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Will online gaming expand beyond "GWDs"?

 
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Will online gaming expand beyond "GWDs"? - 5/13/2003 2:17:53 AM   
Paul Vebber


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From: Portsmouth RI
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02:00 AM May. 12, 2003 PT

Massive multiplayer online games will get some heavy buzz at this week’s Electronic Entertainment Expo in Los Angeles.

The buzz will be darker after a disappointing year for many high-profile launches. Languid sales follow the much-ballyhooed The Sims Online, a darling of last year’s show. And Sony Online and LucasArts’ highly anticipated Star Wars Galaxies was delayed. Such virtual worlds were to be the great white hope of the video game industry.

"On the E3 hype meter, last year these games were an eight or a nine,” says Mark Jacobs, president of Mythic Entertainment, whose Dark Age of Camelot was released in 2000 and has 230,000 active subscribers. "This year it’s still going to be a nine, but it’s a lot more negative."

Industry analysts and insiders agree that the mood could turn a bit more positive once attendees actually start looking at the games on display, if only because developers and publishers will be showing or discussing multiplayer games involving hot entertainment franchises.

Among the biggies, Vivendi Universal will be touting online projects surrounding Lord of the Rings, the Marvel Comics universe, and its hugely successful Warcraft franchise.

Sony Online will be pushing its soon-to-be-released PlanetSide, a space-based epic and the first multiplayer game that is a so-called first-person shooter. The company also has a follow-on to its hugely successful medieval role-playing game EverQuest. And Star Wars Galaxies will be released in the fall of this year rather than in April when it was planned.

Still, disappointment surrounding The Sims Online has been a reality check for an industry that had hoped subscription-based multiplayer games would solve two problems.

The first is to free the game industry from its dependence on selling boxed products at retail for PCs and consoles such as Sony’s Playstation 2 and Microsoft’s Xbox. Subscription-based online games that build substantial audiences -- paying as much as $13 a month -- are gifts that would keep on giving, month after month, year after year.

Second, the industry was closely watching The Sims Online to see whether Electronic Arts could expand the audience for online games beyond the mostly young male audiences. "Guys without dates," as they are referred to in the industry, have heretofore been the primary population of gamers. The hugely successful The Sims franchise has an audience that is largely female.

The Sims Online was released in December of last year amid lofty expectations. With earlier versions of The Sims having sold better than any game in PC history -- and now doing a booming business on consoles -- EA executives openly discussed reaping as many as 1 million active monthly subscribers globally for the online version. That would far outstrip the 470,000 subscribers to EverQuest, the most popular virtual world to date.

EA backed up its bet by spending as much as $20 million on the project, while committing a large team of A-list talent from its Maxis development studio.

Nearly six months later, The Sims Online has sold 125,000 copies retail, has been discounted from $50 to as low as $20 on Amazon and has 97,000 active subscribers.

cont at http://www.wired.com/news/games/0,2101,58749-2,00.html
Post #: 1
- 5/13/2003 2:54:05 AM   
Les_the_Sarge_9_1

 

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Reaility checks are always a shock of course.

I have the Sims, it is NOT addictive. It is fun of course, but hmmm the idea of paying 13 bucks a month to pretend I was a Sim online. What were the idiots thinking?

I have a perfectly good web cam, several reeeeeeeally good online girl friends, and if I want to act silly, I don't need some stupid game that eats all my cash to do it.

There are definitely some that enjoy online rolegames/wargames/whatever games of course.
But I also know, that most of my friends that like them, also don't have REAL women in their real life either (you can't play Everquest hour upon hour, and also get out and date simulataneously).

Add to that the fact, that every third month of using an online service for 13 bucks, is the same as buying a new game.
Personally, I like playing most games that I buy fine. But the big difference with say Heroes of Might and Magic IV (a recent purchase), is I will have paid for it once and once only.
If Heroes was a game that required a regular cash infusion of 13 bucks a month, I would NOT be playing it (regardless of how it looks).

And the oft mentioned concept "its only 13 bucks" is a dumb qualifier. I can assure you, most of my friends are not so made of cash, that if they lost a 20 dollar bill, they would not be frantic over it.

Just because dinner out, or a movie costs about the same, and only lasts an hour to two hours is a non justification as well. That is neither here nor there.

Paying for software usage endlessly will never be a big easy concept to sell.
The Sims would be best served, if the playing of The Sims online accomplished its income through advertising, and not through the participants.

Well I might only speak for myself, but you can assume, I have no desire to pay for any form of game "monthly".
Everquest doesn't do it. WWII Online doesn't do it, and not surprisingly The Sims Online doesn't do it.

_____________________________

I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.

(in reply to Paul Vebber)
Post #: 2
- 5/13/2003 8:16:28 AM   
Joe 98


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Joined: 1/5/2001
From: Wollondilly, Sydney
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I played Close Combat online regularly for 6 years.

At first I went to the Microsoft Zone but later I had a direct connection with regular opponents.

There is already a cost to connect online. I would never pay a monthly fee to visit the Zone to play.

(in reply to Paul Vebber)
Post #: 3
- 5/13/2003 9:17:36 AM   
Pawlock

 

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From: U.K.
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I tend to think as ever more people get access to cheaper and faster internet packages it will expand, at least for the forseeable future.

Addiction, these games if done right and get the right support are more addictive than nicotine once hooked. I spent 2.5 years on EQ and a further 1 year on AO. Whilst involved in them, that was my life. Breaking the habit so to speak was extremly hard, and something Im very wary of repeating.

IMO it would be hard for games like the SIMs to offer the same appeal, as there dont seem to be anything to aim for? this is why level or equipment orientated type game do so well in this niche.

(in reply to Paul Vebber)
Post #: 4
RE: - 1/18/2013 11:56:20 AM   
taura

 

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You should try this online war game, named MarketGlory. It got me interested from the first time I played it. The more you play, the more options you have, and you can convert your virtual currency into real money, too. I am so glad that there are browser-based war games, too, nowadays. With just a few minutes of your time a day, you can make pretty much extra money.

(in reply to Pawlock)
Post #: 5
RE: RE: - 1/18/2013 3:24:04 PM   
Josh

 

Posts: 1806
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: online
/Reported.

Damn spammer made me read a 10 year old[/b thread.
burn in hell scumbag

(in reply to taura)
Post #: 6
RE: RE: - 1/18/2013 4:23:20 PM   
carnifex


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From: Latitude 40° 48' 43N Longtitude 74° 7' 29W
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Yeah, I was like OMG Star Wars Galaxies is DELAYED!!!1111

I hope it's good game when they finally do release it. I'm hoping to play a Jedi!

(in reply to Josh)
Post #: 7
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