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RE: A remake??? - 7/25/2017 2:14:41 PM   
PaxMondo


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quote:

ORIGINAL: Trugrit


wdolson – thanks for your support of this game.





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Pax

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Post #: 31
RE: A remake??? - 7/25/2017 3:13:09 PM   
General Patton


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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Trugrit


wdolson – thanks for your support of this game.






....GP

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(in reply to PaxMondo)
Post #: 32
RE: A remake??? - 7/25/2017 3:30:51 PM   
BBfanboy


Posts: 9126
Joined: 8/4/2010
From: Winnipeg, MB
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quote:

ORIGINAL: General Patton

quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: Trugrit


wdolson – thanks for your support of this game.






....GP

Amen for sure ...




Attachment (1)

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

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Post #: 33
RE: A remake??? - 7/25/2017 9:42:15 PM   
Tusler@Matrix


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I really wish someone would make a written click by click tutorial of one of the shorter scenario's. I am old, had this game on my hardrive for like 10 years, tried playing some and got so confused and lost.
It looks like a great game and I have watched alot of youtube but then I go to play and forget what happened on the video...the joys of getting older lol.
Well maybe someday it will click.

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Ask Jesus for Forgiveness before it's too Late!

(in reply to Trugrit)
Post #: 34
RE: A remake??? - 7/25/2017 11:05:03 PM   
BBfanboy


Posts: 9126
Joined: 8/4/2010
From: Winnipeg, MB
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quote:

ORIGINAL: Tusler@Matrix

I really wish someone would make a written click by click tutorial of one of the shorter scenario's. I am old, had this game on my hardrive for like 10 years, tried playing some and got so confused and lost.
It looks like a great game and I have watched alot of youtube but then I go to play and forget what happened on the video...the joys of getting older lol.
Well maybe someday it will click.

Click by click would be a huge undertaking. There is a currently a good one ongoing about the Thousand Mile War (Aleutians campaign). Lots of good maps and other graphics to show what he did and what outcomes were.

I am a geezer myself and find that I have to scan the whole grand campaign map each turn to see what things I need to do. No way can I remember and hop from place to place like some guys here! That said, getting started has a lot to do with just clicking away and finding out what each of the many switches, buttons and hypertext links do. Then, once you have fiddled with the interface enough to remember most of what you need to use, just start a simple scenario and try different ideas. No harm if something you did is a disaster, you can restart from the pre-turn save and change what you did, then see if that avoided the disaster!
It also helps to know some history of the War in the Pacific. When I started learning with the Coral Sea scenario I just tried to duplicate what the Allies did in real life. After the first time through I changed a few things and played again - it was still great fun.

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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

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Post #: 35
RE: A remake??? - 7/26/2017 4:48:38 AM   
Tusler@Matrix


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Thanks I'll find Thousand Mile War (Aleutians campaign) and check it out.

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Post #: 36
RE: A remake??? - 7/27/2017 3:19:19 AM   
TOMLABEL


Posts: 5096
Joined: 1/27/2006
From: Alabama - ROLL TIDE!!!!!
Status: offline

quote:

ORIGINAL: wdolson
quote:

ORIGINAL: BBfanboy
Don't forget in all this - Gary Grigsby holds the copyright to the game concept so if you want to use the general system of the current game, you must get him on board - and he has said he wouldn't do another one because WITP-AE was so complex (probably a lot of arguing about the necessary compromises).
There would also be a hefty copyright fee ...


...the people who did AE are just too busy with other things these days. To develop a new wargame like this, and to do it right, you need a team of people who are passionate about the minutiae of the theater the game is going to cover as well as incredibly organized and willing to spend hours on mind numbing work getting all the numbers right for every unit. Then it would help a lot to get a crew of programmers who also know a lot about what they are simulating. I drew on my knowledge of the war, warfare in general, and engineering of war machines when I was writing code for the game. Everyone involved was also intimately knowledgeable about the existing WitP engine and what it could do.

Bill

All true, Bill.

Although not nearly as complex as the coding for AE was, creating the artwork to accompany the existing and new units, ships, maps, map symbols, alternating ship and plane art is still a time consuming effort in itself. Glad I'm not a coder!

I think the stars aligned for AE. It was 'special' to say the least. A great group who had intimate knowledge of all the different aspects of everything you thought you knew and an expertise of what you had never thought of before. It was amazing. Many came and went during that time, but all contributed greatly to what is AE. Not sure if that can be duplicated again, but I hope so!

Thanks to all!

TOMALABEL








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(in reply to wdolson)
Post #: 37
RE: A remake??? - 7/27/2017 7:25:34 AM   
RisingSun


Posts: 1607
Joined: 11/5/2009
From: Clifton Park, NY
Status: offline
Well once I get some projects done here, a board game and some addon xpac along with it, I may look into it. I do have some skills and very creative person with ideas, etc.

There a place I can go in that help me design my own games, but wasn't sure if they can help me time to time and there no telling how long this projects can take. I am almost 50yrs old. Doing stuffs like this alone, can be a lot of timing. Like Gary, he did it. So if he can do it, then we can too. Only if you have the time, skills and patience.

Don't care about the money, but it help to pay the bills tho.

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Post #: 38
RE: A remake??? - 7/27/2017 5:46:13 PM   
rustysi


Posts: 3294
Joined: 2/21/2012
From: LI, NY
Status: online

quote:

ORIGINAL: Trugrit


“Just hiring a team of programmers in Russia or India probably won't get you a very good game engine……”

Or worse, the game design could fall to a young American programmer.

This is why I don’t want to see an AE2.

First, I think the world outside our game, and there is one, has passed us by for AE 2. This game is difficult; it takes applied skills and knowledge acquired through experience. Most people today don’t want difficult, they want instant gratification.

Also, I don’t want to see an AE2 because they will give the game design to some hot shot twenty something computer programmer whose last project was the Muppets attack the Fantastic Four, or some crap like that, and doesn’t know Batavia from Buna or thinks Kyushu is a Sushi bar in Chinatown.

I don’t want to see this game screwed up by some can’t we all just get along whiz kid programmer who, as educated in the current American school system, think social justice trigger warnings are more important than the actual brutal written history. Some of these kids have never even seen a picture of an amphibious ship. When I tell some of my friends kids that I’ve fired a 50 caliber machine gun and thrown live hand grenades they look at me like I was from outer space and I’m not even a combat veteran.

Most of you who play this game know more about the Pacific War and have spent more time thinking about it than the people who actually fought in it. My father, who fought in the Philippines, spent three years in the Pacific fighting the Japanese and then almost 60 years trying hard to forget the horror of it.

If this game goes to an AE2 I want some of you guys or the original team to design it and I don’t think that is going to happen so be glad for what you have right now.

wdolson – thanks for your support of this game.


+1

As I'm sure I've said before, 'be careful what you wish for...'


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Cave ab homine unius libri. Ltn Prvb

(in reply to Trugrit)
Post #: 39
RE: A remake??? - 7/31/2017 9:32:13 PM   
bazjak

 

Posts: 96
Joined: 9/1/2014
Status: offline
All I would like is to play it on my win 10
Can't seem to get any of the switches to work for me

(in reply to rustysi)
Post #: 40
RE: A remake??? - 7/31/2017 9:50:38 PM   
Korvar


Posts: 316
Joined: 9/3/2014
Status: offline

quote:

ORIGINAL: bazjak

All I would like is to play it on my win 10
Can't seem to get any of the switches to work for me


What is the complete path to your WitPAE folder?

For instance, mine is:
D:\Non Steam Games\War in the Pacific - Admiral's Edition\

(in reply to bazjak)
Post #: 41
RE: A remake??? - 8/1/2017 4:34:37 PM   
Yaab


Posts: 2800
Joined: 11/8/2011
From: Poznan, Poland
Status: offline
I don't want a remake! I want a duplicate self who can play the original!

(in reply to Korvar)
Post #: 42
RE: A remake??? - 8/1/2017 6:04:16 PM   
chemkid


Posts: 1196
Joined: 12/15/2012
From: Monday Till Sunday
Status: offline
quote:

ORIGINAL: Yaab

I don't want a remake! I want a duplicate self who can play the original!

... who comes to your room for bedtime and tells a tale of great struggle with every detail and setting you'd need to survive 'til the bitter end - sleep well and sweet dreams my friend.

cheers!
chem!

(in reply to Yaab)
Post #: 43
RE: A remake??? - 8/1/2017 6:32:58 PM   
Admiral DadMan


Posts: 3297
Joined: 2/22/2002
From: Rouges Island, USA
Status: offline

quote:

ORIGINAL: chemkid

quote:

ORIGINAL: Yaab

I don't want a remake! I want a duplicate self who can play the original!

... who comes to your room for bedtime and tells a tale of great struggle with every detail and setting you'd need to survive 'til the bitter end - sleep well and sweet dreams my friend.

cheers!
chem!

That was a coffee spitter for sure!

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Post #: 44
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