Matrix Games Forums

The Age of Shadows on Distant Worlds starts now!Paypal System UpdateDistant Worlds: Shadows Final Teaser!Distant Worlds: Legends gets Updated!Recruiting Testers for Commander: the Great War on Mac!Armageddon invasion starts in 2014Command Rommels Panzers in Battle Academy!Servers UpdateThe Deal goes Fourth!Command Ops gets a Massive Update!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Napalm questions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Classic (Free) Games] >> Titans of Steel - Warring Suns >> Napalm questions Page: [1]
Login
Message << Older Topic   Newer Topic >>
Napalm questions - 5/15/2003 12:40:46 AM   
Coyote27


Posts: 257
Joined: 5/13/2003
From: Pacific NW
Status: offline
How much heat exactly do napalm missiles and flamers cause to their victims? Do flamers cause more at close range than from afar?
Post #: 1
- 5/15/2003 12:45:51 AM   
whitefirefox

 

Posts: 348
Joined: 8/17/2002
From: none of your business
Status: offline
no idea and no i don't think so

larkin or thorgrim could probably answer these better than me
i use mostly cannons meelee and missles

_____________________________

"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)

(in reply to Coyote27)
Post #: 2
Re: Napalm questions - 5/15/2003 1:24:10 AM   
rosary

 

Posts: 1163
Joined: 10/8/2001
From: U.S.A.
Status: offline
[QUOTE]Originally posted by Coyote27
[B]How much heat exactly do napalm missiles and flamers cause to their victims? Do flamers cause more at close range than from afar? [/B][/QUOTE]

This should be in the manual in the weapons section. I think it was settled at 1.5 degrees per point of damage.

And no.

(in reply to Coyote27)
Post #: 3
- 5/15/2003 1:47:53 AM   
whitefirefox

 

Posts: 348
Joined: 8/17/2002
From: none of your business
Status: offline
id rather have srms and mgs over napalms and flamers personnaly but hey thats me

_____________________________

"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)

(in reply to Coyote27)
Post #: 4
Re: Re: Napalm questions - 5/15/2003 6:19:24 AM   
Coyote27


Posts: 257
Joined: 5/13/2003
From: Pacific NW
Status: offline
[QUOTE]Originally posted by rosary
[B]This should be in the manual in the weapons section. I think it was settled at 1.5 degrees per point of damage.
[/B][/QUOTE]

I didn't see it... but thank you. As long as they cause more heat to the enemy than to me I'm happy.

Hmm... flamers would do 10.5 heat... so if I could get 14 flamer hits at once, instant shutdown. :)

_____________________________

-Coyote

(in reply to Coyote27)
Post #: 5
- 5/15/2003 8:07:42 AM   
whitefirefox

 

Posts: 348
Joined: 8/17/2002
From: none of your business
Status: offline
nah you'd prob push yourself into the redzone like that and cause your ammo to start exploding which would prob push you into shutdown and/or engine explosion

IMO use'em to push the enemy into their red heat zone and start causing there ammo to explode

from there its a piece of cake just watching the nme titan blow its self up from teh inside out......course if your nearby that could be a bad thing

EDIT:where did the expersion "piece of cake come from"?

ive no idea myself

_____________________________

"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)

(in reply to Coyote27)
Post #: 6
- 5/16/2003 3:15:24 AM   
Thorgrim

 

Posts: 2363
Joined: 10/11/2001
From: Portugal
Status: offline
1.8 C per point of damage. In WS NMs only do 1.8 per location hit.

_____________________________

Iceman

(in reply to Coyote27)
Post #: 7
- 5/16/2003 3:42:20 AM   
rosary

 

Posts: 1163
Joined: 10/8/2001
From: U.S.A.
Status: offline
I think the question was about the freeware. Is it still 1.8 per point of damage in the freeware?

(in reply to Coyote27)
Post #: 8
- 5/16/2003 3:56:22 AM   
Thorgrim

 

Posts: 2363
Joined: 10/11/2001
From: Portugal
Status: offline
Yep, otherwise I'd have said so. Only difference is the one I mentioned.
BTW, NM and FT ammo explosions do double normal damage, so they're pretty nasty for both sides.

_____________________________

Iceman

(in reply to Coyote27)
Post #: 9
- 5/16/2003 4:53:42 AM   
rosary

 

Posts: 1163
Joined: 10/8/2001
From: U.S.A.
Status: offline
Map type also determines the effectiveness of heat causing weapons. In hell these weapons are terrifying. In ice levels they are not.

(in reply to Coyote27)
Post #: 10
- 5/16/2003 5:54:07 AM   
cyavhn

 

Posts: 77
Joined: 11/6/2001
From: Toronto
Status: offline
I believe the expression `piece of cake` came from the tradition of having cake at the wedding celebration, this being a time when everything goes right. Hence the expression --`piece of cake.

Oh ya. I liked to have a heavy Titan in my squad that was fitted with napalm only, and a neuron blaster if there was available space. At s/m range this could really cause shutdowns fast. But it was definitely a support role only.

(in reply to Coyote27)
Post #: 11
- 5/17/2003 1:55:52 AM   
whitefirefox

 

Posts: 348
Joined: 8/17/2002
From: none of your business
Status: offline
cyavhn: well that does make sense thanks for the info

a heavy flamer titan w/ NB..........id hate to be the guy being targeted when that thing gets into range

sounds like a little walking piece of hell

_____________________________

"Jumpjets out of fuel? ........Oh crap...." (last words of my whitefirefox jock :p)

(in reply to Coyote27)
Post #: 12
Page:   [1]
All Forums >> [Classic (Free) Games] >> Titans of Steel - Warring Suns >> Napalm questions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.200