From: near Philadelphia
...this game looks almost too big.
TOAW is more of a game engine than a single stand-alone game. There are many different scenarios of varying scale and scope. Russian front scenarios can span from battalion to corps level, so really it's a question of how much detail a player wants to handle. TOAW provides players choices; WITE is one size, take it or leave it.
I am the designer of The Road to Moscow Series for TOAW. Briefly it is eight linked battles from Crossing the Border, to Soviet Counteroffensive, to a What If?. One day turns, 10 km/hex, division size. Varying in length from two weeks to eight weeks.
When WitE was being developed I was asked to contribute to similarly title scenarios (Road to Minsk, Road to Smolensk, Road to Kiev, etc,) in that game. But as I looked into it, each of these scenarios all had the same start date of 22 Jun 41, so to get to the battle for Smolensk you had to battle all the way through the first 10 weeks including the three weeks to reach Minsk. Not bite-size vignettes of East Front history.
Or to get the big East Front picture, there are several that covered all of the fronts, at various scales and time frames.
Not to put down WitE, but a different sort of game.
Avatar image take in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.