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Disappearing TF in '1000 Mile War' scenario

 
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Disappearing TF in '1000 Mile War' scenario - 7/21/2017 10:10:59 AM   
Energisteron

 

Posts: 525
Joined: 6/17/2017
Status: offline
Hi Tech Support

I have had up to 3 TF disappear in quick succession and seemingly become trapped in an unplayable half hex in the above scenario.

For the moment it looks as though we've found a play around the glitch but obviously it would be good to know why it happened and how it can be avoided.

Please see link for a detailed description of the issue.

http://www.matrixgames.com/forums/tm.asp?m=4301331&mpage=7

See post #184 onwards

Thanks in advance.



< Message edited by Energisteron -- 7/21/2017 10:12:22 AM >
Post #: 1
RE: Disappearing TF in '1000 Mile War' scenario - 7/21/2017 11:53:56 AM   
ReadyR

 

Posts: 35
Joined: 5/17/2015
From: Ottawa, Canada
Status: offline
I had the same problem...some of the others on the forum showed me what had happened...check out this link. http://www.matrixgames.com/forums/tm.asp?m=4177859

(in reply to Energisteron)
Post #: 2
RE: Disappearing TF in '1000 Mile War' scenario - 7/22/2017 12:18:25 AM   
JeffroK


Posts: 6220
Joined: 1/26/2005
From: Planning the end of the world, well out to 2023!
Status: offline
I have had the same problem in "Downfall"

It seems the off map area (the scenario map is a portion of the full map) is legitimate for TF movement into but (reasonably) not legitimate to move back onto the playing area.

Lost 4 CV & an Amphib TF with 3 Marine Divs!!!

Proves the world is flat and you can sail off the edge









< Message edited by JeffK -- 7/22/2017 12:19:07 AM >


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Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to ReadyR)
Post #: 3
RE: Disappearing TF in '1000 Mile War' scenario - 7/22/2017 7:38:24 AM   
BBfanboy


Posts: 11457
Joined: 8/4/2010
From: Winnipeg, MB
Status: online

quote:

ORIGINAL: JeffK

I have had the same problem in "Downfall"

It seems the off map area (the scenario map is a portion of the full map) is legitimate for TF movement into but (reasonably) not legitimate to move back onto the playing area.

Lost 4 CV & an Amphib TF with 3 Marine Divs!!!

Proves the world is flat and you can sail off the edge



I think it said in the manual that in the smaller scenarios a ship can leave to go to a larger shipyard for repair and I presume the "stuck at the map edge" phenomenon is just a holding position while the AI counts down the transit and repair time before returning it to the game. Most of the scenarios with partial maps do not run long enough for a ship to return from repair. Somewhere along the line, fleeing TFs end up heading for the bright lights of home and never coming back to fight! Mutiny!

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to JeffroK)
Post #: 4
RE: Disappearing TF in '1000 Mile War' scenario - 7/22/2017 1:22:53 PM   
JeffroK


Posts: 6220
Joined: 1/26/2005
From: Planning the end of the world, well out to 2023!
Status: offline
No, your undamaged ships leave the map and never (I waited 10 months) return.

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Interdum feror cupidine partium magnarum Europae vincendarum

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Post #: 5
RE: Disappearing TF in '1000 Mile War' scenario - 7/22/2017 5:10:43 PM   
BBfanboy


Posts: 11457
Joined: 8/4/2010
From: Winnipeg, MB
Status: online

quote:

ORIGINAL: JeffK

No, your undamaged ships leave the map and never (I waited 10 months) return.

What small-map scenario goes over 10 months? Downfall?

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to JeffroK)
Post #: 6
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