Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Sandbox - Movement

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> The War Room >> Sandbox - Movement Page: [1]
Login
Message << Older Topic   Newer Topic >>
Sandbox - Movement - 5/31/2017 10:06:15 AM   
MikeJ19

 

Posts: 748
Joined: 1/29/2014
From: Ottawa, Canada
Status: offline
Movement

Movement is key to warfare and to winning this game. You have to move your forces:

Into their defensive positions
Into attack assembly areas
To attack
From off the board to where you need them
To plug a hole in your defense
To take advantage of an opening in the enemy line.

I want to improve my understanding of how movement works by looking at the different types of movement:

Hasty
Deliberate and
Assault

Look at how units react to enemy presence/fire when in each of the different movement types

Investigate the impact of the starting status of the unit (screen or hold)

Investigate the delay function – I keep forgetting how this works, so I need to make sure I really understand it.

How am I going to do this?


I’m going to use the tutorial and play both sides. This will give me a chance to ensure that I set up the situations I want/need to occur.



Post #: 1
RE: Sandbox - Movement - 5/31/2017 10:39:56 AM   
MikeJ19

 

Posts: 748
Joined: 1/29/2014
From: Ottawa, Canada
Status: offline
I'm playing the tutorial head to head so that I can set things up the way I would like. This is my first head to head and it was weird seeing nothing in the initial stages!!!






Attachment (1)

(in reply to MikeJ19)
Post #: 2
RE: Sandbox - Movement - 6/1/2017 12:15:41 AM   
MikeJ19

 

Posts: 748
Joined: 1/29/2014
From: Ottawa, Canada
Status: offline
About 13 minutes later




Attachment (1)

(in reply to MikeJ19)
Post #: 3
RE: Sandbox - Movement - 6/1/2017 12:28:39 AM   
MikeJ19

 

Posts: 748
Joined: 1/29/2014
From: Ottawa, Canada
Status: offline
Some conclusions or observations...




Attachment (1)

(in reply to MikeJ19)
Post #: 4
RE: Sandbox - Movement - 6/1/2017 1:04:58 AM   
MikeJ19

 

Posts: 748
Joined: 1/29/2014
From: Ottawa, Canada
Status: offline
Response to enemy engagement

Okay, so now I’m going to set up an engagement with the British moving across open areas in each of the three movement types.

Hopefully, I can get everything into place right to get this to work…

(in reply to MikeJ19)
Post #: 5
RE: Sandbox - Movement - 6/1/2017 10:30:59 AM   
MikeJ19

 

Posts: 748
Joined: 1/29/2014
From: Ottawa, Canada
Status: offline
I ran this with each Inf platoon moving with a different type of move order. The results were expected - the Soviet tanks wiped out the Inf Pl. The Hasty movement pl lasted seconds. The other two platoons did a little better.

I then ran two Challenger troops (pl) through the same thing - the first using deliberate movement and the second in assault formation. Both were able to respond to the T-80s, but both were hit hard and quickly.




Attachment (1)

(in reply to MikeJ19)
Post #: 6
RE: Sandbox - Movement - 6/1/2017 10:32:26 AM   
MikeJ19

 

Posts: 748
Joined: 1/29/2014
From: Ottawa, Canada
Status: offline
Discussion

Maybe I set up the Soviets in too good a location as they did a ton of damage.

I tried with the tanks in Deliberate and Assault modes. The Challengers did a lot better – inflicting damage on the Soviets. The tank troop (platoon) with assault orders did better than the deliberate one – which should not be surprising.

What I learned


Ambushes are powerful. The Soviet tanks were in a great location and had a significant advantage right off the start.

Assault movement is a little better than deliberate movement in contact – this is important. I very rarely use assault movement, but I may need to rethink this. There is a longer delay at the start – the orders delay – but afterwards they unit moves faster and responds better to enemy fire.


(in reply to MikeJ19)
Post #: 7
RE: Sandbox - Movement - 6/1/2017 2:36:18 PM   
MikeJ19

 

Posts: 748
Joined: 1/29/2014
From: Ottawa, Canada
Status: offline
A look at how waypoints work... As, I have said a couple of times, I keep forgetting how this actually works.




Attachment (1)

(in reply to MikeJ19)
Post #: 8
RE: Sandbox - Movement - 6/1/2017 2:48:54 PM   
MikeJ19

 

Posts: 748
Joined: 1/29/2014
From: Ottawa, Canada
Status: offline
Some interesting - at least to me - observations...




Attachment (1)

(in reply to MikeJ19)
Post #: 9
RE: Sandbox - Movement - 6/1/2017 2:53:56 PM   
MikeJ19

 

Posts: 748
Joined: 1/29/2014
From: Ottawa, Canada
Status: offline
Waypoint 2




Attachment (1)

(in reply to MikeJ19)
Post #: 10
RE: Sandbox - Movement - 6/1/2017 4:37:57 PM   
MikeJ19

 

Posts: 748
Joined: 1/29/2014
From: Ottawa, Canada
Status: offline
What did I learn

I should use Assault move orders more frequently – especially at the beginning of a scenario. My forces will get into place more quickly.

The waypoint delays are done on the waypoints, but for the next waypoint time.


This was interesting and I will need to review this every once in a while.
I may try to do something like this to look into launching a Company level or Bn level attack…

(in reply to MikeJ19)
Post #: 11
RE: Sandbox - Movement - 6/1/2017 6:02:26 PM   
Capn Darwin


Posts: 6819
Joined: 2/12/2005
From: Newark, OH
Status: offline
A very informative posting. Thanks for doing this.

_____________________________

Back from Origins. Refreshed. Looking forward to next year already!

Website under construction

Cap'n Darwin aka Jim Snyder
On Target Simulation

(in reply to MikeJ19)
Post #: 12
RE: Sandbox - Movement - 6/1/2017 11:46:46 PM   
MikeJ19

 

Posts: 748
Joined: 1/29/2014
From: Ottawa, Canada
Status: offline
Capn Darwin,

It was certainly helpful for me. Now, I just need to use what I have learned in my next game!

Have a good day,

Mike

(in reply to Capn Darwin)
Post #: 13
RE: Sandbox - Movement - 6/2/2017 10:58:56 AM   
HeinzBaby


Posts: 40
Joined: 12/1/2014
From: WEST AUSTRALIA
Status: offline
Good treatise on movement/combat effects there.
As in another post (Novice help with contact behaviour) I'm a big fan of Assault movement. My units go to where I want them to go,
and not freeze into 'Screen' mode under a Deliberate/Hasty move when they see a black cat cross in front of them...

In that pic with the Soviet Tank Co's in what I presume were Dug In, Hold command they would of shaved the roads clean. (any unit - NATO or Soviet in that position would of)
Assault move will end in a Hold command and better return fire or keep moving out of trouble taking loses on the go and not get butchered in place with a screen command after traveling Deliberate mode.
Why would anyone use Hasty movement in a combat zone is a head slap unless you are ABSOLUTELY certain your route is free of trouble.
Any command takes longer to execute after a Hold command, and using Assault movement right off the bat with reinforcements, I see no noticeable time loss.
Synchronising your waypoints is very important as stated, you don't want to drip feed your arrivals only to be defeated piecemeal.

_____________________________

Heia Safari

(in reply to MikeJ19)
Post #: 14
RE: Sandbox - Movement - 6/2/2017 11:06:44 AM   
Capn Darwin


Posts: 6819
Joined: 2/12/2005
From: Newark, OH
Status: offline
Hasty movement is road movement. Fast and easy to get hammered if the enemy pops up. I only use it to move recon at the start of a game or moving up reinforcements in "cleared" terrain or moving rear area support units to a new location. In combat, deliberate moves or assault if I am going after objectives.

_____________________________

Back from Origins. Refreshed. Looking forward to next year already!

Website under construction

Cap'n Darwin aka Jim Snyder
On Target Simulation

(in reply to HeinzBaby)
Post #: 15
RE: Sandbox - Movement - 6/3/2017 12:46:36 AM   
MikeJ19

 

Posts: 748
Joined: 1/29/2014
From: Ottawa, Canada
Status: offline
HeinzBaby,

I like your comments and you made me smile - black cat. I'm going to try and use assault moves more often in my next battle.

The only time I have used Hasty movement was bringing my reinforcements quickly into the battle during the Pied Piper scenario. I may try Capn Darwin's approach on using it for my recce elements at the start of a battle.

Have a good day!

Mike

(in reply to Capn Darwin)
Post #: 16
RE: Sandbox - Movement - 6/3/2017 1:52:34 AM   
HeinzBaby


Posts: 40
Joined: 12/1/2014
From: WEST AUSTRALIA
Status: offline
quote:

and not freeze into 'Screen' mode under a Deliberate/Hasty move when they see a black cat cross in front of them...

insert - Leo, T80, Chally, Abrahms instead of Black cat.
I shall light a candle for your 'Hasty' recce units

_____________________________

Heia Safari

(in reply to MikeJ19)
Post #: 17
RE: Sandbox - Movement - 6/4/2017 12:48:41 PM   
Mad Russian


Posts: 13236
Joined: 3/16/2008
From: Texas
Status: offline
I'll light a candle for your recce units that you give Hasty orders to as well.

Hasty movement in my AO is only used in secure areas where I expect no contact.

Good Hunting.

MR

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to HeinzBaby)
Post #: 18
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Flashpoint Campaigns Series >> The War Room >> Sandbox - Movement Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.144