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Air leaders - 7/31/2017 12:20:26 PM   
tyronec


Posts: 504
Joined: 8/7/2015
From: Holywood
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For air missions does it matter where your HQ unit is, for example running a bombing mission where some of the air bases are within 5 hexes and others not. Am guessing just the airbase from which the attack is done matters but is that the way it works ?

As airbases are supplied from railheads am guessing the leader makes no difference for that ?

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RE: Air leaders - 7/31/2017 12:29:25 PM   
Stelteck

 

Posts: 1107
Joined: 7/20/2004
Status: online
I had an experience some weeks ago in my game i want to share here.

I used BAK HQ and air base under long range command to perform offensive operation during my turn.

I had one airfield full of Pe-2 and SB-2 and was using it to perform raid on enemy divisions. The weather was bad, it was raining.
First Raid : Zero damage.
Second Raid : Zero damage.
Third Raid : Zero damage. (Really, zero).

It was too strange so i checked around to see what is happening. Level bomber are bad at ground bombing but i was at least expecting killing a little.

Then i noticed the Air HQ was really far away, like 15 Hex away from the airfield.

So i moved the air HQ close to the airbase, then performed 2 more raids :

60 men and 2 guns killed and some damaged too.
80 men and 4 guns killed and some damaged too.

So i think the air HQ is definitely important for performing air operation.





(in reply to tyronec)
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RE: Air leaders - 7/31/2017 1:19:56 PM   
Telemecus


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Joined: 3/20/2016
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You can actually check this as in the supply details of the unit card it does show you the percentage chances of passing a ratings check. So try moving the headquarters around to see how it is altered. AFAIK it should be the same as for ground units. I understand (now) that the first level HQ (usually FliegerKorps etc) does not matter how far or near it is. But the next highest level air HQ (usually Lft etc.) has the best ratings impact if it is 1 hex away, next one after that two hexes away etc. I have assumed till now that passing admin ratings checks means fewer aircraft damaged (e.g. take-off/landing, well-maintained aircraft) whereas the air rating makes the difference to the combat result.

Also I think, but can be corrected, that airbases can still be supplied in the first supply segment by their HQs. So the HQs could make a difference to supply, but not as much as they do for ground combat units which do not have HQ status. If this is not the case, and distance to first level HQs makes no difference, you might as well keep all the flieger korps HQs in Berlin otherwise.

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RE: Air leaders - 7/31/2017 1:50:25 PM   
tyronec


Posts: 504
Joined: 8/7/2015
From: Holywood
Status: offline
Thanks guys, very helpful.

I thought this clause applied, but maybe not:
V1.08.09
Airbases will not resupply through HQs, only individually, as if they were more than 20 MP or 5 hexes from their HQ (without penalties).

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RE: Air leaders - 7/31/2017 1:57:56 PM   
Telemecus


Posts: 1103
Joined: 3/20/2016
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quote:

ORIGINAL: tyronec
I thought this clause applied, but maybe not:
V1.08.09
Airbases will not resupply through HQs, only individually, as if they were more than 20 MP or 5 hexes from their HQ (without penalties).


Actually that was quoted by someone else in another thread - and someone else said that nevertheless now they could be. There were no posts after that. So for me this was my last reading of the rules, but I have doubts because of someone else's statement. So if anyone can definitively confirm or refute this would be helpful. If this is correct then is there any use at all for Flieger Korps HQs being moved? I think any confirmation or refutation needs to include any explanation of why you would move them anywhere at all.

Edit: found the thread where it was discussed http://www.matrixgames.com/forums/tm.asp?m=4268374


< Message edited by Telemecus -- 7/31/2017 2:08:04 PM >

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