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Public Beta v1.11.00 is Now Available! - 6/7/2017 2:31:10 PM   
Indirectlemon

 

Posts: 35
Joined: 11/12/2015
Status: offline
Hello Everyone,

We have a new update ready for Public Beta. If you have registered your copy of War in the East, you can download the latest beta update from our Members Club.

v1.11.00 June 07, 2017


    New Features

      1. It will be now impossible to build more than 600 Soviet air groups. This is necessary to prevent the game from crashing when reaching the limit of 32000 active aircraft.
      2. Improved scenario check utility, it will now report on-map units with no delay and no location. Previously units had to be frozen in order to be reported.
      3. Heavy Armored Cars will now have AP ammo as default ammo type.
      4. Added three new ground element types: Heavy SP Artillery (same as SP Artillery), CS Armored Car (same as Heavy Armored Car, but with HE ammo as default ammo type), and Very Heavy Flak (same as Heavy Flak, but with doubled support need, swap blockade, and requiring high match).
      5. Improved some parts of AI code, resulting in up to 78% processing time reduction.
      6. It will be now impossible to assign units to HQs that are overloaded by 100% or more.
      7. Mount modifiers (to accuracy and rate of fire) will now be added to selected weapon details in ground element compare window.
      8. Improved battle report details, it will now show correct number of men in DESTROYED group (it should be equal to LOST men - sum of men actually killed and captured in combat), and DAMAGED group (it should be equal to DAM men - men actually disabled in combat). DISRUPTED group remains unchanged (total number of men in disrupted elements).
      9. Scenario check utility will set units to their default motorized status. Trying to manually set unit motorized status in the editor will reset it to its default motorized status. “Mot.” in unit name will now be recognized by the default motorized status routine and treated properly, just like “Motorized” was.
      10. Air bases in 1941 will not work for the purposes of airhead supply, and will not remove air drop penalty.
      11. Only German Luftwaffe and Soviet air bases will work for the purposes of airhead supply, and will remove air drop penalty.
      12. It will be now impossible to detach Static LW Flak units from cities (like Flakturm units).
      13. It will be now impossible to disband Flakturm and Static LW Flak units.
      14. Air groups about to arrive to national reserve will not upgrade/swap aircraft (but they will still affect other groups by being included in surplus/lack calculations).
      15. Included latest engine changes from newer games (improved performance, memory leaks removed).
      16. Version number under which the game was started will be printed in the logistics phase log, next to version number under which the last logistics phase was ran. For older games there will be a single number printed, denoting similar kind of information.
      17. Scenarios and games saved under this version will not load under older versions of the game.


    Bug fixes

      1. Fixed a bug where certain inactive units could be included in the UNITS column on production screen.
      2. Fixed a bug where the game crashed during logistics phase when doing aircraft cleanup if aircraft data was corrupted. There will be a chance now to reclaim slots properly and continue such games. This will not help if the game crashes during air mission resolution.
      3. Fixed a bug where motorized engineers (Motor-Engr Squad) were missing engineer bonuses, and were not blocked from initial pool building.
      4. Fixed a bug where clicking on the name of certain game preferences (“Soviet Combat Bonus”, “CV Mode”), rather than clicking on current value, resulted in advancing the selection by two choices instead of only one.
      5. Fixed a bug where there was no message about AA units arriving as reinforcements, when those units appeared directly in cities.
      6. Fixed a bug where upgrading to bigger TOE variant was not properly blocked for some older games, started before patch 1.08.05, resulting in units with no TOE.
      7. Fixed a bug where detection level was not cleared for destroyed units, so they were visible on the next turn when rebuilding.
      8. Fixed a bug where new partisan units could be formed from the remnants of other destroyed partisan units.
      9. Fixed a bug where empty or depleted partisan units could be destroyed in the logistics phase when located next to enemy unit or when empty (sometimes immediately after creation).



    Scenario & data changes

      1. Thorough check/verification of ammunition usage for all elements. Some odd ammunition usage values corrected, grouping guns of similar caliber and barrel length for a more generic approach on ammo usage.
      2. Cut down Sapper squads in Soviet 1941/42 units - they did not employ specialist/offensive Engineers similar to german Pioneer squads until late 1942/early 1943.
      3. Review of Flak regiments.
      4. All scenarios (where applicable):
      a. HQ support level set to zero, formation role set to Security (only affects AI) for 101-103 RHG Command HQs.
      b. Increased port in Ochakov (84,107) to 10, accounting for missing/impossible-to-add facilities in Nikolaev.
      c. Soviet versions of M15 CGMC and M17 MGMC (both SP Flak) added to database, a factory added to Lend Lease Pacific (either M15 or later M17).
      d. Addition of Berlin/Vienna Flaktowers (as normal AA units).
      e. Addition of limited fighter air defense at frozen airfields near Berlin, Leipzig, and Prag, to offer some fighter protection (all withdraw at the end of 1944).
      f. Addition of several low-experience static training divisions, representing training divisions, frozen with either disband or unlock late-war.
      g. Review of vehicle factories:
      g.i. Hungary: add 2x1 points to Budapest,
      g.ii. Italy: add 4 points to Turin,
      g.iii. Soviet Union: vehicle factories increased from 140 to 150, mainly by increasing Gorky to 2x30 and reducing/regrouping others.
      5. 1941-45 Campaign and some 1941 scenarios:
      a. Changed German 1st Cavalry Division to motorized with 50 MPs (was largely motorized, operated with motorized units).
      b. Reactivated Soviet 27th Mech Corps, arrives with 104th, 105th Tank and 106th Motorized Infantry divisions near Voronezh on turn 4.
      6. 1941-45 Campaign, Operation Barbarossa, Road to Dnepopetrovsk:
      a. Added 1st Rum. Railroad Command - Romanian FBD-like repair unit with limited capabilities, disbands mid 9/41; 5x Rum. Rail construction units attached to it.
      b. Delayed 7th Naval Infantry Brigade to mid 8/41, arrives near Sevastopol.
      c. Delayed 8th Naval Infantry Brigade to mid 9/41, arrives near Novorossiysk.
      d. Added 9th Naval Infantry Brigade, arrives in Kerch on turn 9.
      7. Fixed incorrect setup of 203rd Panzer Regiment in 1942-45 Campaign, by placing it on map (E of 16th Army); added MPs and set to Reserve mode.
      8. Three Soviet divisions in Operation Typhoon were starting on Axis-controlled hexes, changed them to Soviet control.



Happy Gaming!

_____________________________

Lucas Young

Production Assistant

Post #: 1
RE: Public Beta v1.11.00 is Now Available! - 6/7/2017 2:38:06 PM   
morvael


Posts: 11072
Joined: 9/8/2006
From: Poland
Status: offline
There were also changes to 22 devices, 457 ground elements, 2 aircraft, 53 TOEs, and 13 leaders. I guess they were not posted here, because the post would explode

(in reply to Indirectlemon)
Post #: 2
RE: Public Beta v1.11.00 is Now Available! - 6/7/2017 3:25:21 PM   
Telemecus


Posts: 2121
Joined: 3/20/2016
Status: offline
quote:

ORIGINAL: Indirectlemon
v1.11.00 June 07, 2017


    New Features

      14. Air groups about to arrive to national reserve will not upgrade/swap aircraft (but they will still affect other groups by being included in surplus/lack calculations).




If this is not a bug fix how does this differ from what was in the manual?

ref: Air AutoSwap on arrival

< Message edited by Telemecus -- 6/7/2017 3:29:56 PM >

(in reply to Indirectlemon)
Post #: 3
RE: Public Beta v1.11.00 is Now Available! - 6/7/2017 3:34:39 PM   
Stelteck

 

Posts: 1243
Joined: 7/20/2004
Status: offline
Thanks a lot for the patch and bug fixes.

Some small remarks :

10. Air bases in 1941 will not work for the purposes of airhead supply, and will not remove air drop penalty.

I'am sûre you know it, but these sorts of feature that will mysteriously do not work until a defined date will be quite difficult to understand for new and old players.

2. Cut down Sapper squads in Soviet 1941/42 units - they did not employ specialist/offensive Engineers similar to german Pioneer squads until late 1942/early 1943.

Most sappers for soviet come not from internal TOE but from the sapper regiment support units that are attached everywhere. And we may need more sapper regiment to compensate the reduction in TOE. Sapper regiment spamming is very effective but not very fun. If someone have an idea to remove the need to attach tons of support units, mainly sappers to combat units all the time instead of using them only at HQ level (both side), i would gladly take it.

< Message edited by Stelteck -- 6/7/2017 3:46:18 PM >

(in reply to Telemecus)
Post #: 4
RE: Public Beta v1.11.00 is Now Available! - 6/7/2017 3:58:49 PM   
Denniss

 

Posts: 6233
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
Actually soviet sappers were more suited for defensive operations and construction than for offensive ops. That only changed in 1943 with a major reorganization.
In the next game version the 41-42 Sapper Regts may be disabled (or changed to construction), reappearing in 1943.

(in reply to Stelteck)
Post #: 5
RE: Public Beta v1.11.00 is Now Available! - 6/7/2017 4:59:38 PM   
timmyab

 

Posts: 1918
Joined: 12/14/2010
From: Bristol, UK
Status: offline
quote:

a. Changed German 1st Cavalry Division to motorized with 50 MPs (was largely motorized, operated with motorized units).

Are you sure about this? Internet sources seem to indicate that it was mainly made up of genuine mounted cavalry units. Withdrawn in late 1941 to form 24th pz division.

(in reply to Indirectlemon)
Post #: 6
RE: Public Beta v1.11.00 is Now Available! - 6/7/2017 6:15:44 PM   
Denniss

 

Posts: 6233
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
1st Cav was pimped by lots of motorized elements to be able to keep pace with the other Panzer/motorized divs within their command HQ.

(in reply to timmyab)
Post #: 7
RE: Public Beta v1.11.00 is Now Available! - 6/7/2017 6:20:29 PM   
Denniss

 

Posts: 6233
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
Just for Info - it does not appear to be released via Steam yet. At least my Steam install shows no intention to download anything.

(in reply to Denniss)
Post #: 8
RE: Public Beta v1.11.00 is Now Available! - 6/7/2017 7:25:37 PM   
morvael


Posts: 11072
Joined: 9/8/2006
From: Poland
Status: offline

quote:

ORIGINAL: Telemecus
If this is not a bug fix how does this differ from what was in the manual?


This can be seen as a bug fix (if you like), or new feature of completely rewritten upgrade & swap system.

(in reply to Telemecus)
Post #: 9
RE: Public Beta v1.11.00 is Now Available! - 6/7/2017 7:29:19 PM   
morvael


Posts: 11072
Joined: 9/8/2006
From: Poland
Status: offline
quote:

ORIGINAL: Stelteck
I'am sûre you know it, but these sorts of feature that will mysteriously do not work until a defined date will be quite difficult to understand for new and old players.


Yes, perhaps it would be better if there would be some kind of indicator visible, I think Denniss asked for one, but I wasn't able to do it in the time available.

(in reply to Stelteck)
Post #: 10
RE: Public Beta v1.11.00 is Now Available! - 6/7/2017 9:16:42 PM   
M60A3TTS


Posts: 2313
Joined: 5/13/2011
Status: offline
quote:

ORIGINAL: Stelteck

Thanks a lot for the patch and bug fixes.

Some small remarks :

10. Air bases in 1941 will not work for the purposes of airhead supply, and will not remove air drop penalty.

I'am sûre you know it, but these sorts of feature that will mysteriously do not work until a defined date will be quite difficult to understand for new and old players.

2. Cut down Sapper squads in Soviet 1941/42 units - they did not employ specialist/offensive Engineers similar to german Pioneer squads until late 1942/early 1943.

Most sappers for soviet come not from internal TOE but from the sapper regiment support units that are attached everywhere. And we may need more sapper regiment to compensate the reduction in TOE. Sapper regiment spamming is very effective but not very fun. If someone have an idea to remove the need to attach tons of support units, mainly sappers to combat units all the time instead of using them only at HQ level (both side), i would gladly take it.


Re: 10. What is the purpose of this rule anyways?

< Message edited by M60A3TTS -- 6/7/2017 9:17:08 PM >

(in reply to Stelteck)
Post #: 11
RE: Public Beta v1.11.00 is Now Available! - 6/7/2017 9:51:03 PM   
Naughteous Maximus


Posts: 232
Joined: 3/9/2010
From: Los Angeles, California
Status: offline
I downloaded this patch but it shows up as v1.10.00

(in reply to M60A3TTS)
Post #: 12
RE: Public Beta v1.11.00 is Now Available! - 6/7/2017 10:24:35 PM   
Manstein63


Posts: 652
Joined: 6/30/2010
Status: offline
Are you sure you opened the correct patch, as I have just downloaded & it's installed for me
Manstein63

_____________________________

'There is not, nor aught there be, nothing so exalted on the face of god's great earth, as that prince of foods. THE MUFFIN!!!'

Frank Zappa (Muffin Man)

(in reply to Naughteous Maximus)
Post #: 13
RE: Public Beta v1.11.00 is Now Available! - 6/8/2017 3:54:54 AM   
swkuh

 

Posts: 1042
Joined: 10/5/2009
Status: offline
Not downloading for me.

Any help?

(in reply to Indirectlemon)
Post #: 14
RE: Public Beta v1.11.00 is Now Available! - 6/8/2017 6:55:44 AM   
morvael


Posts: 11072
Joined: 9/8/2006
From: Poland
Status: offline
quote:

ORIGINAL: M60A3TTS
Re: 10. What is the purpose of this rule anyways?


Long story: first large scale supply airlift (Demyansk Feb 1942) happened only after the frontlines stabilized, as it required well-prepared and well-supplied airbases behind the front, as well as good airfields in the target area. In 1941 with the frontlines fluid, railheads far away, limited rail transport capacity, and the panzers advancing like mad every day, only some limited resupply from air was possible in case of emergency. WitE mechanics of always-ready highly-moveable multiple-extra airfields and under-utilized transport aircraft (for example air transport of wounded is missing, it should eat up German transport capacity) doesn't allow to model this properly, and allows for very efficient air resupply evert turn, which is especially harmful in 1941 (Leningrad and Moscow fall too easily).

TL;DR: balancing purposes

(in reply to M60A3TTS)
Post #: 15
RE: Public Beta v1.11.00 is Now Available! - 6/8/2017 6:57:59 AM   
morvael


Posts: 11072
Joined: 9/8/2006
From: Poland
Status: offline

quote:

ORIGINAL: rrbill

Not downloading for me.

Any help?


Are you downloading this file? Afterwards extract the installer from the zip archive, and run the installer.




Attachment (1)

(in reply to swkuh)
Post #: 16
RE: Public Beta v1.11.00 is Now Available! - 6/8/2017 9:02:06 AM   
EwaldvonKleist


Posts: 1393
Joined: 4/14/2016
From: Berlin, Germany
Status: online
@m60: There was an exploit with fuel resupply of cut off panzers by air. The disabling of the airfield support doesnt fix this completely, but makes using the exploit unattractive.

(in reply to morvael)
Post #: 17
RE: Public Beta v1.11.00 is Now Available! - 6/8/2017 11:38:03 AM   
swkuh

 

Posts: 1042
Joined: 10/5/2009
Status: offline
@morvael: that is the file I am trying to download from the indicated panel. Will try again later today.

(in reply to EwaldvonKleist)
Post #: 18
RE: Public Beta v1.11.00 is Now Available! - 6/8/2017 11:41:48 AM   
morvael


Posts: 11072
Joined: 9/8/2006
From: Poland
Status: offline
Some networks block access to FTP

(in reply to swkuh)
Post #: 19
RE: Public Beta v1.11.00 is Now Available! - 6/8/2017 1:41:31 PM   
Telemecus


Posts: 2121
Joined: 3/20/2016
Status: offline
quote:

ORIGINAL: morvael
quote:

ORIGINAL: Telemecus
If this is not a bug fix how does this differ from what was in the manual?

This can be seen as a bug fix (if you like), or new feature of completely rewritten upgrade & swap system.


Got you - a hybrid. And putting it under "new feature" as that is the more catch all term to use I guess.

Is there any more on how it differs? Does it still have a weighting to upgrade to some models like Fi156 like before or how does it work now?

(in reply to morvael)
Post #: 20
RE: Public Beta v1.11.00 is Now Available! - 6/8/2017 1:48:28 PM   
morvael


Posts: 11072
Joined: 9/8/2006
From: Poland
Status: offline
It was rewritten around 1.08 I think. It depends on pool numbers, utilization, future production and (slightly) on newness.

(in reply to Telemecus)
Post #: 21
RE: Public Beta v1.11.00 is Now Available! - 6/8/2017 1:52:39 PM   
Telemecus


Posts: 2121
Joined: 3/20/2016
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So if I have a feel for how it works in 1.10beta, and apart from the bug of arriving planes swapping being fixed, are there any other differences I will find from 1.10beta to 1.11beta?

(in reply to morvael)
Post #: 22
RE: Public Beta v1.11.00 is Now Available! - 6/8/2017 3:02:54 PM   
morvael


Posts: 11072
Joined: 9/8/2006
From: Poland
Status: offline
No changes, they would be documented otherwise.

(in reply to Telemecus)
Post #: 23
RE: Public Beta v1.11.00 is Now Available! - 6/8/2017 3:05:14 PM   
Telemecus


Posts: 2121
Joined: 3/20/2016
Status: offline
Got it - just a bug fix. Thanks and cheers!

< Message edited by Telemecus -- 6/8/2017 3:10:57 PM >

(in reply to morvael)
Post #: 24
RE: Public Beta v1.11.00 is Now Available! - 6/8/2017 4:59:35 PM   
verdugo94

 

Posts: 126
Joined: 4/23/2015
Status: offline
Thanks you morvael you keep the game alive!

(in reply to Telemecus)
Post #: 25
RE: Public Beta v1.11.00 is Now Available! - 6/8/2017 10:43:33 PM   
swkuh

 

Posts: 1042
Joined: 10/5/2009
Status: offline
in re "can't download" first time this has happened...

have an original CD and month or so ago went from nothing to version 1.10b for new computer w/no trouble

have tried w/security scans (McAfee) turned off

again: what's new here? is there a work around?

(in reply to verdugo94)
Post #: 26
RE: Public Beta v1.11.00 is Now Available! - 6/9/2017 1:21:40 AM   
Grognard1812


Posts: 162
Joined: 3/28/2017
From: Canada
Status: offline
I purchased my copy of War in the East through steam. As this Beta includes play balance changes
when might this patch be available to be downloaded through steam?

(in reply to swkuh)
Post #: 27
RE: Public Beta v1.11.00 is Now Available! - 6/9/2017 2:28:01 PM   
Denniss

 

Posts: 6233
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
Steam Release might have been held-off by something, I've already asked for official information/statement about it.

(in reply to Grognard1812)
Post #: 28
RE: Public Beta v1.11.00 is Now Available! - 6/9/2017 5:03:13 PM   
Erik Rutins

 

Posts: 33944
Joined: 3/28/2000
From: Vermont, USA
Status: online
The Public Beta should be available on Steam now as well.

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Denniss)
Post #: 29
RE: Public Beta v1.11.00 is Now Available! - 6/9/2017 5:45:10 PM   
Denniss

 

Posts: 6233
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline

quote:

ORIGINAL: Erik Rutins

The Public Beta should be available on Steam now as well.
Confirmed

(in reply to Erik Rutins)
Post #: 30
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