From: Tucson, AZ
Yes I do and I'm using them all over the place up and down the map. My
problem what that is that the ships accumulate a lot of minor damage
on even the shortest trip somewhere and I'm a perfectionist and HAVE to
repair all damage of any kind at every opportunity just to keep the
ships in tippy-top shape, give them every advantage I can to fight this
Big efforts, sir.
Even for a 4-7 sys and 1 minor engine damage points only on freighters?
You are correct that my repair policy has a lot of slack in it and it really
does depend on the ship and mission it has to perform. I've heard from AAR's,
or at least one specific AAR, the name of which escapes me at the moment,
but the rule of thumb is allow the minor damge to accumulate until it effects
the mission in some way, like if it lowers the speed or something. But I'd
expect that to result in a longer, sometimes much longer, stay in the yards.
I'd rather just take the ship out of commission long enough to fix the damage
overnight and be done with it. One day service and we change the oil. It's
a lot of work and I don't always look through the list of ships trying to find
those broken ones that are in port and can be repaired now.
The way it's been going for Brian and I is I usually get Brian's moves between
morning and noon and I try to get my moves back to him by about 4:00 pm my
time so that he can return it to me by about 6:30 or 7:00 pm my time. And
I get to keep it overnight so I can check more stuff and tinker a lot more.
I find a lot of things by just tinkering. By taking a look at the TF's each
turn I usually find one TF that says "do not unload" and change it. That
kind of thing.
Edit: I just now calculated that I post about 6.6 posts per day on average:
< Message edited by larryfulkerson -- 10/22/2017 12:50:35 PM >
"When we try to measure it, it's a particle but when we're not looking at it, it's a wave...."
---"Goat Herders Guide to the Universe" p.511