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RE: 653N Mod

 
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RE: 653N Mod - 2/21/2018 8:02:38 PM   
sPzAbt653


Posts: 6764
Joined: 5/3/2007
From: east coast, usa
Status: online
Ah cool, thanks Bill. So to cover the other possibility I think I should add a mirror event that is '115 [2] [100] [0]', because either one or the other will fire, not both.

(in reply to Bill Runacre)
Post #: 121
RE: 653N Mod - 2/23/2018 7:16:49 PM   
Bill Runacre

 

Posts: 2008
Joined: 7/22/2013
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Yes, that'll be best. It wouldn't work with most script types, but it will with a CONVOY script that is TYPE= 2.

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(in reply to sPzAbt653)
Post #: 122
RE: 653N Mod - 2/24/2018 12:47:26 AM   
sPzAbt653


Posts: 6764
Joined: 5/3/2007
From: east coast, usa
Status: online
Oops, I didn't realize the type of event would matter. It is a decision event I have in 653N about the US supporting Free France. YES allows the Free French units to be eligible to arrive. I always take it, the computer seems to never take it, so I was trying to track down why [it is set to AI = 100%]. If I continue to have trouble with it, I will get back to you. Thanks

(in reply to Bill Runacre)
Post #: 123
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