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Armored Brigade Screenshots - 10/10/2017 12:31:50 PM   
Muso

 

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Hello everyone!

It's been a while since we last talked about Armored Brigade, but today we finally have some news about it!

The development is proceeding pretty well, and we're really happy to see that the developers are proud of their game.
This is why today we're here to show you a bunch of screenshots from the game!

Although these screenshots are from an early-development stage of the game and do not represent the finished product, they do show how interesting this game will be when it comes out nonetheless.
We hope you like them and that now you're waiting for Armored Brigade even more!

These new Alpha version screenshots show off elements of the new UI design and the new Finland map



















< Message edited by Daniele -- 10/10/2017 1:26:47 PM >
Post #: 1
RE: Armored Brigade Screenshots - 10/10/2017 1:11:53 PM   
blackcloud6


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Nice! At first when I started scrolling through the screen shots and looked at the zoom outs I thought "Oh, this looks like an update of Tac Ops." Then I saw the zoom in shots... oh boy!

(in reply to Muso)
Post #: 2
RE: Armored Brigade Screenshots - 10/10/2017 2:10:39 PM   
kipanderson

 

Posts: 367
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From: U.K.
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Hi,

congratulations, looks good.

Looking forward to it.

All the best,
Kip.

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Post #: 3
RE: Armored Brigade Screenshots - 10/10/2017 3:04:57 PM   
kagee

 

Posts: 9
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Screenshots look awesome! No target timeframe for a release?

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RE: Armored Brigade Screenshots - 10/10/2017 7:51:00 PM   
calgar


Posts: 65
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Absolutely great to see this moving forward.


One of the Tanks was indicated as dug-in. Will self-entranchment tools and AEVs make it into the game to dig the fighting positions for the Vehicles?

The Graphics rework looks amazing, but I can only express my irritation again as to the fact that AVLBs won't make it into the game. Loking at the first screens, the combat dynamic on that Map will can not "feel" right without these tools in the game. Players will force their units through the chokepoints without a chance to bypass.

Also good to see obstacles in the last screen. Will we be able to reinforce buildings, since wire is already in?

Wil webe able to cross-attach units, since HQ Level is in? I.e. detaching a Tank Section to use them as Recon Patrol?

Again, great to see the title moving forward.

Best Regards,

A

(in reply to kagee)
Post #: 5
RE: Armored Brigade Screenshots - 10/10/2017 9:04:01 PM   
Red2112


Posts: 323
Joined: 9/9/2006
From: Spain
Status: online
Very nice!!! Thank you, looking forward to it´s debute!

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RE: Armored Brigade Screenshots - 10/10/2017 10:58:42 PM   
balto

 

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As I get older/lazy and with MAINSTREAM PC games UI getting better and better and better, I was wondering; (1) In the detail screen for the M60, can you obtain the same level of information on enemy units that you have spotted (great)? Or do you need to have the enemy unit stats memorized or have intuition or something like that (bad). (2) I see Penetration. It has been a while since I have seen that. I believe we need to see armor thickness for this to be useful. If that is correct, I assume there is a plan to have the armor thickness in the detail window of the M60? As important, per my question #1 will the detail for enemy units spotted also have their armor thickness (as well as the other stats)?

I thought I was done with super complex games (other than Decisive Campaigns), but this one looks like it could be great. Thanks for the status.

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Post #: 7
RE: Armored Brigade Screenshots - 10/11/2017 6:59:23 AM   
76mm


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From: Berlin
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hmmm, looks interesting. I'm generally not interested in modern games but will keep my eye on this one. The top-down tactical views reminded me of Steel Panthers, but I guess this game is intended to be more complex/"realistic" than SP?

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Post #: 8
RE: Armored Brigade Screenshots - 10/11/2017 7:07:21 PM   
Veitikka


Posts: 54
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quote:

ORIGINAL: kagee

Screenshots look awesome! No target timeframe for a release?


There's no set release date.


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Post #: 9
RE: Armored Brigade Screenshots - 10/11/2017 7:12:19 PM   
Veitikka


Posts: 54
Joined: 6/25/2007
From: Finland
Status: offline

quote:

ORIGINAL: calgar

Absolutely great to see this moving forward.


One of the Tanks was indicated as dug-in. Will self-entranchment tools and AEVs make it into the game to dig the fighting positions for the Vehicles?

The Graphics rework looks amazing, but I can only express my irritation again as to the fact that AVLBs won't make it into the game. Loking at the first screens, the combat dynamic on that Map will can not "feel" right without these tools in the game. Players will force their units through the chokepoints without a chance to bypass.

Also good to see obstacles in the last screen. Will we be able to reinforce buildings, since wire is already in?

Wil webe able to cross-attach units, since HQ Level is in? I.e. detaching a Tank Section to use them as Recon Patrol?

Again, great to see the title moving forward.

Best Regards,

A


Some tanks can have plows, but in the game they're for obstacle clearing only. The defending side can have all its units dug-in when the battle starts, if terrain permits. Entrenching is usually done well before the enemy is right around the corner? Pretty much the same thing with obstacles, as was discussed earlier, if I recall correctly.

There won't be bridging vehicles, but there's a plan to add additional shallow water crossing points along the rivers. These can be toggled on/off in the scenario parameters, or freeze all water, or just make all water fordable.

It's not possible to place obstacles on buildings. The defending side can have small bunkers with MGs.

No cross-attaching units, but any unit can be detached from its formation. That increases the command delay though. The game has dedicated recon formations, including tank recon sections for some armies.


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Post #: 10
RE: Armored Brigade Screenshots - 10/11/2017 7:15:22 PM   
zakblood


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must admit in looks and feel it's has come along in leaps and bounds from the free version you had out and i played to death with, all those years ago, good luck and keep us all informed on progress as it's something to look forward to for many here it seems

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Post #: 11
RE: Armored Brigade Screenshots - 10/11/2017 7:16:32 PM   
Veitikka


Posts: 54
Joined: 6/25/2007
From: Finland
Status: offline

quote:

ORIGINAL: balto

As I get older/lazy and with MAINSTREAM PC games UI getting better and better and better, I was wondering; (1) In the detail screen for the M60, can you obtain the same level of information on enemy units that you have spotted (great)? Or do you need to have the enemy unit stats memorized or have intuition or something like that (bad). (2) I see Penetration. It has been a while since I have seen that. I believe we need to see armor thickness for this to be useful. If that is correct, I assume there is a plan to have the armor thickness in the detail window of the M60? As important, per my question #1 will the detail for enemy units spotted also have their armor thickness (as well as the other stats)?

I thought I was done with super complex games (other than Decisive Campaigns), but this one looks like it could be great. Thanks for the status.


Currently you can see some basic information of identified enemy units: name, speed, maximum armor levels and weapons. Since you cannot assign targets to your units, but only set rules such as maximum engagement ranges, I think it's not necessary to know all the details. In the friendly unit specs view there's the "armor" button, that shows the armor statistics instead of the weapon/ammunition details.


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Post #: 12
RE: Armored Brigade Screenshots - 10/11/2017 7:21:00 PM   
Veitikka


Posts: 54
Joined: 6/25/2007
From: Finland
Status: offline

quote:

ORIGINAL: 76mm

hmmm, looks interesting. I'm generally not interested in modern games but will keep my eye on this one. The top-down tactical views reminded me of Steel Panthers, but I guess this game is intended to be more complex/"realistic" than SP?


I may have become blind to the complexity of AB, because I've been doing this for so many years, but I don't think AB is more complex to play than the later iterations of SP. It depends on how deep you want to go. Basically, you place your units in the setup phase, click "start", and then control your units and formations by placing waypoints. Fixed-wing aircraft are called by selecting the flight from a list and clicking on the map. Helicopters and artillery are a bit more complex. The real-time system is certainly more realistic than the turn-based approach, and action flows naturally, without the player constantly click-click-clicking to move his platoons/companies around.


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Post #: 13
RE: Armored Brigade Screenshots - 10/12/2017 5:10:45 PM   
JPFisher55

 

Posts: 425
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I am really impressed. I like the colored circles around the units. You can easily tell where they are located and what they are doing.
In addition, I love the zoomed in views. This game appears to be the ground version of "Command." Looks great so far.

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Post #: 14
RE: Armored Brigade Screenshots - 10/14/2017 3:19:38 PM   
Fartsicle

 

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Thanks for the photos, looks great!

How are we looking for release? This year?

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Post #: 15
RE: Armored Brigade Screenshots - 10/14/2017 7:02:36 PM   
CSO_Talorgan


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It resembles Close Combat

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Post #: 16
RE: Armored Brigade Screenshots - 10/17/2017 3:56:52 PM   
wodin


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From: England
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Are infantry animated at all? If not I'd have preferred to see them as colour coded dots. A dot for each man. That way you see the exact position of each man, colour coded for both Nation and armed service branch. Also use similar inf symbols maybe as Graviteam Tactics zoomed out map. I'd really prefer it than seeing more realistic soldier representations visually but are total static as they move. Having a simple dot takes that uncanny valley element away.

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Post #: 17
RE: Armored Brigade Screenshots - 10/19/2017 1:07:47 PM   
Veitikka


Posts: 54
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quote:

ORIGINAL: Fartsicle

Thanks for the photos, looks great!

How are we looking for release? This year?


There's no set release date.


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Post #: 18
RE: Armored Brigade Screenshots - 10/19/2017 1:22:01 PM   
Veitikka


Posts: 54
Joined: 6/25/2007
From: Finland
Status: offline

quote:

ORIGINAL: wodin

Are infantry animated at all? If not I'd have preferred to see them as colour coded dots. A dot for each man. That way you see the exact position of each man, colour coded for both Nation and armed service branch. Also use similar inf symbols maybe as Graviteam Tactics zoomed out map. I'd really prefer it than seeing more realistic soldier representations visually but are total static as they move. Having a simple dot takes that uncanny valley element away.


Identified infantry is animated, but rather abstracted so the position on screen is not exact. There are different ways for the player to customize how the game looks. By default, the animated graphics is shown when zoomed in, NATO icons when zooming out and smaller stylized icons when viewing from very far away.


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Post #: 19
RE: Armored Brigade Screenshots - 10/19/2017 8:53:58 PM   
wodin


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OK cool. Suppose to late to have the dot option where each dot represent a soldier and shows their exact position?

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Post #: 20
RE: Armored Brigade Screenshots - 10/19/2017 11:46:43 PM   
Veitikka


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From: Finland
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quote:

ORIGINAL: wodin

OK cool. Suppose to late to have the dot option where each dot represent a soldier and shows their exact position?


Yes, because the positions of individual soldiers are not simulated.


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Post #: 21
RE: Armored Brigade Screenshots - 10/20/2017 12:25:27 PM   
wodin


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OK no probs.

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RE: Armored Brigade Screenshots - 11/1/2017 12:56:48 PM   
larrybush


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From: Florida nowdays
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Every time I see this game it gets more interesting, I'll follow this and see how it looks at release.

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RE: Armored Brigade Screenshots - 11/2/2017 11:56:47 AM   
Meteor2


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For my perspective, a little bit like "Steel Panthers", indeed.
And if thats the case, it would be great.
In the old days we played that (coop) hundreds of hours, despite all the little faults it had.

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Post #: 24
RE: Armored Brigade Screenshots - 11/8/2017 2:47:18 PM   
btd64


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Looking good. I like what I see with the UI....GP

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