New Scenario for Beta Testing- Korean Crisis '94

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MichaelJCuozzo
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New Scenario for Beta Testing- Korean Crisis '94

Post by MichaelJCuozzo »

The Korean Crisis of June 1994 is a very overlooked chapter in US-NK relations. To summarize, North Korea was moving forward with construction on a nuclear reactor that could produce weapons-grade material. The US was becoming quite concerned. Tensions were rising. Economic sanctions were being discussed in Washington, along with other measures. Pyongyang made it clear it would regard any economic sanctions as an act of war. On June 15, 1994, Secretary of Defense William Perry briefed President Clinton on the military options available. One was a pre-emptive strike on North Korea's reactor facility at Yongbyon. In reality, former president Carter's offer to negotiate with Pyongyang prevented Clinton from having to launch a military operation, and led to the Agreed Framework.

This scenario takes a look at what a pre-emptive airstrike on North Korea might have looked like in 1994.

Attachments
KoreanCrisis941.0.zip
(328.16 KiB) Downloaded 80 times
Excroat3
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RE: New Scenario for Beta Testing- Korean Crisis '94

Post by Excroat3 »

Fun scenario. Here are my comments:

The resources available are a bit overkill. Even though it may be accurate to the time period, it's not much of a challenge. Although I didn't complete the scenario this way, I'm 100% sure I could have just spammed tomahawks and won. Also, I never used the Eagles at Kadena or Misawa, nor the F-16s at Misawa. I ended up using my F-117s to make the strike, heavily escorted by F-14s, and with F/A-18s and tomahawks carving a path through the North Korean air defenses. The North Koreans always viewed my aircraft as bogies, and never got a positive ID, so they never fired on my aircraft. The strike launched and got out successfully. My only loss was a single tomcat that died against a Mig-29. My suggestions to make this scenario more challenging:

Set NK doctrine to fire at unidentified contacts
Remove Kadena and Misawa AFBs (or just leave E-3s, KC-135s, and the F-117s at Misawa)
Add North Korean surface forces/subs to attack carrier
add NK manpads to discourage low level flight
Maybe turn off the Auto-detection of some NK SAMs, but not all, so they player has a few suprises to deal with.
Lower number of tomahawks available to player (the subs aren't really necessary)

Great job on this scenario!
stolypin
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RE: New Scenario for Beta Testing- Korean Crisis '94

Post by stolypin »

Next on my list!
MichaelJCuozzo
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RE: New Scenario for Beta Testing- Korean Crisis '94

Post by MichaelJCuozzo »

ORIGINAL: Excroat3

Fun scenario. Here are my comments:

The resources available are a bit overkill. Even though it may be accurate to the time period, it's not much of a challenge. Although I didn't complete the scenario this way, I'm 100% sure I could have just spammed tomahawks and won. Also, I never used the Eagles at Kadena or Misawa, nor the F-16s at Misawa. I ended up using my F-117s to make the strike, heavily escorted by F-14s, and with F/A-18s and tomahawks carving a path through the North Korean air defenses. The North Koreans always viewed my aircraft as bogies, and never got a positive ID, so they never fired on my aircraft. The strike launched and got out successfully. My only loss was a single tomcat that died against a Mig-29. My suggestions to make this scenario more challenging:

Set NK doctrine to fire at unidentified contacts
Remove Kadena and Misawa AFBs (or just leave E-3s, KC-135s, and the F-117s at Misawa)
Add North Korean surface forces/subs to attack carrier
add NK manpads to discourage low level flight
Maybe turn off the Auto-detection of some NK SAMs, but not all, so they player has a few suprises to deal with.
Lower number of tomahawks available to player (the subs aren't really necessary)

Great job on this scenario!

Glad you're enjoying the scenario. :) Yeah, the winning side is something of a foregone conclusion. NK has no prayer of winning but as the US player its best to diminish your losses. I'm working on scoring right now and will probably attach a huge penalty for any US aircraft lost. Your suggestions are good ones and I'll include them. The NK doctrine one I'm debating. I don't want NK fighters to come out and start trying to harass E-3s and RC-135s over the Sea of Japan before the shooting starts. But, it would make things more interesting. I included so many Tomahawks because the ships in the area at the time carried them. Yeah, you can just use Tomahawks and come out victorious but it's not much fun. I may include some NK naval units to throw some flavor into the next revision. :)

Mike
MichaelJCuozzo
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RE: New Scenario for Beta Testing- Korean Crisis '94

Post by MichaelJCuozzo »

ORIGINAL: stolypin

Next on my list!

Awesome. Hope you enjoy it
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Jorm
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RE: New Scenario for Beta Testing- Korean Crisis '94

Post by Jorm »

nice work !!

i really enjoyed this one.

It gave me a chance to play with some F-117's and a good practice scenario to try to organise a solid preemptive strike.

I do agree with Excroat3 that there were resources that i didnt use or really need, but hey not every scenario has to have every single element in it for a specific scenario task/mission nor be balanced !

looking forward to anymore scens you offer !

cheers
J
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Gunner98
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RE: New Scenario for Beta Testing- Korean Crisis '94

Post by Gunner98 »

Just took a quick look and it looks interesting.

From a balance point of view I think Excroat3 is right. You don't need the F-15s, the ones in Kadena would be keeping an eye on China and ones in Japan would have to fly in from Alaska and would be more concerned with the Soviets

The F-16s in Misawa are really to far away, and there should be a Sqn in Osan (36th FS). What I think you need is some decent bombing loads so I'd load one of the Sqns in Korea with heavier stuff.

Subs not needed but are interesting to coordinate, maybe replace the 688I with a Flight 1 non VLS

The B-52s are not needed at all but are interesting to coordinate, maybe just have a couple

There should be a USMC base at Iwakuni Japan with a couple EP-3 and a Sqn of P-3Cs. Also a Sqn of F/A-18D (VMFA-242)

On the NK side - I would certainly add a handful of their cheep and crappy SS to keep the ASW boys busy. And you're very light on their airforce. Adding in a couple more airbases and 30-40 more fighters would not be uncalled for and would make the US player a little more cautious.

Haven't played it but she looks good.

Thanks

B


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stolypin
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RE: New Scenario for Beta Testing- Korean Crisis '94

Post by stolypin »

I played it, enjoyed it, and agree with the comments above (except I like having both the F-117s and B-52s to give me more options).

I deliberately did not use Tomahawks from the carrier group.

I'm not sure how you plan to allocate points but I'm thinking some secondary targets would add interest.
MichaelJCuozzo
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RE: New Scenario for Beta Testing- Korean Crisis '94

Post by MichaelJCuozzo »

ORIGINAL: stolypin

I played it, enjoyed it, and agree with the comments above (except I like having both the F-117s and B-52s to give me more options).

I deliberately did not use Tomahawks from the carrier group.

I'm not sure how you plan to allocate points but I'm thinking some secondary targets would add interest.

I'm happy to hear that you enjoyed it. Yes, the -117s and heavy bombers give a lot of options. Secondary targets would be a good addition. I'm going to toss a couple into the next draft.
MichaelJCuozzo
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RE: New Scenario for Beta Testing- Korean Crisis '94

Post by MichaelJCuozzo »

Just a quick note, I'll be placing an updated version of the scenario onto the thread sometime over the coming weekend. :)

-Mike
blkholsun
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RE: New Scenario for Beta Testing- Korean Crisis '94

Post by blkholsun »

ORIGINAL: Excroat3
The resources available are a bit overkill. Even though it may be accurate to the time period, it's not much of a challenge.

This may be true, but I'd like to offer a counter opinion: there are LOTS of really difficult, complex scenarios available for CMANO, but very few that are just fun, casual curbstops. Most scenario designers seem focused on providing an acute challenge, which is fine and I'm finally to a point where I can compete in those scenarios, but when I was starting out learning this game I would have loved to have more "easy" scenarios that were a little larger in scope, to help bridge the gap between tutorials and everything else. So I think the difficulty is just fine. :)
AlexGGGG
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RE: New Scenario for Beta Testing- Korean Crisis '94

Post by AlexGGGG »

I concur with blkholsun,

The war is not always between equal opponents. Sometimes, one side just wins, and there are very few scenarios reflecting such cases. I actualluy recall I played one, when Israely bombards someone, can't recall exactly whom, and aircraft losses were like 100 to 1. Well, we probably do not need many of definite win scenarios, but having a couple of those would not hurt.
Cik
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RE: New Scenario for Beta Testing- Korean Crisis '94

Post by Cik »

nah. i think almost no matter the difficulty the "win" just shifts. if it's relatively even the win is just "achieve slightly more objectives/51% of the kills" if you have far more forces available, the "win" just becomes "achieve total victory with no loss in less than 6 hours"

that's the nice thing about CMANO and other simulations; "balance" is not nearly as important because the objectives can be dynamically shifted by both player and scenario creator so that everything works out in the end.
MichaelJCuozzo
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RE: New Scenario for Beta Testing- Korean Crisis '94

Post by MichaelJCuozzo »

I hope you're all enjoying the weekend. It's hot here in the eastern US...finally. [:)]

This upload will be the 2.0 version of Korean Crisis 94. I've considered all of your recommendations and comments and I think that when all is said and done, this scenario will be one the player can use to learn how to plan, coordinate, and execute larger air and cruise missile strikes against an opposing force. That's the direction I'm going to take it in, so we'll see how it goes. For this scenario some changes have been made. More are coming, but for now here's a list of what is different from 1.0.....

The rough draft of a scoring system has been set up. Since this scenario is designed to be played only by the Blue Player, scoring will only affect the player.

Red (NK) air missions and CAPs remain the same.

A good number of Red air defense units are no longer automatically detected. This means the first phase of action on the part of Blue should be to find and map out as many SAM sites and radars as possible.

A Red naval asset (one Tango SS) has been added to the Sea of Japan. Now there is a potentially active naval threat for Blue to contend with. Surface units may follow in 3.0

A special (secondary) target has been placed in the vicinity of Pyongyang. Its significance and such will be explained in the final draft.

Blue air assets have been modified. F-15s and E-3s at Kadena have been removed. F-16s at Kunsan may follow in 3.0 Ordnance loads for some aircraft have been modified, however, the player can make whatever changes he or she feels are necessary.

A limited number of missions have been added, but no assets assigned: AEW 1, AEW 2, 1 Air Refueling track, and 1 Offensive ECM track
Attachments
KoreaCrisis2.0.zip
(326.7 KiB) Downloaded 32 times
MichaelJCuozzo
Posts: 118
Joined: Thu Aug 14, 2014 1:00 am

RE: New Scenario for Beta Testing- Korean Crisis '94

Post by MichaelJCuozzo »

Just a quick note for you guys....I've posted the final version of this scenario in the thread for ready scenarios. A secondary target (leadership bunker in Pyongyang) has been added, the briefing doc updated, and some additional recon and surveillance assets added. Please check it out and feel free to drop a comment or two on this thread to let me know your thoughts.


Mike
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