“Revision 28396 has failed the testing suite. Cause of failure is unknown. Subject is offline.”
“That is disappointing. Deploy revision 28399.”
“Revision 28399 has launched. Initiating the FTL testing suite.”
“Jumps successful. Revision 28399 has passed and remains online, all system functional. Do we begin production?”
“Immediately. It is not my intent to allow Colonial Fleet the luxury of complacency.”
Hello, nuggets! We have been heads-down working on the console versions of the game as of the last few weeks, which is quite the task for a small team. However, we’ve also got some new features coming soon to Skirmish Mode for you all to enjoy.
Battlestars will fire flak! Sweepers are chuffed to deploy chaff! A fully realised Colonial AI will soon be available to practice against in Skirmish Mode.
Whether you are just wanting to hone your skills against the AI in a sparring match, or are practising your anti-human strategies for when you rise up and seize power of Colonial Fleet, well… we won’t judge.
All of your Colonial fleet builds will be available to play against in single-player Skirmish Mode.
Filters will be available when selecting your opposing fleet in Skirmish Mode.
This will allow you to more quickly find the specific fleet you want to fight against, whether it be Cylon, Colonial or one of your own personalised fleet builds.
Skirmish Mode will soon support different map objectives. This gives you the opportunity to practice escort and sabotage missions whenever you’d like, spicing up your daily skirmish regime.
You will soon get to choose to blow up space stations, protect fleeing civilians, or stick with the tried-and-tested method of killing them all.
Updated Ship Action Menus
Ship Action Menus are being updated from static lists to radial menus. This is primarily a quality of life update for controller users, which also includes shortcuts for commonly-used commands.
However, this is also a measure to future-proof our command scheme for some secret future toys we have coming down the pipeline…