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Public Beta v1.01.62 is Now Available!

 
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Public Beta v1.01.62 is Now Available! - 6/30/2017 2:26:19 PM   
HybridSpyda

 

Posts: 54
Status: offline
Hello Everyone,

A new Public Beta is now available for testing!
If you have registered your copy of War in the West and/or War in the West: Operation Torch, you can download the latest beta update from the Members Area!

v1.01.62 Change Log
    New Features and Rule Changes
      1. Metrics charts – Added graph of armaments points and manpower in pool (total armaments for each side, all nationalities combined) to the Metrics Charts available.
      2. Commander's report changes:
        a) Changed unit filter layout
        b) Added morale, fatigue, toe, experience range, filters in unit screen
        c) Added new arrived unit CR filer to toggle just arrived units. (values - ALL, Arrived, Not Arrived)

      3. Change to production system - When producing generic ground elements if none of an element are needed in units then it won’t produce more than 100 elements in the active and transit pools.
      4. Units on a national supply source and on refit should automatically upgrade TOE. Increased probability of TOE change each turn for other units in refit (from 20% to 50%).
      5. Limited the amount of freight that can be destroyed each turn at a depot from bombing to 60,000 tons.
      6. Greatly increased the chance that pilots in air groups overrun on the ground get safely away.
      7. Improved map mouse function routine.
      8. Improved map zoom/unzoom functions (performance).
      9. Adjusted map drawing code on the weather detail screen.
      10. Added digit separators to the losses screen numbers.
      11. Improved map mouse function routine.
      12. Improved map drawing function routine (potential memory leak).
      13. Improved map zoom/unzoom functions (performance).
      14. Improved performance dash line drawing routine.
      15. Adjusted image drawing function.
      16. Added a message when trying to load non-WITW save/scenario. Disables load button in these cases.
      17. Editor - Allow to set pilot fatigue to 0 from CR in editor.


    Bug Fixes
      1. Fixed air group selection bug in air directive screen.
      2. Fixed unit ground replacement routine in EFB (may go above 100% of TOE).
      3. Improved map drawing function routine (potential memory leak).
      4. If Show Types is enabled in the production screen there's a stray text character that appears just below "pool" column heading on top left. Fixed.
      5. Element 738 (DD tank T-1938) has no production or imports, but grows in the pool to 10000 by Nov 1941 even though there are only 500 remaining on turn 5. Fixed.
      6. Fixed HHQ link on the right unit bar.
      7. Numbers do not fit to the production screen. Fixed.
      8. Air directive data is not displayed correctly on the air group CR tab. Fixed.
      9. AA in cities should not count in the transport cost of the HQ that the AA reports to (currently they do). Fixed.
      10. Scenario/save startup script should clean all illegal AD's (ex. attached non Air HQ).
      11. Delayed units may not be displayed on CR Unit tab in Editor. Fixed.
      12. Fixed memory leak when loading data from various config/data files.
      13. Fixes in randoms save code.
      14. Units were using more fuel than they should of due to some double counting of generic vehicles in the unit. Fixed.
      15. Fixed air group selection bug in air directive screen.
      16. Fixed unit ground replacement routine in EFB (may go above 100% of TOE).
      17. Fixed air group national reserve window exit from screen bug.
      18. If Show Types is enabled in the production screen there's a stray text character that appears just below "pool" column heading on top left. Fixed.
      19. Fixed bug in drawing routine.


    Data and Scenario Changes
      1. The 5 beta campaigns released with the 1.01.56 Public Beta have now replaced the official scenarios.
      2. Rommel Attacks 43, Battle for Tunisia 43, Torch to Tunisia 42-43:
        a. Changed soviet Churchill IVs to CW Churchill IVs in 25th BR tank Brigade
        b. Changed GER/ROM/HUN/ITA elements to FRA elements in certain Free French units

      3. 1945 Campaign:
        a. Added more starting Factory Damage to Axis Factories.
        b. Dropped German Night Fighter Experience and Morale from 70+ to 65.
        c. Reduced the German Manpower Pool from 15,000 to 5,000.
        d. Altered some none Bulge Panzer Divisions to have more damaged AFVs.

      4. 3 new leader and 4 new weapons photos. 1 revised leader and 1 revised weapon photo.
      5. Changes to device file:
        a. 0561 NEW: French 75mm CA Mle 1932 AA Gun
        b. 0006 7.5mm MAC-M39 MG: renamed 7.5mm MAC 34/39 MG
        c. 0107 AI Mk.VI radar: renamed Mk.IV (Mk.VI was a special version of Mk.IV to fit into small-size aircraft like Defiant)
        d. 0225 13.2mm M31 AAMG: renamed 13.2mm Mle 1929 AAMG
        e. 0255 7.5mm FM Mle 31 CMG: renamed 7.5mm MAC 31 CMG
        f. 0281 7.5mm FM Mle 31 TMG: renamed 7.5mm MAC 31 TMG
        g. 0290 7.5mm FM Mle 31 BMG: renamed 7.5mm MAC 31 BMG
        h. 0390 105mm StuH42 L/28 gun: Anti-Soft raised by 2 points to 121 (sync with 105mm leFH18; initially used the same ammo, later just retained the same warhead)
        i. 0611 13.2mm M31 TMG: renamed 13.2mm Mle 1929 TMG

      6. Changes to OB File:
        a. 0221 Nebelwerfer -> Werfer
        b. 0239 Nebelwerfer -> Werfer
        c. 1658 25th BR Tank Brigade: change SOV Churchill IV to CW Churchill IV
        d. 1679,1680,1682,1683: replace ROM/HUN/GER elements with proper French elements

      7. Changes to Ground Elements:
        a. 3026 NEW: French 13.2mm AAMG
        b. 3027 NEW: French 25mm Anti-aircraft Gun
        c. 3028 NEW: French 47mm Flak Anti-tank Gun
        d. 3029 NEW: French 75mm Anti-aircraft Gun
        e. Symbol change/fix: 112,127,146,164,194,222,239,
        f. 0339 128mm Twin AAA - remove build limit

You can also download the patch direct from here.

Happy Gaming!

_____________________________

Matthew Davis

Production Manager

Post #: 1
RE: Public Beta v1.01.62 is Now Available! - 6/30/2017 11:29:12 PM   
IslandInland


Posts: 460
Joined: 12/8/2014
From: YORKSHIRE
Status: offline
quote:



Data and Scenario Changes
    1. The 5 beta campaigns released with the 1.01.56 Public Beta have now replaced the official scenarios.
    2. Rommel Attacks 43, Battle for Tunisia 43, Torch to Tunisia 42-43:
      a. Changed soviet Churchill IVs to CW Churchill IVs in 25th BR tank Brigade
      b. Changed GER/ROM/HUN/ITA elements to FRA elements in certain Free French units




Great. Those Churchills have really bugged me.

It would be nice if the independent British infantry brigades which are in the 1945 campaign could be added to the 1943-45 campaigns.

They are the 115th, 116th, 117th and the 301st, 303rd and 304th.


< Message edited by XXXCorps -- 6/30/2017 11:37:49 PM >


_____________________________

I saw generals create imaginary "masses of manoeuvre" with a crayon and dispose of enemy concentrations, that were on the ground and on the map, with an eraser. Who was I to criticise them, hero as I was of a hundred "Chinagraph wars" of make-believe?

(in reply to HybridSpyda)
Post #: 2
RE: Public Beta v1.01.62 is Now Available! - 7/1/2017 9:39:32 AM   
Devonport


Posts: 167
Joined: 4/1/2010
Status: offline
Will there one any official updates at any stage, or are there to be only continued beta updates?

(in reply to IslandInland)
Post #: 3
RE: Public Beta v1.01.62 is Now Available! - 7/1/2017 7:25:44 PM   
Tejszd

 

Posts: 3193
Joined: 11/17/2007
Status: offline
Thank you for the continued support/updates!

(in reply to Devonport)
Post #: 4
RE: Public Beta v1.01.62 is Now Available! - 7/2/2017 3:01:35 AM   
Joel Billings


Posts: 26174
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
We expect to be making something official within the next 1 to 2 months.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Devonport)
Post #: 5
RE: Public Beta v1.01.62 is Now Available! - 7/4/2017 9:40:24 PM   
1918a2

 

Posts: 17
Joined: 4/7/2010
Status: offline
I've been away from the game for a quite a while. I'm still at 1.01.31 beta and exe version 1.01.32. Can I go directly to 1.01.62? If not what do I need to get there?

Thanks,

Terry

(in reply to Joel Billings)
Post #: 6
RE: Public Beta v1.01.62 is Now Available! - 7/5/2017 12:41:52 AM   
Denniss

 

Posts: 6208
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
WitE and WitW updates are alays all-inclusive, updatig all previous versions to the current version. In short: you'll just need this update.

(in reply to 1918a2)
Post #: 7
RE: Public Beta v1.01.62 is Now Available! - 7/5/2017 1:35:17 AM   
1918a2

 

Posts: 17
Joined: 4/7/2010
Status: offline
Thanks

(in reply to Denniss)
Post #: 8
RE: Public Beta v1.01.62 is Now Available! - 7/13/2017 6:53:08 AM   
ArtDen

 

Posts: 20
Joined: 3/24/2010
Status: offline
! Please !
Can you check your ftp server? I can't download the last patch because it slows down the speed to 0 kb/s on in the end of download.


< Message edited by denisovartur -- 7/13/2017 6:58:08 AM >

(in reply to 1918a2)
Post #: 9
RE: Public Beta v1.01.62 is Now Available! - 7/13/2017 7:46:24 AM   
zakblood


Posts: 19443
Joined: 10/4/2012
Status: online
2 mins to download, just tried it






quote:

You can also download the patch direct from here. (link)


Attachment (1)

< Message edited by zakblood -- 7/13/2017 7:47:17 AM >

(in reply to ArtDen)
Post #: 10
RE: Public Beta v1.01.62 is Now Available! - 7/13/2017 9:24:22 AM   
ArtDen

 

Posts: 20
Joined: 3/24/2010
Status: offline
Thank you. I understood the problem - it was my new antivirus. I stopped it and had no any problem.

(in reply to zakblood)
Post #: 11
RE: Public Beta v1.01.62 is Now Available! - 7/13/2017 9:30:01 AM   
zakblood


Posts: 19443
Joined: 10/4/2012
Status: online
glad your sorted ty for replying

(in reply to ArtDen)
Post #: 12
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