From: Sachse, Texas USA
it will take 4 years to complete my fast game of WITP (some days multiple days per turn, due to opponent being in Australia and I am in the US, one turn by day is the typical for a 1350 turn campaign game). My slow game, Opponent sends a turn every 8-20 days, I will run out of lifespan to likely see mid 1943 to see the start of my USN offensive (I only continue as opponent;s plan was to win by conquering India and ignoring the Pacific, wanted to see if I could defend Karachi, which in WITP is the end of the world).
So if I were to start a game of AE at this point in my life, is playing 2days per turn viable? Perhaps air/TFs in a bad situation will be completely destroyed by the 2nd day before a player could intervene?
In the old DOS Pacific War, turns are a week with many naval and air phases perhaps occurring as TFs move, and one land phase. but Uncommon Valor, WITP, and AE; a multi-day turn is just cycling the individual day cycle. Pacific War may be the most efficient use of time for a complete campaign game, although players do not get to control everything.