From: Zichron Yaaqov, Israel; Before, Treviso, Italy
A tank cannot be confused with a jeep or a lorry, so coastal gun or a medium - heavy field gun cannot be confused with AA light guns or machine guns; similarly a mountain gun or mortar cannot be confused with heavy AA, etc...
Not sure I agree with that. With fortification, camoflage, crew training levels, limited camera capability, weather, etc. in play, WW2 era aerial recon should not give anything close to a complete inventory of enemy forces.
I agree with infinitemonkey. In clear terrain, yes recon may have been more effective than the game engine simulates. In jungle or heavy cover, however, it was impossible to determine the exact composition of an enemy force. In this case, Moreseby is a jungle hex, and Aussie heavy artillery could have been easily camoflaged or easily mistaken for heavy AA.
Not quite. If you can't see, so you cannot, but if you can provide a number of people sighted (!!!) even in jungle environment, so the more you can discern between a tank and a lorry, or a heavy gun from a mortar, and so on.
Incidentally, in Port Moresby's area there weree, IRL, and there are also in game, areas not covered by vegetation i.e. the airport and port area.
חג שמח ושנה טובה
Camuflage, deception, fog and smoke etc. are all true, but not quite enough to justify a 100% !! indetermination!
I believe that digging a little in the code parts creating the recon report and properly linking them to part of the real composition of units in order to provide a script line detaling also what kind of guns and what kind of armoured vehickes are present, may not be so simple and immediate, but also not that impossible endevour to undertake.
Regarding the main issue of the post, I liked very much the idea of InfiniteMonkey and find it most proper
Just one question please, shall you be able or are you planning to show the results on the units panel in game somehow?
< Message edited by adarbrauner -- 10/7/2017 9:29:49 PM >