Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Command v1.13 Update

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Air / Naval Operations >> RE: Command v1.13 Update Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Command v1.13 Update - 10/10/2017 7:18:48 AM   
Filitch


Posts: 329
Joined: 6/25/2016
From: St. Petersburg, Russia
Status: offline

quote:

ORIGINAL: mikmyk

Just to be fair I just took a quick and look and no less than 8 or 10 requests that contained Filitch's username have been completed over the past year.

Rag just completed a couple more I see.

Thanks

Mike


This is not truth. Fulfilling the request of Dimitris, I postpone our discussion in http://www.matrixgames.com/forums/tm.asp?m=4357915&mpage=1&key=�
I really looking forward to the answer mikmyk

(in reply to mikmykWS)
Post #: 31
RE: Command v1.13 Update - 10/10/2017 8:24:57 AM   
Grazyn

 

Posts: 128
Joined: 10/24/2016
Status: offline
The updated version of Pole Position still fails to trigger the "scenario start" event. To reproduce, start the scenario, let a few seconds pass, save it, reload in the editor and switch sides. You'll notice that units on the other side didn't get assigned to their missions.

(in reply to Filitch)
Post #: 32
RE: Command v1.13 Update - 10/10/2017 9:03:17 AM   
lowchi


Posts: 419
Joined: 10/14/2013
Status: online
Looks awesome! Thanks guys!

_____________________________


(in reply to Grazyn)
Post #: 33
RE: Command v1.13 Update - 10/10/2017 1:58:12 PM   
Drivingguy

 

Posts: 10
Joined: 11/6/2016
Status: offline
Great work, can't wait for Shifting Sands.

(in reply to rjm51973)
Post #: 34
RE: Command v1.13 Update - 10/10/2017 6:59:47 PM   
mikkey


Posts: 2400
Joined: 2/10/2008
From: Slovakia
Status: offline
Amazing work, thanks!

(in reply to Drivingguy)
Post #: 35
RE: Command v1.13 Update - 10/11/2017 9:40:33 PM   
Primarchx


Posts: 2903
Joined: 1/20/2013
Status: offline
This is so cool! This is a quote from an earlier post I made about doing old Middle East and Vietnam scenarios...

quote:

I've been slowly gathering OOB info on 1973 October War for a while. The problem I see with doing Linebacker is replicating the high altitude chaff deployments in a meaningful way in Command.


And now it works. Wow...!

(in reply to rjm51973)
Post #: 36
RE: Command v1.13 Update - 10/12/2017 2:03:56 PM   
Splinter00S

 

Posts: 7
Joined: 7/16/2015
Status: offline
Update looks great! I couldn't help but notice though that there were no entries for the Advanced Super Hornet being added, and as far as I know it's not in the database already. Are entries for that in the works, or should I head on over to the DB3000 request thread and add a request for that?

(in reply to Primarchx)
Post #: 37
RE: Command v1.13 Update - 10/12/2017 6:02:05 PM   
DWReese

 

Posts: 1005
Joined: 3/21/2014
Status: offline
2/22/2014 3:59:13 AM: Weapon: AIM-120C-7 AMRAAM P3I.3 #120 is attacking MiG-29 Fulcrum A with a base PH of 95%. PH adjusted for actual target speed (740 kts): 100%. MiG-29 Fulcrum A has nominal agility: 4.5, adjusted for altitude: 3.7. Agility adjusted for proficiency (Regular): 2.96. Aircraft has a weight fraction of 0.28 - Agility adjusted to 2.46. High-deflection impact (no effect on agility). Final agility modifier: -25%. Final PH: 75%. Result: 36 - HIT

I have a question about the A2A engagements. Listed above is a typical engagement that I have seen. Notice the original PH is 95%. The target is traveling pretty fast, at 740 kts, yet the NEW PH % is now 100%. It went up, despite going faster.

In all previous versions of this game, traveling at higher than normal cruise speeds usually lowered the PH%, not raised it.

Is this an intentional revision to account for some new formula, or is this an oversight?

(in reply to Dimitris)
Post #: 38
RE: Command v1.13 Update - 10/12/2017 6:07:39 PM   
RoryAndersonWS


Posts: 1536
Joined: 6/16/2009
Status: offline

quote:

ORIGINAL: DWReese

2/22/2014 3:59:13 AM: Weapon: AIM-120C-7 AMRAAM P3I.3 #120 is attacking MiG-29 Fulcrum A with a base PH of 95%. PH adjusted for actual target speed (740 kts): 100%. MiG-29 Fulcrum A has nominal agility: 4.5, adjusted for altitude: 3.7. Agility adjusted for proficiency (Regular): 2.96. Aircraft has a weight fraction of 0.28 - Agility adjusted to 2.46. High-deflection impact (no effect on agility). Final agility modifier: -25%. Final PH: 75%. Result: 36 - HIT

I have a question about the A2A engagements. Listed above is a typical engagement that I have seen. Notice the original PH is 95%. The target is traveling pretty fast, at 740 kts, yet the NEW PH % is now 100%. It went up, despite going faster.

In all previous versions of this game, traveling at higher than normal cruise speeds usually lowered the PH%, not raised it.

Is this an intentional revision to account for some new formula, or is this an oversight?



Thanks, logged.

_____________________________


Command Developer, Warfare Sims.
Command Videos: http://youtube.com/baloogan
http://baloogancampaign.com

(in reply to DWReese)
Post #: 39
RE: Command v1.13 Update - 10/12/2017 9:36:15 PM   
schweggy

 

Posts: 40
Joined: 2/3/2015
Status: offline
As usual, awesome work guys.

(in reply to RoryAndersonWS)
Post #: 40
RE: Command v1.13 Update - 10/13/2017 1:39:18 PM   
AceOfSpadeszzzzzz

 

Posts: 42
Joined: 4/12/2016
Status: offline
I have noticed that in v1.13 missiles like AMRAAMs are much more likely to overshoot its target, is it intended to be so?

(in reply to schweggy)
Post #: 41
RE: Command v1.13 Update - 10/13/2017 1:42:54 PM   
Dimitris


Posts: 10612
Joined: 7/31/2005
Status: online
quote:

ORIGINAL: AceOfSpadeszzzzzz
I have noticed that in v1.13 missiles like AMRAAMs are much more likely to overshoot its target, is it intended to be so?


Please,

1. New thread in Tech Support forum.

2. Save file.

Thanks!

_____________________________


(in reply to AceOfSpadeszzzzzz)
Post #: 42
RE: Command v1.13 Update - 10/13/2017 2:24:09 PM   
AceOfSpadeszzzzzz

 

Posts: 42
Joined: 4/12/2016
Status: offline
OK, thx!

(in reply to Dimitris)
Post #: 43
RE: Command v1.13 Update - 10/16/2017 10:41:00 PM   
Primarchx


Posts: 2903
Joined: 1/20/2013
Status: offline
I'm not seeing the R 01 Queen Elizabeth and Predator-C from DB 469.

(in reply to rjm51973)
Post #: 44
RE: Command v1.13 Update - 10/16/2017 10:48:00 PM   
mikmykWS

 

Posts: 11531
Joined: 3/22/2005
Status: offline
Seeing Queen E here. Pretty sure we didn't add Predator C because the program was squashed.

Mike

_____________________________


(in reply to Primarchx)
Post #: 45
RE: Command v1.13 Update - 10/16/2017 11:04:38 PM   
Primarchx


Posts: 2903
Joined: 1/20/2013
Status: offline
Maybe I'm misreading the notice?

quote:


....

#2619 - DB3000: Avenger (Predator-C) UCAV

...

* Includes the v469 versions of the DB3000 & CWDB databases.


DB3000 additions:

...

R 01 Queen Elizabeth -- United Kingdom (Royal Navy), 1979, CVA-01, Cancelled

...


(in reply to mikmykWS)
Post #: 46
RE: Command v1.13 Update - 10/17/2017 1:31:06 AM   
mikmykWS

 

Posts: 11531
Joined: 3/22/2005
Status: offline
Just looked I didn't see the Predator C. Maybe the ticket was closed and captured in the change log?

Anyways to recap. For some reason the USAF hated and cancelled the Avenger C. Details here:

https://medium.com/war-is-boring/the-u-s-air-force-was-not-fond-of-the-next-gen-predator-drone-77cb9a3d10b8

Perhaps you can convince Rag to add it as a hypothetical unit.

Mike

_____________________________


(in reply to Primarchx)
Post #: 47
RE: Command v1.13 Update - 10/19/2017 6:16:49 PM   
ColonelMolerat

 

Posts: 471
Joined: 9/23/2015
Status: offline
Are all of the new features (besides scenarios!) added to CMANO without Shifting Sands?

I'm going to get it eventually (I'm currently battling through CoW), but was wondering if I'd be missing anything in the meantime.

(in reply to rjm51973)
Post #: 48
RE: Command v1.13 Update - 10/19/2017 6:29:16 PM   
HalfLifeExpert


Posts: 566
Joined: 7/20/2015
From: California, United States
Status: offline
Yes, other than the Shifting Sands Scenarios/Campaign, everything in the update is free for all users.

(in reply to ColonelMolerat)
Post #: 49
RE: Command v1.13 Update - 10/19/2017 7:57:52 PM   
HellcatOne


Posts: 73
Joined: 7/25/2017
From: Italy
Status: offline
Steam download a little patch ( above 50mb) is the v1.13? ( sorry for stupid question)

(in reply to rjm51973)
Post #: 50
RE: Command v1.13 Update - 10/19/2017 8:19:45 PM   
ZoroastroBR

 

Posts: 96
Joined: 2/9/2017
Status: offline

quote:

ORIGINAL: HellcatOne

Steam download a little patch ( above 50mb) is the v1.13? ( sorry for stupid question)


Yes! However, the DLC has been delayed a little while.

(in reply to HellcatOne)
Post #: 51
RE: Command v1.13 Update - 10/20/2017 2:54:23 AM   
Eggstor

 

Posts: 258
Joined: 1/24/2016
Status: offline

quote:

ORIGINAL: ZoroastroBR


quote:

ORIGINAL: HellcatOne

Steam download a little patch ( above 50mb) is the v1.13? ( sorry for stupid question)


Yes! However, the DLC has been delayed a little while.

Specifically build 972.4 (or at least it was this morning). There is a 972.5 hotfix on the forum.

(in reply to ZoroastroBR)
Post #: 52
RE: Command v1.13 Update - 10/20/2017 7:19:15 PM   
ColonelMolerat

 

Posts: 471
Joined: 9/23/2015
Status: offline
quote:

Yes, other than the Shifting Sands Scenarios/Campaign, everything in the update is free for all users.


Cool. I might wait until I finish the scenarios I'm on then. Or not, depending on how I feel! Deffo going to get it at some point though.

(in reply to HalfLifeExpert)
Post #: 53
RE: Command v1.13 Update - 12/7/2017 1:37:21 PM   
Strike Eagle


Posts: 75
Joined: 8/18/2014
From: United States
Status: offline
I tried to download the update, but everytime I click on the link it says the file doesn't exist, I'm not sure what the issue is.


< Message edited by Strike Eagle -- 12/7/2017 1:42:53 PM >


_____________________________

What counts is not necessarily the size of the dog in the fight-it's the size of the fight in the dog.

Dwight D. Eisenhower

(in reply to rjm51973)
Post #: 54
RE: Command v1.13 Update - 12/7/2017 2:10:49 PM   
Randomizer

 

Posts: 1106
Joined: 6/28/2008
Status: offline

quote:

ORIGINAL: Strike Eagle

I tried to download the update, but everytime I click on the link it says the file doesn't exist, I'm not sure what the issue is.


You can get the v13 update from the Member's Area for your registered games.

-C

(in reply to Strike Eagle)
Post #: 55
RE: Command v1.13 Update - 12/7/2017 2:46:29 PM   
Strike Eagle


Posts: 75
Joined: 8/18/2014
From: United States
Status: offline
I got the update downloaded now, thank you for the heads up.

_____________________________

What counts is not necessarily the size of the dog in the fight-it's the size of the fight in the dog.

Dwight D. Eisenhower

(in reply to Randomizer)
Post #: 56
RE: Command v1.13 Update - 7/14/2018 9:53:50 PM   
themeiza88cm

 

Posts: 1
Joined: 7/14/2018
Status: offline
I had a question
This update supposedly brought the below ship to DB:3000

R 01 Queen Elizabeth -- United Kingdom (Royal Navy), 1979, CVA-01, Cancelled

However, I do not see it in the Database viewer.

Also are the Royal Navy Phantoms as well as Buccaneers being added as well?

V/R
J

(in reply to rjm51973)
Post #: 57
RE: Command v1.13 Update - 7/14/2018 11:47:23 PM   
rmunie0613

 

Posts: 165
Joined: 1/2/2018
Status: offline
The R01 is part of the CWDB...probably was a typo... for the record, anything ou of the 1970s is CWDB rather than DB3000.
I ***Think* there are RN Phantoms in there also, but at office so cannot check, but I know for certain the carrier is there.

(in reply to themeiza88cm)
Post #: 58
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Air / Naval Operations >> RE: Command v1.13 Update Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.157