From: Northwestern Georgia, USA
And what about my opponent? I know very little about Eric. He has the reputation of being tough and crafty and thorough. I don't think he leaves holes and gaps in his defenses. But I know precious little about his proclivities and propensities. Does he like to raid deep? Is he currently in defensive mode or apt to strike out?
In playing a little more than a turn now, I've noticed a few things about his play (but the gaps in my knowledge are vast):
1. He loves huge fighter contingents forward. Burma has a bunch of airfields with 200 fighters and no bombers.
2. Certain islands were occupied but not uber-defended or built up - Tarawa, etc. It looks like he established a perimeter and then withdrew methodically, trading space for time.
A major question I have is: What's he doing defending so strongly so far forward in Burma? He has a huge air force and army there. (China probably explains that, but he probably has big garrison requirements there that dampen his freedom to send units elsewhere). Can I turn the tables there? Can I use his commitment against him, in some way?
The entire Chinese army is in Burma and India (Historiker apparently goofed on the original House Rule about national borders). The Chinese Army is twenty-six gazillion troops and many of the units have upgraded to '43 squads (!). For instance, there are roughly 50 Chinese units in Karachi. The AV at Karachi is 15,000+. What...the....heck...will...I....do.....about....that? Most of these units are permanent restricted. That means they go back to the China frontier and fight into the country, infiltrating in non-base, non-road hexes. Supply will be an issue until Rangoon is taken, probably, so this may be postponed awhile. And I might need to discuss this with Eric. How is he going to feel about 25k+ AV (for all I know it might be 40k+) attacking through the jungles into China? That ought to be interesting.
I have a general notion of what I want to do, where, and when. Turn one involved about 214,653 clicks to deal with mostly minor things needed to implement my notions as to what I wish to do going forward (as I said, Joseph did a great job with so many major things. I'm not starting over and building from the ground up. I'm starting with a very strong OOB that happens to be weighted towards SWPac.
One other thing: from a carrier standpoint it appears that Eric has lost more than the Allies. And since this is Scenario One, I think he's restricted to what Japan had in the real war. That is something I'm not used to. I have to think this through, but I believe the Allies already have a vastly superior carrier force.
That means mobility.