If you have 3 regiments which merge to one division which original MP amount should it be at least a quarter of, lowest? highest? average? something else?
I have checked this and lowest is selected for all movement values (current movement points, at start of turn movement points, strategic movement points). It seems there is no big exploit, but only a smaller one (one unit 20/20, another unit 50/5 will give a unit 20/5 which can build up). I will fix this to select highest at start of turn movement points instead of lowest.
I was thinking it might make unrealistic play as in certain circumstances there is an incentive to split divisions into regiments just before the end turn button is pressed. The problem will come more from when you merge separate units after movement rather than before - one regt with 50MPs (13needed for buildup) another with 1MP (1 needed for buildup), the first can move 49MPs before merging to a division with 1 MP (1 needed for buildup). In the other cases (movement points, strategic movement points etc) you cannot actually gain anything for a regiment by merging it, whereas here a regiment that cannot get a buildup suddenly can.
Using the highest rule you suggested on the other hand would mean the division could never build up as soon as you merge the regiments, even if theyhave not moved first at all. Which may be right, but could cause the opposite incentive to never break down divisions. One way to make it more incentive neutral way is if you only allow a divisional buildup if all the regiments could have still built up separately immediately before merging. But I accept that is probably very difficult to code and for what is perhaps not too great an exploit.
< Message edited by Telemecus -- 7/28/2017 6:27:42 PM >