weapon 2
changed from 0 to [138] Pistol, weapon 2 number changed from 0 to 1, weapon 0 ammo
changed from 500 to 1000, weapon 1 ammo changed from 20 to 40, weapon 2 ammo
changed from 0 to 8, weapon 2 face changed from FWD to SIDE.
214. [251] 7.92mm MG34 Machine Gun: supply use changed from 17 to 34, weapon 2
changed from 0 to [138] Pistol, weapon 2 number changed from 0 to 1, weapon 0 ammo
changed from 500 to 1000, weapon 1 ammo changed from 20 to 40, weapon 2 ammo
changed from 0 to 8, weapon 2 face changed from FWD to SIDE.
215. [252] 7.92mm Quad Anti-Aircraft MG: supply use changed from 32 to 65, weapon
0 ammo changed from 1000 to 2000, weapon 1 ammo changed from 20 to 40.
216. [253] Rifle Squad 44: supply use changed from 99 to 138, max import changed
from 0 to ALL, import from changed from [82] Rifle Squad 43 to [254] Rifle Squad 42,
weapon 0 ammo changed from 40 to 80, weapon 1 ammo changed from 8 to 16, weapon
2 ammo changed from 300 to 1000, weapon 3 ammo changed from 128 to 250, import
cost changed from 0 to 2, minimum import changed from 0 to 5, import % changed from
1% to 80%.
217. [254] Rifle Squad 42: last year changed from 1945 to 1943, last month changed
from 9 to 12, upgrade changed from 0 to [253] Rifle Squad 44, supply use changed from
33 to 67, weapon 0 ammo changed from 40 to 80, weapon 1 ammo changed from 8 to
16, weapon 2 ammo changed from 300 to 600, weapon 3 ammo changed from 128 to
300, import cost changed from -5 to -4, import % changed from 25% to 80%, scrap policy
changed from DEFAULT (1 YEAR) to NONE, update TOE changed from NO to YES.
218. [255] Rifle Squad 39: supply use changed from 52 to 101, weapon 0 ammo
changed from 40 to 80, weapon 1 ammo changed from 16 to 30, weapon 2 ammo
changed from 300 to 600.
219. [256] Assault Squad: last year changed from 1945 to 1943, last month changed
from 9 to 12, men changed from 19 to 14, upgrade changed from 0 to [270] Assault
Squad 44, supply use changed from 250 to 288, build cost changed from 18 to 14,
weapon 1 changed from [176] Hand Grenade to [169] 7.92mm vz.26/30 LMG, weapon 2
changed from [131] Flamethrower to [134] 9mm MP38/40 SMG, weapon 3 changed from
[195] Satchel Charge to [176] Hand Grenade, weapon 4 changed from [134] 9mm
MP38/40 SMG to [131] Flamethrower, weapon 5 changed from 0 to [195] Satchel
Charge, weapon 6 changed from 0 to [129] Molotov Cocktail, weapon 4 number changed
from 5 to 1, weapon 5 number changed from 0 to 1, weapon 6 number changed from 0 to
1, weapon 0 ammo changed from 50 to 80, weapon 1 ammo changed from 30 to 600,
weapon 2 ammo changed from 6 to 300, weapon 3 ammo changed from 6 to 22, weapon
4 ammo changed from 160 to 15, weapon 5 ammo changed from 0 to 5, weapon 6
ammo changed from 0 to 5, weapon 5 face changed from FWD to SIDE, weapon 6 face
changed from FWD to SIDE, update TOE changed from NO to YES.
220. [257] Cavalry Squad: supply use changed from 51 to 58, weapon 0 ammo
changed from 50 to 80, weapon 1 ammo changed from 16 to 12, weapon 2 ammo
changed from 450 to 600.
221. [258] 37mm Anti-aircraft Gun: supply use changed from 1005 to 1008, weapon 1
ammo changed from 20 to 40.
222. [259] 25mm Anti-aircraft Gun: supply use changed from 304 to 357, weapon 1
ammo changed from 20 to 40.
223. [261] 7.92mm Anti-tank Rifle: supply use changed from 1 to 3.
224. [262] 75mm Field Gun: men changed from 5 to 6, supply use changed from 963
to 937, weapon 1 number changed from 5 to 6, weapon 1 ammo changed from 20 to 40.
225. [263] 100mm Howitzer: men changed from 8 to 7, supply use changed from 1755
to 1808, weapon 1 number changed from 8 to 7, weapon 1 ammo changed from 20 to
40.
226. [264] 122mm Howitzer: men changed from 10 to 8, supply use changed from
1553 to 1600, weapon 1 number changed from 10 to 8, weapon 1 ammo changed from
20 to 40.
227. [265] 13.2mm Anti-aircraft MG: supply use changed from 112 to 114, weapon 1
ammo changed from 20 to 40.
228. [266] Motor Squad 44: supply use changed from 161 to 160, weapon 0 ammo
changed from 50 to 80, weapon 1 ammo changed from 8 to 12, weapon 3 ammo
changed from 160 to 250, weapon 4 ammo changed from 5 to 4.
229. [267] Motor Squad 39: supply use changed from 62 to 77, weapon 0 ammo
changed from 50 to 80, weapon 1 ammo changed from 8 to 12, weapon 3 ammo
changed from 160 to 300, scrap policy changed from DEFAULT (1 YEAR) to NONE,
update TOE changed from NO to YES.
230. [268] 105mm Howitzer: men changed from 8 to 7, supply use changed from 1445
to 1448, weapon 1 number changed from 8 to 7, weapon 1 ammo changed from 20 to
40.
231. [269] 149mm Howitzer: men changed from 11 to 8, supply use changed from
2767 to 3040, weapon 1 number changed from 11 to 8, weapon 1 ammo changed from
20 to 40.
232. [270] Panzer IIIn(R): name changed from Panzer IIIn(R) to Assault Squad 44, id
changed from 246 to 235, type changed from CS Tank to Engineer Squad, symbol
changed from [232] T-3(n) to 0, load cost changed from 104 to 10, first year changed
from 1942 to 1944, range changed from 2000 to 500, speed changed from 25 to 6, size
changed from 4 to 1, reliability changed from 25 to 0, front armor changed from 63 to 0,
side armor changed from 31 to 0, top armor changed from 14 to 0, first month changed
from 11 to 1, men changed from 5 to 14, fuel use changed from 56 to 12, supply use
changed from 1041 to 222, build cost changed from 285 to 14, max import changed from
0 to ALL, import from changed from 0 to [256] Assault Squad, weapon 0 changed from
[335] 75mm KwK37 L/24 Gun to [132] 7.92mm vz.24 Rifle, weapon 1 changed from [262]
7.92mm MG34 CMG to [169] 7.92mm vz.26/30 LMG, weapon 2 changed from 0 to [173]
9mm Orita SMG, weapon 3 changed from [265] 7.92mm MG34 BMG to [176] Hand
Grenade, weapon 4 changed from 0 to [131] Flamethrower, weapon 5 changed from 0 to
[130] Anti-Tank Grenade, weapon 6 changed from 0 to [129] Molotov Cocktail, weapon 0
number changed from 1 to 13, weapon 2 number changed from 0 to 1, weapon 4 number
changed from 0 to 1, weapon 5 number changed from 0 to 1, weapon 6 number changed
from 0 to 1, weapon 0 ammo changed from 64 to 80, weapon 1 ammo changed from
2250 to 1000, weapon 2 ammo changed from 0 to 250, weapon 3 ammo changed from
1500 to 22, weapon 4 ammo changed from 0 to 15, weapon 5 ammo changed from 0 to
5, weapon 6 ammo changed from 0 to 5, weapon 0 rate of fire changed from -4 to 0,
weapon 0 accuracy changed from 200 to 0, weapon 0 face changed from TURRET to
SIDE, weapon 1 face changed from TURRET to SIDE, weapon 2 face changed from
FWD to SIDE, weapon 3 face changed from FWD to SIDE, weapon 4 face changed from
FWD to SIDE, weapon 5 face changed from FWD to SIDE, weapon 6 face changed from
FWD to SIDE, import cost changed from 0 to 1, minimum import changed from 0 to 5,
import % changed from DEFAULT to 80%.
233. [271] 45mm Anti-tank Gun: supply use changed from 304 to 306, weapon 1
ammo changed from 20 to 40.
234. [272] Labor Squad: weapon 0 ammo changed from 15 to 20.
235. [273] 75mm Anti-aircraft Gun: supply use changed from 929 to 934, weapon 1
ammo changed from 20 to 40.
236. [274] Jagdpanzer 38(H): fuel use changed from 55 to 50.
237. [275] Panther(H): name changed from Panther(H) to Combat Engineer Squad 44,
id changed from 24 to 274, type changed from Medium Tank to Engineer Squad, symbol
changed from 0 to [300] Combat Engineer Squad, load cost changed from 203 to 5,
range changed from 3500 to 500, speed changed from 29 to 6, size changed from 5 to 1,
reliability changed from 35 to 0, front armor changed from 124 to 0, side armor changed
from 49 to 0, top armor changed from 21 to 0, first month changed from 8 to 1, men
changed from 5 to 11, fuel use changed from 93 to 6, supply use changed from 1487 to
113, build cost changed from 558 to 10, max import changed from 0 to ALL, import from
changed from 0 to [300] Combat Engineer Squad, weapon 0 changed from [344] 75mm
KwK42 L/70 Gun to [655] 7.92mm 43M Rifle, weapon 1 changed from [262] 7.92mm
MG34 CMG to [658] 9mm Danuvia SMG, weapon 2 changed from [270]
Nahverteidigungsgerat to [657] 7.92mm Solothurn LMG, weapon 3 changed from [265]
7.92mm MG34 BMG to [176] Hand Grenade, weapon 4 changed from 0 to [130] Anti-
Tank Grenade, weapon 5 changed from 0 to [129] Molotov Cocktail, weapon 0 number
changed from 1 to 9, weapon 4 number changed from 0 to 1, weapon 5 number changed
from 0 to 1, weapon 0 ammo changed from 81 to 80, weapon 1 ammo changed from
2800 to 400, weapon 2 ammo changed from 6 to 600, weapon 3 ammo changed from
2000 to 18, weapon 4 ammo changed from 0 to 4, weapon 5 ammo changed from 0 to 4,
weapon 0 rate of fire changed from -4 to 0, weapon 0 accuracy changed from 400 to 0,
weapon 0 face changed from TURRET to SIDE, weapon 1 face changed from TURRET
to SIDE, weapon 2 face changed from TURRET to SIDE, weapon 3 face changed from
FWD to SIDE, weapon 4 face changed from FWD to SIDE, weapon 5 face changed from
FWD to SIDE, import cost changed from 0 to 1, minimum import changed from 0 to 5,
import % changed from DEFAULT to 80%.
238. [276] 150mm Nebelwerfer: supply use changed from 900 to 905, weapon 1 ammo
changed from 20 to 40.
239. [282] Panzer IIIm(H): supply use changed from 573 to 617, weapon 0 ammo
changed from 92 to 84.
240. [283] Panzer IVf(H): supply use changed from 1250 to 1255, weapon 1 ammo
changed from 1500 to 1650.
241. [285] Tiger(H): supply use changed from 2352 to 2168.
242. [287] Nimrod: supply use changed from 296 to 370.
243. [289] 37mm Anti-tank Gun: supply use changed from 154 to 156, weapon 1
ammo changed from 20 to 40.
244. [290] 47mm Anti-tank Gun: supply use changed from 228 to 231, weapon 1
ammo changed from 20 to 40.
245. [291] 75mm Anti-tank Gun PaK40: men changed from 8 to 6, supply use changed
from 440 to 420, weapon 1 number changed from 8 to 6, weapon 1 ammo changed from
20 to 40.
246. [292] 40mm Anti-aircraft Gun: supply use changed from 604 to 758, max import
changed from 0 to ALL, import from changed from 0 to [787] 37mm Anti-Aircraft Gun,
weapon 1 ammo changed from 20 to 40, import cost changed from 0 to 10, minimum
import changed from 0 to 1, import % changed from DEFAULT to 100%.
247. [293] 50mm Mortar: supply use changed from 82 to 85, weapon 1 ammo changed
from 20 to 40.
248. [294] 81mm Mortar: supply use changed from 183 to 186, weapon 1 ammo
changed from 20 to 40.
249. [295] 120mm Mortar: supply use changed from 1159 to 1162, weapon 1 ammo
changed from 20 to 40.
250. [296] 8mm Machine Gun: supply use changed from 17 to 34, weapon 2 changed
from 0 to [138] Pistol, weapon 2 number changed from 0 to 1, weapon 0 ammo changed
from 500 to 1000, weapon 1 ammo changed from 20 to 40, weapon 2 ammo changed
from 0 to 8, weapon 2 face changed from FWD to SIDE.
251. [297] 7.92mm MG34 Machine Gun: supply use changed from 17 to 34, weapon 2
changed from 0 to [138] Pistol, weapon 2 number changed from 0 to 1, weapon 0 ammo
changed from 500 to 1000, weapon 1 ammo changed from 20 to 40, weapon 2 ammo
changed from 0 to 8, weapon 2 face changed from FWD to SIDE.
252. [298] Rifle Squad 44: supply use changed from 96 to 135, build cost changed
from 8 to 9, weapon 1 changed from [176] Hand Grenade to [658] 9mm Danuvia SMG,
weapon 3 changed from [181] Panzerfaust to [176] Hand Grenade, weapon 4 changed
from 0 to [181] Panzerfaust, weapon 4 number changed from 0 to 1, weapon 0 ammo
changed from 40 to 80, weapon 1 ammo changed from 8 to 400, weapon 2 ammo
changed from 300 to 600, weapon 3 ammo changed from 4 to 18, weapon 4 ammo
changed from 0 to 4, weapon 4 face changed from FWD to SIDE, import cost changed
from 1 to 2, import % changed from 25% to 80%.
253. [299] Rifle Squad 39: men changed from 10 to 11, supply use changed from 32 to
70, build cost changed from 7 to 8, weapon 1 changed from [176] Hand Grenade to [658]
9mm Danuvia SMG, weapon 3 changed from 0 to [176] Hand Grenade, weapon 3
number changed from 0 to 1, weapon 0 ammo changed from 40 to 80, weapon 1 ammo
changed from 8 to 300, weapon 2 ammo changed from 300 to 500, weapon 3 ammo
changed from 0 to 18, weapon 3 face changed from FWD to SIDE.
254. [300] Combat Engineer Squad: last year changed from 1945 to 1943, last month
changed from 9 to 12, men changed from 10 to 11, upgrade changed from 0 to [275]
Combat Engineer Squad 44, supply use changed from 158 to 170, weapon 1 changed
from [176] Hand Grenade to [658] 9mm Danuvia SMG, weapon 2 changed from [131]
Flamethrower to [656] 8mm Solothurn LMG, weapon 3 changed from [195] Satchel
Charge to [176] Hand Grenade, weapon 4 changed from [658] 9mm Danuvia SMG to
[195] Satchel Charge, weapon 5 changed from 0 to [129] Molotov Cocktail, weapon 0
number changed from 8 to 9, weapon 5 number changed from 0 to 1, weapon 0 ammo
changed from 50 to 80, weapon 1 ammo changed from 14 to 300, weapon 2 ammo
changed from 6 to 500, weapon 3 ammo changed from 4 to 18, weapon 4 ammo
changed from 160 to 4, weapon 5 ammo changed from 0 to 4, weapon 5 face changed
from FWD to SIDE, scrap policy changed from DEFAULT (1 YEAR) to NONE, update
TOE changed from NO to YES.
255. [301] Cavalry Squad: last year changed from 1945 to 1943, last month changed
from 9 to 12, upgrade changed from 0 to [377] Cavalry Squad 44, supply use changed
from 51 to 61, weapon 0 ammo changed from 50 to 80, weapon 2 ammo changed from
450 to 500, scrap policy changed from DEFAULT (1 YEAR) to NONE, update TOE
changed from NO to YES.
256. [303] Toldi IIa: supply use changed from 185 to 197.
257. [304] 100mm Howitzer: men changed from 8 to 7, supply use changed from 1755
to 1608, weapon 1 number changed from 8 to 7, weapon 1 ammo changed from 20 to
40.
258. [305] 122mm Howitzer: men changed from 10 to 8, supply use changed from
1554 to 1600, weapon 1 number changed from 10 to 8, weapon 1 ammo changed from
20 to 40.
259. [306] 13.2mm Anti-aircraft MG: weapon 0 ammo changed from 2000 to 1000,
weapon 1 ammo changed from 20 to 40.
260. [307] Zrinyi II: supply use changed from 1887 to 1890, weapon 1 changed from
[278] 8mm Gebauer BMG to [227] 7.92mm MG34 AAMG, weapon 1 ammo changed
from 500 to 600, weapon 1 face changed from FWD to SM.
261. [308] 80mm Anti-Aircraft Gun: supply use changed from 929 to 935, weapon 1
ammo changed from 20 to 40.
262. [309] 149mm Howitzer: men changed from 11 to 8, supply use changed from
2707 to 2920, weapon 1 number changed from 11 to 8, weapon 1 ammo changed from
20 to 40.
263. [310] 240mm Howitzer: supply use changed from 7747 to 7754, weapon 1 ammo
changed from 20 to 40.
264. [311] 105mm Howitzer: men changed from 8 to 7, supply use changed from 1805
to 1808, weapon 1 number changed from 8 to 7, weapon 1 ammo changed from 20 to
40.
265. [312] 75mm Field Gun: men changed from 5 to 6, supply use changed from 963
to 937, weapon 1 number changed from 5 to 6, weapon 1 ammo changed from 20 to 40.
266. [313] 75mm Howitzer: men changed from 8 to 6, supply use changed from 966 to
877, weapon 1 number changed from 8 to 6, weapon 1 ammo changed from 20 to 40.
267. [314] Labor Squad: weapon 0 ammo changed from 15 to 20.
268. [315] Rifle Squad 43: supply use changed from 111 to 128, build cost changed
from 9 to 10, weapon 0 ammo changed from 50 to 80, weapon 1 ammo changed from 6
to 10, weapon 3 ammo changed from 150 to 300, import cost changed from 2 to 3,
import % changed from 25% to 80%.
269. [316] Rifle Squad 39: supply use changed from 39 to 67, build cost changed from
7 to 8, weapon 3 changed from [145] 9mm ZK383 SMG to [175] Rifle-Grenade, weapon
4 changed from [175] Rifle-Grenade to 0, weapon 0 number changed from 8 to 9,
weapon 4 number changed from 1 to 0, weapon 0 ammo changed from 50 to 80, weapon
1 ammo changed from 6 to 14, weapon 3 ammo changed from 150 to 6, weapon 4
ammo changed from 6 to 0, weapon 4 face changed from SIDE to FWD.
270. [317] Combat Engineer Squad: supply use changed from 162 to 171, weapon 0
ammo changed from 50 to 80, weapon 4 ammo changed from 180 to 300.
271. [318] 7.92mm Machine Gun: supply use changed from 32 to 34, weapon 2
changed from 0 to [138] Pistol, weapon 2 number changed from 0 to 1, weapon 1 ammo
changed from 20 to 40, weapon 2 ammo changed from 0 to 8, weapon 2 face changed
from FWD to SIDE.
272. [319] 81mm Mortar: supply use changed from 183 to 186, weapon 1 ammo
changed from 20 to 40.
273. [320] 37mm Anti-tank Gun: last year changed from 1945 to 1942, last month
changed from 9 to 12, supply use changed from 132 to 156, weapon 1 ammo changed
from 20 to 40, scrap policy changed from DEFAULT (1 YEAR) to NONE.
274. [321] 45mm Anti-tank Gun: supply use changed from 304 to 306, weapon 1
ammo changed from 20 to 40.
275. [322] 50mm Anti-tank Gun: supply use changed from 253 to 306, weapon 1
ammo changed from 20 to 40.
276. [323] 75mm Mountain Gun: supply use changed from 964 to 877, weapon 1
ammo changed from 20 to 40.
277. [324] 80mm Field Gun: men changed from 8 to 6, supply use changed from 853
to 932, weapon 1 number changed from 8 to 6, weapon 1 ammo changed from 20 to 40.
278. [325] 100mm Howitzer: men changed from 8 to 7, supply use changed from 1755
to 1608, weapon 1 number changed from 8 to 7, weapon 1 ammo changed from 20 to
40.
279. [326] 100mm Howitzer: men changed from 8 to 7, supply use changed from 1755
to 1808, weapon 1 number changed from 8 to 7, weapon 1 ammo changed from 20 to
40.
280. [327] 105mm Field Gun: men changed from 9 to 8, supply use changed from
1424 to 1610, weapon 1 number changed from 9 to 8, weapon 1 ammo changed from 20
to 40.
281. [328] 149mm Howitzer: men changed from 11 to 8, supply use changed from
2707 to 2920, weapon 1 number changed from 11 to 8, weapon 1 ammo changed from
20 to 40.
282. [329] 20mm Anti-aircraft Gun: supply use changed from 201 to 182, build cost
changed from 18 to 16, weapon 1 ammo changed from 20 to 40.
283. [330] 88mm Anti-aircraft Gun: name changed from 88mm Anti-aircraft Gun to
83.5mm Anti-aircraft Gun, men changed from 9 to 8, supply use changed from 965 to
850, weapon 0 changed from [253] 88mm Flak18 AA Gun to [373] 83.5mm vz.22 AA
Gun, weapon 1 number changed from 9 to 8, weapon 1 ammo changed from 20 to 40,
weapon 0 accuracy changed from 900 to 800.
284. [331] OA vz.30(S) Armored Car: type changed from Armored Car to Light
Armored Car, load cost changed from 14 to 17.
285. [332] LT vz.35: supply use changed from 220 to 237.
286. [333] LT-38: upgrade changed from 0 to [339] LT-38E, scrap policy changed from
2 YEARS to NONE, update TOE changed from NO to YES.
287. [334] LT-40 - MG: load cost changed from 42 to 38, fuel use changed from 23 to
18.
288. [335] LT-40: load cost changed from 43 to 40, fuel use changed from 23 to 19.
289. [336] Marder III(S): supply use changed from 683 to 645.
290. [337] 7.92mm ZB53 Machine Gun: supply use changed from 17 to 34, weapon 2
changed from 0 to [138] Pistol, weapon 2 number changed from 0 to 1, weapon 0 ammo
changed from 500 to 1000, weapon 1 ammo changed from 20 to 40, weapon 2 ammo
changed from 0 to 8, weapon 2 face changed from FWD to SIDE.
291. [338] Theodor 240mm Gun: supply use changed from 5821 to 5823, weapon 1
ammo changed from 35 to 40.
292. [348] Marder II: supply use changed from 650 to 629, photo changed from [35]
Marder II to 0.
293. [349] SdKfz-250/9 Halftrack: fuel use changed from 14 to 11, supply use changed
from 67 to 112, weapon 0 ammo changed from 100 to 230.
294. [354] Motorcycle Squad: load cost changed from 14 to 11, last year changed from
1945 to 1943, last month changed from 9 to 12, men changed from 10 to 8, upgrade
changed from 0 to [380] Motorcycle Squad 44, fuel use changed from 10 to 8, supply use
changed from 32 to 50, build cost changed from 43 to 36, weapon 0 number changed
from 9 to 7, weapon 0 ammo changed from 40 to 80, weapon 1 ammo changed from 8 to
12, weapon 2 ammo changed from 300 to 500, scrap policy changed from DEFAULT (1
YEAR) to NONE, update TOE changed from NO to YES.
295. [355] 80mm Field Gun: supply use changed from 853 to 935, weapon 1 ammo
changed from 20 to 40.
296. [356] 45mm Anti-tank Gun: supply use changed from 307 to 306, weapon 1
ammo changed from 35 to 40.
297. [357] 47mm Anti-tank Gun: supply use changed from 320 to 276, weapon 1
ammo changed from 35 to 40.
298. [358] 50mm Anti-tank Gun: supply use changed from 253 to 306, weapon 1
ammo changed from 20 to 40.
299. [359] 40mm Anti-tank Gun: supply use changed from 207 to 131, weapon 1
ammo changed from 20 to 40.
300. [360] 75mm Anti-tank Gun PaK40: men changed from 8 to 6, supply use changed
from 440 to 420, weapon 1 number changed from 8 to 6, weapon 1 ammo changed from
20 to 40.
301. [361] 75mm Anti-tank Gun: supply use changed from 440 to 395, weapon 1
ammo changed from 20 to 40.
302. [362] 75mm Anti-tank Gun: supply use changed from 503 to 472, weapon 1
ammo changed from 35 to 40.
303. [363] 75mm Anti-tank Gun: supply use changed from 440 to 395, weapon 1
ammo changed from 20 to 40.
304. [364] 105mm Field Gun: men changed from 9 to 8, supply use changed from
2705 to 2010, weapon 1 number changed from 9 to 8, weapon 1 ammo changed from 20
to 40.
305. [365] 75mm Infantry Gun: supply use changed from 440 to 441, weapon 1 ammo
changed from 35 to 40.
306. [366] 76mm Anti-tank Gun ZiS: supply use changed from 531 to 502, weapon 1
ammo changed from 35 to 40.
307. [367] 76mm Field Gun ZiS: men changed from 5 to 6, supply use changed from
563 to 627, weapon 1 number changed from 5 to 6, weapon 1 ammo changed from 20 to
40.
308. [368] 76mm Field Gun ZiS: supply use changed from 1127 to 1247, weapon 1
ammo changed from 35 to 40.
309. [369] 76mm Field Gun F-22: supply use changed from 1127 to 1247, weapon 1
ammo changed from 35 to 40.
310. [370] 122mm Field Gun: men changed from 8 to 10, supply use changed from
1599 to 1752, weapon 1 number changed from 8 to 10, weapon 1 ammo changed from
35 to 40.
311. [381] T-26 M1931: supply use changed from 179 to 180.
312. [382] T-26 M1933: supply use changed from 484 to 485.
313. [383] BT-2 M1932: supply use changed from 238 to 273.
314. [384] BT-2 M1931: supply use changed from 210 to 193.
315. [385] T-28 M1932: supply use changed from 1215 to 1253.
316. [386] BT-7M M1939: supply use changed from 822 to 824.
317. [391] Flammpanzer B-2(f): weapon 2 changed from [131] Flamethrower to [589]
Tank Flamethrower.
318. [397] Panzer M15/42 738(i): supply use changed from 680 to 591.
319. [407] StuG M42 851(i): supply use changed from 726 to 684.
320. [409] StuG M43 853(i): fuel use changed from 71 to 50, supply use changed from
1850 to 1754.
321. [410] sIG33/2 Grille: load cost changed from 55 to 75, fuel use changed from 47
to 59, supply use changed from 1683 to 1416, weapon 0 ammo changed from 18 to 15,
weapon 1 ammo changed from 600 to 1200.
322. [421] SdKfz-251/21 SP Flak: supply use changed from 332 to 700, weapon 0
ammo changed from 600 to 2000.
323. [422] SdKfz-8 Flak-18: supply use changed from 960 to 880.
324. [449] 210mm Howitzer: supply use changed from 4407 to 4414, weapon 1 ammo
changed from 20 to 40.
325. [450] 37mm Anti-aircraft Gun: supply use changed from 1007 to 1008, weapon 1
ammo changed from 35 to 40.
326. [455] SdKfz-232 Armored Car: fuel use changed from 10 to 14, supply use
changed from 127 to 126.
327. [456] SdKfz-10/5 SP Flak: side armor changed from 0 to 5, fuel use changed from
15 to 10, supply use changed from 98 to 308, weapon 0 ammo changed from 280 to 880.
328. [457] Panzer T-34B 747(r): supply use changed from 1189 to 1307.
329. [458] Panzer T-34D 747(r): supply use changed from 1481 to 1633.
330. [459] 88mm Anti-aircraft Gun: supply use changed from 965 to 891, weapon 1
ammo changed from 20 to 40.
331. [460] 47mm Infantry Gun: supply use changed from 158 to 119, weapon 1 ammo
changed from 20 to 40.
332. [461] SdKfz-251/9D Halftrack: supply use changed from 814 to 786, weapon 1
changed from [271] 7.92mm MG42 CMG to [229] 7.92mm MG42 AAMG, weapon 2
changed from [229] 7.92mm MG42 AAMG to 0, weapon 2 number changed from 1 to 0,
weapon 1 ammo changed from 1000 to 1050, weapon 2 ammo changed from 1000 to 0,
weapon 1 face changed from FWD to SM, weapon 2 face changed from SM to FWD.
333. [462] 76mm Field Gun: men changed from 5 to 6, supply use changed from 963
to 877, weapon 1 number changed from 5 to 6, weapon 1 ammo changed from 20 to 40.
334. [463] 75mm Field Gun: men changed from 5 to 6, supply use changed from 963
to 937, weapon 1 number changed from 5 to 6, weapon 1 ammo changed from 20 to 40.
335. [470] 105mm Field Gun: men changed from 9 to 8, supply use changed from
2705 to 2010, weapon 1 number changed from 9 to 8, weapon 1 ammo changed from 20
to 40.
336. [471] SdKfz-251 Panzerwerfer: supply use changed from 1850 to 1820, weapon 1
ammo changed from 1000 to 1050.
337. [472] SdKfz-250/8 Halftrack: type changed from Heavy Armored Car to CS
Armored Car, fuel use changed from 14 to 11, supply use changed from 306 to 322,
weapon 1 ammo changed from 1000 to 1050.
338. [662] Matilda II: supply use changed from 275 to 320.
339. [726] SU-57: fuel use changed from 22 to 18, supply use changed from 600 to
594.
340. [727] 76mm Field Gun ZiS: men changed from 5 to 6, supply use changed from
839 to 937, weapon 1 number changed from 5 to 6, weapon 1 ammo changed from 15 to
40.
341. [728] OT-34/85 M1944: weapon 3 changed from [131] Flamethrower to [589]
Tank Flamethrower.
342. [729] 107mm Mortar: supply use changed from 400 to 407, weapon 1 ammo
changed from 15 to 40.
343. [730] Flamethrower Squad: first month changed from 8 to 6, men changed from
10 to 11, supply use changed from 300 to 506, build cost changed from 10 to 11, weapon
1 changed from 0 to [149] 7.62mm PPSh-41 SMG, weapon 1 number changed from 0 to
1, weapon 0 ammo changed from 6 to 10, weapon 1 ammo changed from 0 to 284,
weapon 1 face changed from FWD to SIDE.
344. [731] SU-76M: supply use changed from 838 to 930.
345. [732] Partisan Squad: weapon 0 ammo changed from 30 to 40, weapon 1 ammo
changed from 60 to 8.
346. [733] Labor Squad: weapon 0 ammo changed from 15 to 20.
347. [734] BT-5 M1934: supply use changed from 540 to 541.
348. [735] BT-7 M1937: supply use changed from 822 to 824.
349. [736] BT-Artillery: supply use changed from 630 to 652.
350. [737] T-26 M1938: supply use changed from 768 to 770.
351. [738] T-38 M1937: supply use changed from 44 to 45.
352. [739] T-40 M1941: supply use changed from 113 to 115.
353. [740] T-60 M1941: supply use changed from 300 to 301.
354. [741] T-70 M1942: supply use changed from 403 to 404.
355. [742] M3 Stuart: supply use changed from 360 to 398.
356. [744] T-34 M1940: supply use changed from 1189 to 1307.
357. [745] T-34 M1941: supply use changed from 1189 to 1307.
358. [746] T-34 M1942: build limit changed from 50 to 48, supply use changed from
1481 to 1633.
359. [747] T-34/85 M1944: build limit changed from 50 to 48, supply use changed from
1254 to 1377.
360. [748] OT-34: weapon 3 changed from [131] Flamethrower to [589] Tank
Flamethrower.
361. [749] M3 Lee: fuel use changed from 88 to 83, supply use changed from 1317 to
1407.
362. [750] KV-1s M1942: supply use changed from 1516 to 1672.
363. [751] M4A2 Sherman: supply use changed from 1628 to 1676.
364. [752] M4A2(76)W Sherman: fuel use changed from 73 to 75, supply use changed
from 1346 to 1419.
365. [753] T-28 M1940: supply use changed from 1201 to 1323.
366. [754] T-35 M1935: supply use changed from 2521 to 2574.
367. [755] KV-1 M1940: supply use changed from 1642 to 1811.
368. [756] KV-1 M1941: supply use changed from 1642 to 1811.
369. [757] KV-85: supply use changed from 1485 to 1660, weapon 3 changed from 0
to [273] 7.62mm DT BMG, weapon 3 number changed from 0 to 1, weapon 3 ammo
changed from 0 to 1000.
370. [758] KV-2 M1940: supply use changed from 3248 to 3575.
371. [759] IS-2 M1944: supply use changed from 1703 to 1788.
372. [760] IS-3 M1945: supply use changed from 1664 to 1749.
373. [761] Valentine III: supply use changed from 251 to 292.
374. [762] Churchill IV: supply use changed from 709 to 712.
375. [763] IS-1 M1943: supply use changed from 1256 to 1374.
376. [764] ZiS-30: supply use changed from 52 to 178, weapon 0 ammo changed from
30 to 20.
377. [765] SU-76: supply use changed from 838 to 930.
378. [766] SU-85: supply use changed from 958 to 1056.
379. [767] SU-100: supply use changed from 1188 to 1190.
380. [768] SU-122: supply use changed from 1918 to 2120.
381. [769] ISU-122: supply use changed from 1424 to 1500.
382. [770] SU-152: supply use changed from 1918 to 2020.
383. [771] ISU-152: supply use changed from 2019 to 2120.
384. [772] GAZ-AAMG: supply use changed from 64 to 66.
385. [773] GAZ-MM: build limit changed from 4 to 3, supply use changed from 300 to
350.
386. [774] BA-10 Armored Car: supply use changed from 166 to 168.
387. [775] BA-64 Armored Car: supply use changed from 37 to 38.
388. [776] Reconnaissance Squad: supply use changed from 68 to 92, weapon 2
changed from [171] 7.62mm DP LMG to [176] Hand Grenade, weapon 3 changed from
[176] Hand Grenade to 0, weapon 0 number changed from 9 to 10, weapon 3 number
changed from 1 to 0, weapon 0 ammo changed from 213 to 284, weapon 1 ammo
changed from 35 to 80, weapon 2 ammo changed from 235 to 22, weapon 3 ammo
changed from 18 to 0, weapon 3 face changed from SIDE to FWD.
389. [777] Naval Rifle Squad: supply use changed from 33 to 72, weapon 0 ammo
changed from 40 to 80, weapon 1 ammo changed from 235 to 470, weapon 2 ammo
changed from 142 to 284, weapon 3 ammo changed from 10 to 18.
390. [778] Naval Rifle Squad (-): supply use changed from 32 to 69, weapon 0 ammo
changed from 40 to 80, weapon 1 ammo changed from 142 to 284, weapon 2 ammo
changed from 11 to 22.
391. [779] BA-20 Armored Car: supply use changed from 104 to 105.
392. [780] 45mm Anti-tank Gun M37: supply use changed from 360 to 366, weapon 1
ammo changed from 15 to 40.
393. [781] 45mm Anti-tank Gun M42: supply use changed from 360 to 366, weapon 1
ammo changed from 15 to 40.
394. [782] 57mm Anti-tank Gun: supply use changed from 484 to 486, weapon 1
ammo changed from 15 to 40.
395. [783] 76mm Anti-tank Gun ZiS: supply use changed from 352 to 395, weapon 1
ammo changed from 15 to 40.
396. [784] 76mm Infantry Gun: men changed from 4 to 5, supply use changed from
350 to 369, weapon 1 number changed from 4 to 5, weapon 1 ammo changed from 15 to
40.
397. [785] 76mm Field Gun F-22: men changed from 5 to 6, supply use changed from
839 to 937, weapon 1 number changed from 5 to 6, weapon 1 ammo changed from 15 to
40.
398. [786] 122mm Howitzer: supply use changed from 1920 to 2130, weapon 1 ammo
changed from 15 to 40.
399. [787] 37mm Anti-Aircraft Gun: men changed from 8 to 7, supply use changed
from 600 to 608, weapon 1 number changed from 8 to 7, weapon 1 ammo changed from
15 to 40.
400. [788] 82mm Mortar: supply use changed from 105 to 141, weapon 1 ammo
changed from 15 to 40.
401. [789] 120mm Mortar: men changed from 6 to 8, supply use changed from 700 to
780, weapon 1 number changed from 6 to 8, weapon 1 ammo changed from 15 to 40.
402. [790] 7.62mm Machine Gun: men changed from 3 to 4, supply use changed from
14 to 34, weapon 2 changed from 0 to [138] Pistol, weapon 1 number changed from 2 to
3, weapon 2 number changed from 0 to 1, weapon 0 ammo changed from 500 to 1000,
weapon 1 ammo changed from 15 to 40, weapon 2 ammo changed from 0 to 8, weapon
2 face changed from FWD to SIDE.
403. [791] 7.62mm Machine Gun: men changed from 3 to 4, supply use changed from
14 to 34, weapon 2 changed from 0 to [138] Pistol, weapon 1 number changed from 2 to
3, weapon 2 number changed from 0 to 1, weapon 0 ammo changed from 500 to 1000,
weapon 1 ammo changed from 15 to 40, weapon 2 ammo changed from 0 to 8, weapon
2 face changed from FWD to SIDE.
404. [792] 12.7mm Anti-aircraft MG: supply use changed from 50 to 104, weapon 0
ammo changed from 500 to 1000, weapon 1 ammo changed from 15 to 40.
405. [793] Rifle Squad 41: supply use changed from 31 to 72, build cost changed from
8 to 9, weapon 0 ammo changed from 30 to 80, weapon 1 ammo changed from 235 to
470, weapon 2 ammo changed from 10 to 18, weapon 3 ammo changed from 40 to 80,
weapon 4 ammo changed from 142 to 284.
406. [794] Rifle Squad (-): supply use changed from 26 to 66, weapon 0 ammo
changed from 30 to 80, weapon 1 ammo changed from 40 to 80, weapon 2 ammo
changed from 142 to 284, weapon 3 ammo changed from 11 to 22.
407. [795] Rifle Squad 42: supply use changed from 25 to 58, weapon 0 ammo
changed from 30 to 80, weapon 1 ammo changed from 235 to 470, weapon 2 ammo
changed from 8 to 14, weapon 3 ammo changed from 40 to 80, weapon 4 ammo
changed from 142 to 284, import % changed from 10% to 80%.
408. [796] Rifle Squad (+): supply use changed from 31 to 63, weapon 0 ammo
changed from 30 to 80, weapon 1 ammo changed from 235 to 470, weapon 2 ammo
changed from 8 to 10, weapon 3 ammo changed from 40 to 80, weapon 4 ammo
changed from 142 to 284, import cost changed from 0 to 1, minimum import changed
from 0 to 5, import % changed from 10% to 80%.
409. [797] Rifle Squad 43: supply use changed from 30 to 72, build cost changed from
8 to 9, weapon 0 ammo changed from 30 to 80, weapon 1 ammo changed from 235 to
470, weapon 2 ammo changed from 10 to 18, weapon 3 ammo changed from 40 to 80,
weapon 4 ammo changed from 142 to 284, import cost changed from 1 to 2, import %
changed from 10% to 80%.
410. [798] Submachine Gun Squad: supply use changed from 74 to 95, weapon 0
ammo changed from 213 to 284.
411. [799] Sapper Squad 41: last year changed from 1945 to 1941, men changed from
11 to 9, upgrade changed from 0 to [845] Sapper Squad 42, supply use changed from 90
to 94, build cost changed from 10 to 8, weapon 3 changed from [195] Satchel Charge to
[131] Flamethrower, weapon 0 number changed from 9 to 6, weapon 0 ammo changed
from 40 to 80, weapon 1 ammo changed from 22 to 12, weapon 2 ammo changed from
142 to 284, weapon 3 ammo changed from 2 to 10, import cost changed from -1 to -3,
import % changed from 10% to 80%, factory upgrade changed from 0 to 0, update TOE
changed from NO to YES.
412. [800] Sapper Squad 39: men changed from 11 to 10, supply use changed from
142 to 99, weapon 4 changed from [195] Satchel Charge to 0, weapon 0 number
changed from 2 to 1, weapon 4 number changed from 1 to 0, weapon 0 ammo changed
from 6 to 10, weapon 1 ammo changed from 40 to 80, weapon 2 ammo changed from
142 to 284, weapon 3 ammo changed from 18 to 14, weapon 4 ammo changed from 2 to
0, weapon 2 face changed from SIDE to FWD, weapon 3 face changed from SIDE to
FWD, weapon 4 face changed from SIDE to FWD, update TOE changed from NO to
YES.
413. [801] Cavalry Squad: supply use changed from 36 to 77, weapon 0 ammo
changed from 40 to 80, weapon 1 ammo changed from 10 to 18, weapon 2 ammo
changed from 5 to 6, weapon 3 ammo changed from 282 to 470.
414. [802] Cavalry Squad 41: supply use changed from 48 to 90, weapon 0 ammo
changed from 40 to 80, weapon 1 ammo changed from 10 to 18, weapon 2 ammo
changed from 5 to 6, weapon 3 ammo changed from 282 to 470, weapon 4 ammo
changed from 213 to 284.
415. [803] Cavalry Squad 43: supply use changed from 66 to 109, weapon 0 ammo
changed from 40 to 80, weapon 1 ammo changed from 10 to 18, weapon 2 ammo
changed from 5 to 6, weapon 3 ammo changed from 282 to 470, weapon 4 ammo
changed from 213 to 284.
416. [805] 50mm Mortar: supply use changed from 80 to 85, weapon 1 ammo changed
from 15 to 40.
417. [806] 85mm Anti-aircraft Gun: supply use changed from 800 to 888, weapon 1
ammo changed from 15 to 40.
418. [807] 107mm Field Gun: supply use changed from 1520 to 1210, weapon 1
ammo changed from 15 to 40.
419. [808] 152mm Gun-Howitzer: supply use changed from 1919 to 2031, weapon 1
ammo changed from 15 to 40.
420. [809] 152mm Howitzer: men changed from 7 to 8, supply use changed from 1756
to 1950, weapon 1 number changed from 7 to 8, weapon 1 ammo changed from 15 to
40.
421. [810] BM-13-16 Rocket Launcher: supply use changed from 1501 to 1504,
weapon 1 ammo changed from 4 to 0, weapon 2 ammo changed from 4 to 0, weapon 3
ammo changed from 4 to 0, weapon 4 ammo changed from 15 to 0, weapon 4 face
changed from SIDE to FWD.
422. [811] 76mm Anti-aircraft Gun: men changed from 6 to 7, supply use changed
from 700 to 832, build cost changed from 39 to 35, weapon 1 ammo changed from 15 to
40.
423. [812] 85mm Anti-tank Gun: supply use changed from 600 to 667, weapon 1
ammo changed from 15 to 40.
424. [813] Motorcycle Squad: men changed from 11 to 12, supply use changed from
60 to 87, build cost changed from 54 to 55, weapon 0 number changed from 6 to 5,
weapon 1 number changed from 4 to 6, weapon 0 ammo changed from 213 to 284,
weapon 1 ammo changed from 35 to 80, weapon 2 ammo changed from 282 to 470,
weapon 3 ammo changed from 18 to 20.
425. [814] 7.62mm Quad Anti-aircraft MG: supply use changed from 65 to 124,
weapon 0 ammo changed from 2200 to 4000, weapon 1 ammo changed from 15 to 40.
426. [815] Submachine Gun Squad (+): supply use changed from 78 to 98, weapon 0
ammo changed from 213 to 284, weapon 1 ammo changed from 235 to 470, weapon 2
ammo changed from 20 to 18.
427. [816] M-30-4 Rocket Launcher: supply use changed from 633 to 643, weapon 1
changed from 0 to [157] 7.62mm M1938 Carbine, weapon 1 number changed from 0 to
6, weapon 1 ammo changed from 1 to 40, weapon 2 ammo changed from 1 to 0, weapon
3 ammo changed from 1 to 0, weapon 4 ammo changed from 15 to 0, weapon 1 face
changed from FWD to SIDE, weapon 4 face changed from SIDE to FWD.
428. [817] 76mm Anti-tank Gun F-22: men changed from 5 to 6, supply use changed
from 349 to 395, weapon 1 number changed from 5 to 6, weapon 1 ammo changed from
15 to 40.
429. [818] 152mm Field Gun: supply use changed from 2139 to 2154, weapon 1
ammo changed from 15 to 40.
430. [819] 160mm Mortar: supply use changed from 1820 to 1810, weapon 1 ammo
changed from 15 to 40.
431. [820] 100mm Anti-tank Gun: men changed from 6 to 8, supply use changed from
705 to 730, weapon 1 number changed from 6 to 8, weapon 1 ammo changed from 15 to
40.
432. [821] NKVD Squad: supply use changed from 26 to 95, weapon 0 ammo changed
from 142 to 284, weapon 1 ammo changed from 11 to 22.
433. [822] 203mm Howitzer: supply use changed from 4318 to 4330, weapon 1 ammo
changed from 15 to 40.
434. [823] 280mm Siege Mortar: supply use changed from 4420 to 4434, weapon 1
ammo changed from 15 to 40.
435. [824] 122mm Field Gun: men changed from 9 to 10, supply use changed from
1650 to 1752, weapon 1 number changed from 9 to 10, weapon 1 ammo changed from
15 to 40.
436. [825] BM-31-12 Rocket Launcher: weapon 1 ammo changed from 3 to 0, weapon
2 ammo changed from 3 to 0, weapon 3 ammo changed from 3 to 0, weapon 4 ammo
changed from 15 to 0, weapon 4 face changed from SIDE to FWD.
437. [827] 152mm Howitzer: build limit changed from 0 to 20, supply use changed from
1756 to 1948, weapon 1 ammo changed from 15 to 40.
438. [829] IS-2 M1943: supply use changed from 1616 to 1700.
439. [830] SU-85M: supply use changed from 958 to 1056.
440. [840] T-34 M1943: supply use changed from 1481 to 1633.
441. [841] M3A1 White Scout Car: supply use changed from 211 to 210.
442. [842] BM-13-16N Rocket Launcher: weapon 1 ammo changed from 4 to 0,
weapon 2 ammo changed from 4 to 0, weapon 3 ammo changed from 4 to 0, weapon 4
ammo changed from 15 to 0, weapon 4 face changed from SIDE to FWD.
443. [843] 25mm Anti-aircraft Gun: supply use changed from 304 to 357, weapon 1
ammo changed from 20 to 40.
444. [844] ZiS-AAMG: build limit changed from 2 to 1.
445. NEW [240] 20mm Anti-aircraft Gun.
446. NEW [339] LT-38E.
447. NEW [340] 128mm Anti-aircraft Gun.
448. NEW [341] 128mm Twin Anti-aircraft Gun.
449. NEW [373] 75mm Mountain Gun.
450. NEW [377] Cavalry Squad 44.
451. NEW [380] Motorcycle Squad 44.
452. NEW [427] Bicycle Recon Squad.
453. NEW [428] Bicycle Recon Squad 43.
454. NEW [431] Combat Engineer Squad 43.
455. NEW [845] Sapper Squad 42.
456. NEW [846] M17 MGMC.
457. NEW [847] M15 CGMC.
Aircraft changes
1. [341] TB-3: upgrade changed from [344] Pe-8 to [339] IL-4.
2. [344] Pe-8: upgrade changed from 0 to [336] Yer-2 '1943', factory upgrade changed from
0 to 0.
TOE(OB) changes
1. [1] 41a Tank Division: element number 2 changed from 21 to 12.
2. [2] 41a Tank Brigade: element number 2 changed from 9 to 6.
3. [3] 41b Tank Brigade: element number 2 changed from 9 to 6.
4. [4] 41 Motorized Division: element number 2 changed from 24 to 20.
5. [5] 41a Rifle Division: element number 1 changed from 48 to 24.
6. [6] 41b Rifle Division: element number 2 changed from 39 to 24.
7. [7] 41c Rifle Division: element number 3 changed from 39 to 20.
8. [11] 41a Cavalry Division: element number 1 changed from 33 to 20.
9. [12] 41b Cavalry Division: element number 1 changed from 21 to 10.
10. [13] 41 Guards Cavalry Division: element number 1 changed from 21 to 14.
11. [29] 41 Cavalry Division: motorization changed from Default to Motorized.
12. [32] 41 Light Infantry Division: element 5 changed from [75] 150mm Infantry Gun to 0,
element number 5 changed from 4 to 0.
13. [49] 42 SS Mountain Division: element 8 changed from [109] 75mm Field Gun to [373]
75mm Mountain Gun.
14. [51] 42a Rifle Division: element number 2 changed from 27 to 20.
15. [59] 42a Rifle Brigade: element number 3 changed from 12 to 10.
16. [60] 42b Rifle Brigade: element number 3 changed from 12 to 10.
17. [61] 42 Cavalry Corps: element number 1 changed from 54 to 36.
18. [62] 42 Cavalry Division: element number 1 changed from 18 to 12.
19. [63] 42 Guards Cavalry Corps: element number 1 changed from 54 to 36.
20. [64] 42 Guards Cavalry Division: element number 1 changed from 18 to 12.
21. [72] 43 SS Mountain Division: element 8 changed from [109] 75mm Field Gun to [373]
75mm Mountain Gun.
22. [128] 44 Mountain Division: element 7 changed from [109] 75mm Field Gun to [373]
75mm Mountain Gun.
23. [129] 44 SS Mountain Division: element 13 changed from [109] 75mm Field Gun to [373]
75mm Mountain Gun.
24. [130] 45 SS Mountain Division: element 9 changed from [109] 75mm Field Gun to [373]
75mm Mountain Gun.
25. [146] 41 Mountain Division: element number 1 changed from 36 to 24.
26. [230] 41 LW Flak Regiment: element number 0 changed from 48 to 64, element number
3 changed from 43 to 52, element number 4 changed from 150 to 158.
27. [231] 43 LW Flak Regiment: element number 4 changed from 200 to 220.
28. [268] 41 Mountain Cavalry Division: element number 1 changed from 21 to 15.
29. [320] 41 Fin. Infantry Division: element 7 changed from [163] 20mm Anti-aircraft Gun to
[240] 20mm Anti-aircraft Gun.
30. [322] 41 Fin. Cavalry Brigade: element 4 changed from [163] 20mm Anti-aircraft Gun to
[240] 20mm Anti-aircraft Gun.
31. [352] 42 Mountain Division: element 6 changed from [109] 75mm Field Gun to [373]
75mm Mountain Gun.
32. [373] 44 Fin. Infantry Division: element 7 changed from [163] 20mm Anti-aircraft Gun to
[240] 20mm Anti-aircraft Gun.
33. [383] 42 Flamethrower Company: last year changed from 1945 to 1943, last month
changed from 9 to 5, upgrade changed from 0 to [385] 43 Flamethrower Battalion.
34. [385] 42 Flamethrower Battalion: name changed from 42 to 43.
35. [415] 41 RR Construction Brigade: first month changed from 6 to 9.
36. [416] 41 Cavalry Corps: element number 1 changed from 63 to 30.
37. [417] 42 Mountain Corps: element number 1 changed from 86 to 60.
38. [419] 42 Guards Airborne Division: element number 2 changed from 30 to 20.
39. [422] 41 Guards Cavalry Corps: element number 1 changed from 63 to 36.
40. [477] 42 Fin. Infantry Division: element 7 changed from [163] 20mm Anti-aircraft Gun to
[240] 20mm Anti-aircraft Gun.
41. [684] 44a Mountain Division: element 7 changed from [109] 75mm Field Gun to [373]
75mm Mountain Gun.
42. [730] 41 Garrison Brigade: upgrade changed from 0 to [729] 41a Garrison Brigade,
element number 0 changed from 143 to 286, element number 1 changed from 12 to 24,
element number 2 changed from 24 to 48, element number 3 changed from 8 to 16,
element number 4 changed from 4 to 8, element number 5 changed from 12 to 24,
element number 6 changed from 8 to 16, element number 7 changed from 3 to 6,
element number 8 changed from 24 to 48, element number 9 changed from 36 to 72,
element number 10 changed from 24 to 48, element number 11 changed from 60 to 120.
43. [732] 41a Mountain Division: element number 1 changed from 29 to 18.
44. NEW [584] 41 Rum. Railroad Command.
45. NEW [627] 43 Reserve Division.
46. NEW [628] 41a Static Division.
47. NEW [630] 41 LW Flakturm.
48. NEW [631] 42 LW Flakturm.
49. NEW [632] 43 LW Flakturm.
50. NEW [634] 43 Static LW Flak Regiment.
51. NEW [635] 41 Static LW Flak Regiment.
52. NEW [717] 41 Rum. RR Construction Battalion.
53. NEW [729] 41a Garrison Brigade.
Leader changes
1. [145] Artur Phelps: last name changed from Phelps to Phleps, last year changed from
1944 to 1945, last month changed from 8 to 9.
2. [156] Rudolf Roman: last name changed from Roman to von Roman.
3. [163] Wilhelm Schmalz: special changed from Air and Ground to Ground Only, first year
changed from 1941 to 1944, first month changed from 6 to 5.
4. [166] Gerhard Schopfel: last name changed from Schopfel to Schoepfel.
5. [192] Walter von Axthelm: first name changed from Walter to Walther.
6. [197] Friedrich von Chappuis: first name changed from Friedrich to Friedrich-W.
7. [205] Ernst von Krosigk: first name changed from Ernst to Ernst-Anton.
8. [215] Karl von Pfeffer-Wildenbruch: last name changed from von Pfeffer-Wildenbruch to
Pfeffer-Wildenbruch.
9. [239] Gustav von Zangen: first name changed from Gustav to Gustav-A..
10. [274] Anton-Reichar von Mauchenheim: first name changed from Anton-Reichar to
Anton-R..
11. [407] Hans von Boeckh-Behrens: last name changed from von Boeckh-Behrens to
Boeckh-Behrens.
12. [509] Ilmari Martola: first name changed from Ilmari to Armas-Eino.
13. [512] Voldemar Oinonen: first name changed from Voldemar to Woldemar


< Message edited by Daniele -- 10/20/2017 2:48:57 PM >
Post #: 1
RE: Version v1.11.00 Patchnotes - 10/20/2017 3:20:55 PM   
OxfordGuy3


Posts: 721
Joined: 7/1/2012
From: Oxford, United Kingdom
Status: offline
Excellent! Glad to see WITE is still receiving updates.

(in reply to Daniele)
Post #: 2
RE: Version v1.11.00 Patchnotes - 10/20/2017 5:36:42 PM   
Zorch

 

Posts: 4167
Joined: 3/7/2010
Status: offline
Leader changes
1. [145] Artur Phelps: last name changed from Phelps to Phleps, last year changed from
1944 to 1945, last month changed from 8 to 9.
2. [156] Rudolf Roman: last name changed from Roman to von Roman.
3. [163] Wilhelm Schmalz: special changed from Air and Ground to Ground Only, first year
changed from 1941 to 1944, first month changed from 6 to 5.
4. [166] Gerhard Schopfel: last name changed from Schopfel to Schoepfel.
5. [192] Walter von Axthelm: first name changed from Walter to Walther.
6. [197] Friedrich von Chappuis: first name changed from Friedrich to Friedrich-W.
7. [205] Ernst von Krosigk: first name changed from Ernst to Ernst-Anton.
8. [215] Karl von Pfeffer-Wildenbruch: last name changed from von Pfeffer-Wildenbruch to
Pfeffer-Wildenbruch.
9. [239] Gustav von Zangen: first name changed from Gustav to Gustav-A..
10. [274] Anton-Reichar von Mauchenheim: first name changed from Anton-Reichar to
Anton-R..
11. [407] Hans von Boeckh-Behrens: last name changed from von Boeckh-Behrens to
Boeckh-Behrens.
12. [509] Ilmari Martola: first name changed from Ilmari to Armas-Eino.
13. [512] Voldemar Oinonen: first name changed from Voldemar to Woldemar

Simply incredible. What other game has such detailed patch notes?

(in reply to OxfordGuy3)
Post #: 3
RE: Version v1.11.00 Patchnotes - 10/20/2017 5:54:54 PM   
morvael


Posts: 10909
Joined: 9/8/2006
From: Poland
Status: offline
I admit - all data changes are written by a special program that I made

(in reply to Zorch)
Post #: 4
RE: Version v1.11.00 Patchnotes - 10/20/2017 6:14:51 PM   
Naughteous Maximus


Posts: 232
Joined: 3/9/2010
From: Los Angeles, California
Status: offline
I already have this patch, I do not see anything new in it with what I already have. I have had this patch since June.

(in reply to morvael)
Post #: 5
RE: Version v1.11.00 Patchnotes - 10/20/2017 6:24:57 PM   
morvael


Posts: 10909
Joined: 9/8/2006
From: Poland
Status: offline
1.11.00 public beta was promoted to 1.11.00 official status. This has to be done to clear way for 1.11.01 public beta, as there can be one official and one public beta version at any given moment.

(in reply to Naughteous Maximus)
Post #: 6
RE: Version v1.11.00 Patchnotes - 10/21/2017 1:15:39 AM   
verdugo94

 

Posts: 125
Joined: 4/23/2015
Status: offline
Thanks you morvael! great work

(in reply to morvael)
Post #: 7
RE: Version v1.11.00 Patchnotes - 10/21/2017 1:19:30 AM   
Mac Linehan

 

Posts: 1442
Joined: 12/19/2004
From: Denver Colorado
Status: offline
morvael-

Absolutely First Class Support for this awesome game. I love all three- WitP, WitW and WitE; the quality of each and the ongoing, outstanding support is the common thread that ties all three together.

You and the 2by3 Team have my sincere Respect and deep appreciation.

World Conqueror Wannabe Mac

_____________________________

LAV-25 2147

(in reply to morvael)
Post #: 8
RE: Version v1.11.00 Patchnotes - 10/21/2017 3:02:47 AM   
OldSarge


Posts: 259
Joined: 11/25/2010
From: Albuquerque, NM
Status: offline
Thank you for the update! I'm glad to see that WITE is still being updated and actively played.

(in reply to Mac Linehan)
Post #: 9
RE: Version v1.11.00 Patchnotes - 10/21/2017 11:03:25 AM   
Searry

 

Posts: 358
Joined: 1/24/2014
Status: online
Can some WITE elite player tell if this is an axis buff or not?

(in reply to OldSarge)
Post #: 10
RE: Version v1.11.00 Patchnotes - 10/21/2017 6:04:20 PM   
morvael


Posts: 10909
Joined: 9/8/2006
From: Poland
Status: offline
But what? Some things may look like Axis buff, some will not (especially the airbase resupply change - this is clearly nerf for the Axis).

(in reply to Searry)
Post #: 11
RE: Version v1.11.00 Patchnotes - 10/22/2017 9:37:43 PM   
jjdenver

 

Posts: 1630
Joined: 11/2/2007
Status: offline
when will this be on steam?

_____________________________


(in reply to morvael)
Post #: 12
RE: Version v1.11.00 Patchnotes - 10/22/2017 10:40:34 PM   
Denniss

 

Posts: 6055
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
Should already be on Steam, please report back if the non-Beta version offered at Steam is not 1.11

(in reply to jjdenver)
Post #: 13
RE: Version v1.11.00 Patchnotes - 10/30/2017 4:49:36 PM   
jredmon

 

Posts: 4
Joined: 7/26/2009
Status: offline
Thank you for the updates!

But I did notice a possible bug for the Road to Dnepopetrovsk scenario. Looks like the German FBD 5 was removed and replaced with the Romanian FBD unit. Shouldn't the German one still be present?

Also, is the Romanian FBD unit supposed to be added to the Road to Kiev and to 1941 as well?

Thanks!

(in reply to Daniele)
Post #: 14
RE: Version v1.11.00 Patchnotes - 10/30/2017 9:37:06 PM   
Denniss

 

Posts: 6055
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
FBD5 arrived in 1942, Romanian unit is limited in rail conversion ability and will be removed in 9/41. Other scenarios in this timeframe and area already had the Romanian unit instead of FBD5

(in reply to jredmon)
Post #: 15
RE: Version v1.11.00 Patchnotes - 10/30/2017 10:44:08 PM   
jredmon

 

Posts: 4
Joined: 7/26/2009
Status: offline
Ok, I understand then.

But I see that FBD 5 is still present in the "Road to Kiev" scenario. I guess that will need to be modified too for the future releases.

(in reply to Denniss)
Post #: 16
RE: Version v1.11.00 Patchnotes - 10/30/2017 11:16:28 PM   
Denniss

 

Posts: 6055
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
Has already been changed for next Beta.

(in reply to jredmon)
Post #: 17
RE: Version v1.11.00 Patchnotes - 10/31/2017 7:55:01 AM   
JamesM

 

Posts: 942
Joined: 8/28/2000
From: QLD, Australia
Status: offline
Any Idea when next Beta is due?

(in reply to Denniss)
Post #: 18
RE: Version v1.11.00 Patchnotes - 10/31/2017 8:01:15 AM   
morvael


Posts: 10909
Joined: 9/8/2006
From: Poland
Status: offline
Soon(TM)

It's already out of our hands.

(in reply to JamesM)
Post #: 19
Page:   [1]
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