I bought the game - and I do not feel to have wasted my cash for it.
Nowadays I play on Vassal with the new rules and such. But I've to admit if I've learnt how to play the game is thanks to MWiF.
I consider myself a veteran tabletop player - and my father all of what is at avail of WiFFE (and even like WiF 5th edition or the 4th) by many years except the Annuals and America / Patton. Yet the game has never been played. Pratically all the counters are still in their sheets - except some as father tried Barbarossa scenario - long long ago.
This game alas has a big hindrance - when it comes down to tabletop: time required with space required combined. It's not even a game you can finish in a weekend long full immersion (as some other WW2 games may).
To not play the game also implies you do not explore and learn it - for the marvel it is.
The hop to computer gaming solves entirely the major problem of the game - the aforementioned time & space required.
You can just save your MWiF match (or Vassal ongoing game) without the need to note down counter by counter where they're.
The forced rules here teaches you the game and the mechanics. I found myself correcting on many things players who play since years with RAW7 on Vassal when I joined their group. This or that mistake.
Look at this as a 100 bucket tutorial of how to play the game - which I think is well worth it.
AND yes it may lack AI - but in my personal experience any game of this magnitudo (and even a far smaller magnitudo as well) has a shoddy and crappy AI that a human tends to faceroll once they've learnt the game.
The fact this game is a translation of a tabletop game comes in with the positive notes that is studied to be played by humans without the aid of a computer. You do not have 300 different variables per unit (supplies in specific quantity, morale, readyness, distance from HQ, C3I checks and such - which in different forms are present in other games).
You get the streamlining required for a human (An In-Supply corp has a specific value, and another if Out-of-Supply; you do not need to compute through that trillion of variable that anyhow sums up in you as player just checking the preview / estimate outcome of the combat.).
You learn the ropes - and then you can either play against another player using MWiF (many topics on the matter already at hand, even before Netplay came at hand).
Or then move to Vassal and hop in a group - maybe watching their sessions first. Somewhen someone may start a new game and they'd like to nurture in a newcomer. (Players always go, somewhen, as life demands their focus elsewhere).
I can assure you, if you were to buy the whole game from ADG - besides the joy of having real counters - you'd face many more problems, you'd take tenfold the time to learn the game, and then you'd struggle to find a sacrificial lamb ... ehm I mean an opponent up to place face to face. Which, hey, would be golden and ace, but time...space...
And the only reason for which I moved onward to Vassal it's because new rules are coming out with changes and modifies that make MWiF "out of date" from my wargamer perspective. It still remain a valid game, just I am used to play by what for wargames are "living rules", as per the up to date changes that modify possible issues or problems of balance / gimmicks the game offers.
There are still many tradeoffs. Things you may miss when stuff is not automatized; or the pain to calculating your production (not much of a pain for who knows some math, but the CW can be quite terrifying for someone starting on tabletop!)
Without MWiF I'd not have discovered this pearl of a game (WiF in general) in its technicalities and how it polishes out the fact you have many decisions to take through a sea of variables which are made by the details and interlocking aero-naval land system.
Decisions and variables that an AI would not be able to take unless it's like an AI style of the old movie Wargames - an AI for the Pentagon!