From: Bedfordshire UK
I have posted a summary of the v1.04 AAR, including game behaviour on 'withdrawal' moves, which is an item that looks like a bug :
Withdrawal: An anomaly is that if you select an action, the game allows you to then cancel/change it, except for 'Withdrawal'. If you select 'withdrawal', to look at the available hexes to move to, and then do not proceed to activate that move, the unit will still withdraw during the resolution phase. I was surprised several times when units made an un-commanded move back, until I realised that I had been exploring 'withdrawal' options for those units, even though I had not actually set a 'withdrawal' move.
When you explore the 'withdraw' options for a unit (check the highlighted hexes available for a move), then move on to other units without activating a withdrawal order, if you return to the first unit to check withdrawal options again, you find less hexes highlighted than on the first check. Just guessing, but has the game allocated fuel for the withdrawal move even though you haven't actually activated the order, so now there is less fuel, fewer hexes to move to, when you do the next withdrawal check. I need to run more situations, to see if there is any pattern in this behaviour.
< Message edited by Rasputitsa -- 7/27/2017 7:53:10 AM >
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon