Sometime I hate this game about how unrealistic it is.
The attack on Moscow saw 11,000 Germans assaulting the defended city. The defenders in that ONE SIDE of the city was 12,000 men. They had ample supply to defend.
How is it that we got 11,000 casualties, against 200 casualties for the Germans ?!?!? How does that even make sense. I can tell you what, if the Germans would have launched such an attack, on such a defended city, the Capital of the Soviet Union on top of that, German casualties would have been WAY higher. I mean, it would have been one of the most gruesome battles to take place.
I dont understand the logic of the game in that matter. Someone definitely need to get in contact with the dev team and try to get them to find a solution to emulate war a bit better than just mathematics or need to explain why Im wrong because Im lost here.
Baring realism .. I just looked at the combat. About a 1/3 of the forces were disrupted by an air attack. That happened before any ground shooting occured. Given multipliers that really reduced your AV. You are isolated and thus the isolation rules took over and the forces surrendered.
I do think the combat algorithm needs some work. The ability to stand or die, meaning extra combat rounds occurring at range '0' with units taking morale checks becoming disrupted or attacking for another round. This could be modified by leader political checks, initiative checks, morale etc ... Soviet fanaticism, compute morale checks and if exceeded by 'X' the device/squad is immune to disruption Thus must be damaged or destroyed). Combine these two features and rare but possible German losses would be possible.
Simulations of things like the Battle of Brody where 100 German AFV's were smacked ...
Laughter and tears are both responses to frustration and exhaustion. I myself prefer to laugh, since there is less cleaning up to do afterward. - Kurt Vonnegut