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UPDATE4 - New feature - Colour Action Log Window

 
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UPDATE4 - New feature - Colour Action Log Window - 7/8/2017 4:11:18 PM   
Peter Fisla


Posts: 2431
Joined: 10/5/2001
From: Canada
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Hi All,

Just wanted to quickly share with you what other thing I'm currently working on. Again, based on the user feedback from the twich tv session back in February 25th, I'm implementing adding color to the Action Log Window. Both the Color Unit Panel and Color Action Log Window should help with usability of the game interface as well as make the user quickly review important action log messages.




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RE: UPDATE4 - New feature - Colour Action Log Window - 7/8/2017 4:28:38 PM   
btd64


Posts: 5799
Joined: 1/23/2010
From: Mass. USA. now in OHIO
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Yes, that would help some. I find that the info flows quickly and anything that will help thing stand out is a good thing....GP

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(in reply to Peter Fisla)
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RE: UPDATE4 - New feature - Colour Action Log Window - 7/8/2017 4:34:53 PM   
Ticonderoga60

 

Posts: 81
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From: Italy
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Yeahhh!!! Another good idea for our TOTH!

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RE: UPDATE4 - New feature - Colour Action Log Window - 7/13/2017 5:17:46 AM   
fran52


Posts: 587
Joined: 6/4/2012
From: Italy
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Good idea,all improvement are welcome.However what i wait is the introduction of rules for different terrain condition and ,if possible,some improved defence location.

< Message edited by acropora -- 7/14/2017 4:44:07 AM >

(in reply to Ticonderoga60)
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RE: UPDATE4 - New feature - Colour Action Log Window - 7/14/2017 1:00:43 AM   
Hailstone


Posts: 334
Joined: 1/19/2016
From: Phoenix, AZ
Status: offline
I think it's great to color code because my eyes aren't what they used to be. While we are discussing my eyesight, I would find it most helpful if only the hexes that are allowable for reinforcements are lit. The small numbers are difficult to make out depending on background. So, if the reinforcements for a turn can only be placed in #3 reinforcement hexes then only #3 reinforcement hexes are high lighted. Thanks.

(in reply to fran52)
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RE: UPDATE4 - New feature - Colour Action Log Window - 8/7/2017 2:55:02 PM   
Blond_Knight


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Can we make that optional for the color blind players?

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RE: UPDATE4 - New feature - Colour Action Log Window - 8/7/2017 3:39:36 PM   
Peter Fisla


Posts: 2431
Joined: 10/5/2001
From: Canada
Status: offline

quote:

ORIGINAL: Blond_Knight

Can we make that optional for the color blind players?


yes of course, you can turn on/off both features if you like

(in reply to Blond_Knight)
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RE: UPDATE4 - New feature - Colour Action Log Window - 8/8/2017 1:05:44 AM   
Hailstone


Posts: 334
Joined: 1/19/2016
From: Phoenix, AZ
Status: offline
That's very cool to have more options. I'm partially color blind myself and I can't tell you how much that has affected my life. Thanks Peter.

(in reply to Peter Fisla)
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RE: UPDATE4 - New feature - Colour Action Log Window - 8/8/2017 1:46:47 AM   
Peter Fisla


Posts: 2431
Joined: 10/5/2001
From: Canada
Status: offline
quote:

ORIGINAL: Hailstone

That's very cool to have more options. I'm partially color blind myself and I can't tell you how much that has affected my life. Thanks Peter.


I tried to use colors that are easier to see, hopefully it will help.

< Message edited by Peter Fisla -- 8/8/2017 1:47:02 AM >

(in reply to Hailstone)
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RE: UPDATE4 - New feature - Colour Action Log Window - 8/8/2017 11:12:12 AM   
LeeChard

 

Posts: 970
Joined: 9/12/2007
From: Michigan
Status: offline
I like it! Thanks.

(in reply to Peter Fisla)
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RE: UPDATE4 - New feature - Colour Action Log Window - 8/12/2017 2:51:48 PM   
JunoBeach

 

Posts: 3
Joined: 8/12/2017
Status: offline
Any chance the colour choice could be customizable? I'm more interested in some events than in others.

If I had the choice, I'd set up something like this:

Red - Eliminated units and destroyed SWs

Orange - Malfunctioned SWs

Yellow - Broken units

Green - Rallied units

Blue - Repaired SWs

White - Things like "failed to keep its ROF" and similar (for me) low-priority messages.

(in reply to LeeChard)
Post #: 11
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