I've played a few opponents so someone with several campaigns under their belt. Have yet to have a game get past summer '42 so that would be good, though am not committed to playing on if the outcome is clear.
However I don't quit and will not disappear part way through.
Options open to discussion, would suggest:
Fixed weather, standard blizzard, no +1.
Random weather, mild blizzard, +1 Attack.
House rules, something like:
Para drops only permitted within 3 hexes of terrain that is in friendly supply at the start of the turn.
No naval invasions before November 1941, none outside the 1939 Soviet borders before January 1943.
In addition if Sevastopol is either isolated, or in German hands, none west of the Crimea,
10 day rule - no contact for 10 days, unless by prior agreement, the other player wins by default.
New Patches will be used as soon as possible.
If the Axis player holds Leningrad, Moscow, Voronezh and Rostov concurrently at any time in 1941 he wins.
Not sure what a suitable automatic Soviet win should be ... Perhaps Dingler's 180/250 VPs
Can usually do 2+ turns a week.
< Message edited by tyronec -- 7/15/2017 5:55:04 PM >
The lark, signing its chirping hymn,
Soars high above the clouds;
Meanwhile, the nightingale intones
With sweet, mellifluous sounds.